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Howdyhedberg

Question

1:

Fangsword of Eltharion have a rule that add 1 to wound on charge, then it says In a new sentence "in addition" that 6s gives mortal wounds. Is that only if he charges or it's always applicable?

 

2:

Also the same with spirit master:

First part is to ignore positive and negative modifiers and then "in addition halve the damage inflicted by attacks made by missile or melee weapons.

Does that mean if an attack by Kurnoth hunters with great sword that inflict 2 mortal wounds if they get a 6 on the hit, do 2 mortals wounds or 1 (since it was an attack with a weapon)?

___

I assume spells or abilities that do mortal wounds go through with full damage.

Grateful for clarification.

Sincerely a confused player.

 

Edited by Howdyhedberg
Changed example for #2
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On 7/5/2023 at 4:19 PM, Howdyhedberg said:

Is that only if he charges or it's always applicable?

Always applicable.

On 7/5/2023 at 4:19 PM, Howdyhedberg said:

Does that mean if an attack by Kurnoth hunters with great sword that inflict 2 mortal wounds if they get a 6 on the hit, do 2 mortals wounds or 1 (since it was an attack with a weapon)?

Take in mind that The Light of Eltharion only reduce damage, not wounds or mortal wounds.

Kurnoth Hunters with Greatsword do 1mw in addition to any normal damage. In that case, that 2 damage from the weapon will be halved to 1, and 1 mw can't be reduced. If that attack had a trigger to do 2 mw instead of 1, Spirit Armour could not reduce the incoming mortal wounds.

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On 7/12/2023 at 7:54 AM, Beliman said:

Always applicable.

Take in mind that The Light of Eltharion only reduce damage, not wounds or mortal wounds.

Kurnoth Hunters with Greatsword do 1mw in addition to any normal damage. In that case, that 2 damage from the weapon will be halved to 1, and 1 mw can't be reduced. If that attack had a trigger to do 2 mw instead of 1, Spirit Armour could not reduce the incoming mortal wounds.

Thanks for your answer!

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