So finished a game earlier today against free people’s army and took a slightly tweaked list.
Vamp lord on abysal terror - cursed book
30 dire wolves
5 dire wolves
5 dire wolves
1 corpse cart
4 Morghast Archai
so my oppenent had 3 blocks of handgunners 2x20 & 1x30, 2 hero on griffons. 20 greatswords, the machine with the swirly planets that gives plus 1 to hit and some foot hero’s.
we was playing the scenario star strike.
He had a formation which meant he had the choice of first or second but was out of range with everything so gave me the first turn, I had deployed with my 30 wolves in a long line with my bases turned horizontally so it ran along the entire board, I then placed a pack of wolves either side then a sort of half moon of Archai in front, Nef on the left the ATpushed up behind the Archai and Arkhan on the right. Corpse cart was on the far left to give boosts for Nefs and AT spell but also where most of the terrain was to help provide cover.
turn one went exactly as planned I took damned terrain on the 30 wolves then got all the spells off (no thanks to the corpse cart) Nef cast dark mist (on a five) and used her command ability, Arkhan gave them a mystic shield and the AT cast hellish vigour (on a 4) , all super charged up they flew 20 over all the terrain that should of blocked them leaving a 5” charge (spoilers, they made it), the Archai ran so did the corpse cart and mortarchs and AT just slotted into position.
The wolves went into all three units of handgunners but they get to shoot the enermy as they charged, as my opponent told me abou5 all the bonuses they get I was really worried it was 2s then 2s, rend 1. Then I counted telling him all units are minus 1 because of Nef being so close and I ignore rend and I had a 3+ save as I tailed the wolves so I stayed within 9” of the cart, he hit with about 45 gunners and then did 37 wounds, my save roll was strong (really strong) only taking 7 wounds. Combat went in my favour as it was now 3s and 3s, killed 23 gunners in combat and took another 6 wounds. I lost 2 wolves to battle shock but the gunner took a pasting as they are bravery 5 losing 19 more to battle shock across the 3 units.
his turn he failed to cast with the whirly machine, then moved both griffins over the wolves and on either flank of my Archai, a good charge and he was into my squishy center, in shooting he ignored the wolves and put the 20+ shots into the Archai killing 1 and doing 5 wounds to another. Combat and he moved the great swords into the wolves on the right, then the giffin on the left rolled high and went into the back of Nef but the one on the right rolled low and had to move into the Archai, he did four wound to Nef, her minus 1 to hit pretty much saved her, then pilled into the other griffin with my AT, barely did any damage but now he was at minus two to hit because of the book and Nef, he couldn’t touch the Archai and in return they did 12 wounds. The great swords were surprisingly good despite the -1 to hit as they got bonuses to, they killed 5 wolves and I lost another 2 to the gunners but I killed 9 gunners clearing the right unit, I lost 3 to battle shock and he to lost a hand full.
Priority went to the free people and I was worried but the wolves still had all the buffs and was proving an absolute tar pit, he cast a spell or shoot with his planet whirly thing and it killed 8 wolves(brutal) leaving only 8 but now out of range of the corpse cart, his gunners killed the wounded Archai and put 3 wounds on another, combat was a slog fest, the Griffin vs Nef went first but only did 3 wounds he fluffed the lot, Arkhan piled into the other griffin and finished him off, the sad part was seeing how Neffs -1 bubble was drastically reduced due to damage and now no longer protecting the wolves, the great swords went in and despite ignoring rend and having a three up the gunners and great swords killed 7 leaving the lone pup, two Archai piled into the griffin for 6 wounds and Nef finished him off with her jet dagger.
my turn two and I buffed the two Archai with a shield and dark mist and the AT hellish vigour and moved and parked them near the plant machine, Arkhan did curse of years on the foot general doing 4MW and then popped him off with an Arcaine bolt, the AT went into the great swords along with Arkhan and my two small wolf packs moved into position to claim both objectives, Neff moved behind Arkhan to offer the debuff, the great swords flopped at minus two and 13 great swords fell to the AT and Arkhan, before I could attack with the Archai my opponent called the game and explained why, the great swords would of fled to Battle shock and the thinks the Archai would of done over the planet machine.
overal the plan worked brilliantly, now I’m not an idiot and I know not ever game will play out that way but I was really impressed with how it went, you need to be super aggressive and my opponent pointed out that I should use Arkhans ability to cast other death spells at plus 3 if the cart is in range to guarantee that all the buffs go off as planned. I was shocked at how gooey my combat bubble was, it hits like a tonne of bricks but anything solid hitting it and I would of been in real trouble.
have organised two games at the weekend, playing Overlords and then stormcast with stardrakes, any tips would be fantastic as I imagine these are the kinda things that I will be facing in Sheffield at the end of January.