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Chicken's Faction Unit Expansion


Chicken Raptorson
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Khorngors

Khorngors are those of the gor-kin who worship Khorne in all his ruthless glory, basking in the blood fueled power that this bestows upon those. Even though regular Beasts of Chaos look down upon those of their number that dedicate themselves to one Chaos God, Khorngors care not for their kin's opinions for they know they have the strength and ruthlessness to butcher any of their weaker kin. Khorngors pride themselves in the barbaric discipline they hold themselves up to, regularly cleaning and sharpening their weapons and armor to a suitably gruesome appearance, that way their weapons have the best possible chance of felling their foes in one swift strike.


 

Move

Save

Bravery

Wounds

6”

4+

6

2

Melee Weapons

 

Weapon

Range

Attacks

To Hit

To Wound

Rend

Damage

Bloodaxe(s)

1”

4

4+

4+

-1

1

Skullcleaver

2”

2

3+

3+

-2

1

Missile Weapons

 

Weapon

Range

Attacks

To Hit

To Wound

Rend

Damage

Gorecleavers

8”

3

4+

4+

-1

1

Description

A unit of Khorngors has any number of models. The unit is armed with one of the following weapon options: a pair of Bloodaxes and Gorecleavers; or Bloodaxe, Butcher-shield, and Gorecleavers. 1 in every 10 models can replace the unit’s weapon option with a Skullcleaver.

Bloodseeker

1 model in this unit can be a Bloodseeker. Add 1 to the Attacks characteristic of that model’s Bloodaxe(s).

Icon Bearer

1 in every 10 models can be an Icon Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Icon Bearers.

Abilities

Bloodaxes: There is little reprieve a foe can expect when up against a foe armed with twin bloodaxes.

You can re-roll hit rolls of 1 for attacks made with a pair of Bloodaxes.

 

Butcher-shields: The rune covered shields that the Khorngors arm themselves with are devastating weapons in their own right.

If an unmodified save roll for an attack made with a melee weapon that targets a unit any models armed with a Bloodaxe and Butcher-shield is 6; the attacking unit suffers 1 mortal wound after all its attacks have been resolved.

 

Skullcleavers: Any Khorngor armed with the great weapon known as a Skullcleaver can expect to gather many skulls for their bloody god.

If any unit that includes any models with a Skullcleaver makes an attack with a hit roll of 6; then they automatically cause 1 mortal wound upon the defending unit instead of rolling to wound.

 

Skull-Crazed: Khorngors are especially driven to reap the skulls of their foes to offer up to their patron.

On a successful charge that this unit makes, then add 1 to wound and hit rolls.

 

Keywords: Chaos, Mortal, Khorne, Bloodbound, Khorngor

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This is the start of my unit expansions that I will be hopefully doing for every existing AoS faction, I already have other Blades of Khorne units finished, but I first want to see the responses this unit receives first. all feedback, questions, and concerns welcomed.

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