So what would people do to leverage FEC's strengths as much as possible? At some point next year I'm looking at revisiting my FEC after a long hiatus, and treating them to some new paintjobs, flashy convgersions, and all around TLC. It's no big surprise that the flesh eaters have been left behind in the dust, but I'm pretty sure that there are still some fun middle of the pack lists hiding in there. My inital plan was to paint up an abbatoir list, but after seeing how quickly they got taken apart by DOK in a friendly game it was back to the drawingboard.
So the current plan is to paint up this list:
Allegiance: Flesh Eater Courts- Delusion: Crusading ArmyLeadersAbhorrant Ghoul King on Terrorgheist (400)- General- Trait: Magestic Horror - Artefact: The Grim Garland Varghulf Courtier (160)- Artefact: Blood River Chalice Varghulf Courtier (160)Crypt Ghast Courtier (80)Battleline30 x Crypt Ghouls (300)20 x Crypt Ghouls (200)20 x Crypt Ghouls (200)Units6 x Crypt Horrors (320)BattalionsGhoul Patrol (180)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 130
With the changes to ghoul patrol (MAY rather than must deploy of table, and no max to the GP-additional ghouls), it is as far as I can see the best batallion FEC has access to. Three units of Ghouls also frees up the general spot for a King, which lets me put him on a terrorgheist and give him Majestic Horror for 320 free points at the top of one (before anyone blows him out of the water). Since the Flayer/Horror units I summon will 9 times out of 10 be outside the Kings bubble I'll probably go with flayers, but depending on how much room I'll have in the carry case, I might have some extra Horrors just in case. Terrorgheist, so the Grim Garland is the natural choice for the first artefact.
Now I'm not convinced that the unit of 6 Horrors is the optimal choice, especially with potential realm artefacts available for a second King on Terrorgheist/Zombie Dragon. But they were a staple in all my old lists, so I'm giving them a try. And since I at that point have both Ghouls, Horrors, and Flayers in my list, paying the extra 20 points for Varghulfs over Haunter/Infernal Courtiers seemed to make sense.
The downside is that at this point the list leans heavily into board controll, which is not the most entertaining way to play the game. But getting rid of the Ghoul Patrol units will take a significant amount of work. With three courtiers bringing back slain ghouls, while the batallion keeps increasing the unit size those units will increase by 15 d6 ghouls in total, with an average of 15 ghouls returned each turn. They probably won't do much damage back, but the little buggers sure can take a punch.
So those are my two cents. What are everyone elses thoughts on making FEC more competative?