Thanatos Ares Posted October 22, 2016 Share Posted October 22, 2016 So I had been using the following list with brutal results for a little while down @SouthLondonLegion but then #onlythefilthful happened and I got smashed 2 months running.So I reluctantly retired my flappies and started trying to develop and Pure Bonesplittaz list WITHOUT Arrerboys (which is another topic) but I really love the concept of a undead monster mash list so I'm hoping to return to it and hopefully get it a little more competitive than it was. So without anymore rambling from me:HerosVampire Lord on Zombie Dragon-Deathlance, Ancient Shield, Chalice of BloodArtefact: Ring of ImmortalityCommand Trait: Ruler of the NightGeneralAbhorrant Ghoul King on Zombie DragonArtefact: Cursed Book/Cloak of Mist and Shadows (undecided on this)Crypt Ghast CourtierUnitsCrypt Ghouls x10Crypt Ghouls x10Crypt Ghouls x10BehemothsTerrorgheistTerrorgheistFormationsGhoul PatrolTotal 1960Thoughts folks? I do have the points to replace one of the terrorgheists with a Mourngul. Would that benefit the list? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted October 22, 2016 Share Posted October 22, 2016 I would change the TGs to one Mourngul and 20 more Ghouls. I can lend you one for practice games. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 I really like the threat from the terrorgheists especially with reroll hits and woundsSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Not convinced adding more ghouls would help at allSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Grimnaud Posted October 22, 2016 Share Posted October 22, 2016 16 minutes ago, Thanatos Ares said: Not convinced adding more ghouls would help at all Sent from my iPhone using Tapatalk More ghouls would give you some staying power and help you claim objectives, something you desperately need. With the exception of three places of power, the three units of ghouls are the only units you have that can claim an objective and get you a win in any of the other five matched play battles.. The d6 regen in addition to the Courtiers muster ability puts ten ghouls heads and shoulders above ten vanilla troops, but it's not that difficult to wipe out ten wounds in a turn, leaving nothing to regen. So unless you really nail the deployment of the Ghoul Patrol, and unless your opponent forgets about the objectives and focusses everything on your big flappies, you're fighting an uphill battle from the start. Killing only really matters if it gets you to an objective, or if you and your opponent are tied on objectives at the end of the match. Your opponent doesn't really need to compete with your strongest units. He just has to outcompete your three units of ten ghouls. As long as he can claim more objectives than you, it almost doesn't matter if your floppies wipe him out in the meantime. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 True enough. That being said I'm not aiming for top 10 finishes here. Most opponents despite 'knowing' the scenario will almost always get distracted by the 4 big flying monsters of death that have the potential to decimate their armySent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 It's a dice game yes, it's also massively psychological aswellSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Plus rule of cool means 2 unridden Terrorgheists are AMAZING lolSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 I do understand your points though and will consider them! 10 ghouls as you rightly pointed out are quite easily killedSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted October 22, 2016 Share Posted October 22, 2016 That was my thinking too. If you take at least one block of 20, then you can keep it alive over several turns and keep topping it up with D6 models from formation and 5 from aghast. Obviously you can score on other Battleplans, just Flappies count as one model. You will lose Take and Hold. I would upgrade one to AGKoTG - double ward save and benefits from the reroll wounds aura (unlike the MG). Then top up Ghouls. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Hadn't thought of that! Ok rewrite incoming!!Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Ok how's this then:HerosVamp Lord on Zombie DragonGeneralDeathlance, Ancient Shield, Chalice of BloodArtefact: Ring of ImmortalityCommand Trait: Ruler of the NightAbhorrant Ghoul King on Zombie DragonAbhorrant Ghoul King on TerrorgheistCrypt Ghast CourtierCrypt Ghast CourtierUnitsCrypt Ghouls x20Crypt Ghouls x20Crypt Ghouls x20Total 2000Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 No ghoul patrol but 3x 20man ghoul units with 2x courtiers topping them up and the 3 big flappies with a 5+ invun and 1 of the kings having a 2nd 5+ aswell. Both FEC flappies have reroll wounds (spell) and 1 will have reroll hits (vamp command ability)Thoughts??Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
LJ26 Posted October 22, 2016 Share Posted October 22, 2016 I think im goin to try that list but swap out vamp Lord for a mourngul and drop one Crypt ghast for ghoul patrol. All the minus ones to hit have been game changers in my experience Link to comment Share on other sites More sharing options...
LJ26 Posted October 22, 2016 Share Posted October 22, 2016 And I'll give one of the GK cursed book, maybe both to increase the bubble range Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 I could make 2 of ghoul units 10 instead of 20 which would allow me to take the ghoul patrol formation (thus giving an extra artefact) and then take another 10 man ghoul unit to sit at the back with the other courtierSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
LJ26 Posted October 22, 2016 Share Posted October 22, 2016 @Thanatos Ares u said your were losing really bad with the list, what in particular were you losing to? Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Lost to Toms bloodletter bombs (with Sayl) and Max's Beastclaw + Moonclan grotsSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 22, 2016 Author Share Posted October 22, 2016 Basically lost to very common current meta lists quite heavilySent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 27, 2016 Author Share Posted October 27, 2016 Ok so new list idea:HerosVLoZD (440)GeneralSpear, shield, chaliceRing of immortality Ruler of the NightAGKoZD (400)Cursed BookVarghulf Courtier (160)Crypt Ghast Courtier (80)Units20 ghouls (200)20 ghouls (200)10 ghouls (100)Behemoths Terrorgheist (320)Formation Ghoul Patrol (100)Total 2000Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
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