Erdemo86 Posted July 13, 2021 Share Posted July 13, 2021 (edited) Can someone explain me how choosing spells in 3.0 works. Can every wizard still take a spell from spell lore? When I use an enhancement for picking a spell does every wizard of my army know the spell or can every wizard pick one extra? Edited July 13, 2021 by Erdemo86 Quote Link to comment Share on other sites More sharing options...
2 Paul Buckler Posted July 16, 2021 Share Posted July 16, 2021 No unique characters can't take a universal lore spell. In fact they cant take any spell lore spells. The FAQ added an exception to the book lore s to allow uniques to take them, the universal lore gained no such exception. 1 Quote Link to comment Share on other sites More sharing options...
0 Cosmicsheep Posted July 13, 2021 Share Posted July 13, 2021 When you pick the spell enhancement each wizard can choose 1 spell from the universal lore or your allegiance lore (if they have one) If you pick a core battalion that allows another enhancement you can take a second spell lore enhancement. If in doubt, check the Warscoll Builder Quote Link to comment Share on other sites More sharing options...
0 herpaderp Posted July 16, 2021 Share Posted July 16, 2021 Can a unique character choose a universal spell for their first spell? I know they cannot receive enhancements, but I am not sure if that precludes them from selecting one of the spells as their first. Quote Link to comment Share on other sites More sharing options...
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Erdemo86
Can someone explain me how choosing spells in 3.0 works. Can every wizard still take a spell from spell lore? When I use an enhancement for picking a spell does every wizard of my army know the spell or can every wizard pick one extra?
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