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Fight order in combat phase when engaging multiple units


Rahatlin

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Hey. 

I need to confirm some rules since im not 100% sure i got it roght. 

Player B Charges both units 3 and 4 in his turn.  Notice unit 3 has "always fight first in combat" rule on them

Moving to Combat Phase player B get to choose which unit to attack first. He chooses unit 4 to make their attacks. After attacks are resolved, then its the opposite player turn to pick unit to fight

Now to questions: In my understanding player A, cannot choose unit 1 becouse unit 3 has "always fight first rule", so player A is forced to choose unit 2 to attack is this correct?

Or

Player B is forced to choose unit 3 to fight first, becouse it has "always fight first" rule on them ?

 

Also - Lets say unit 3 and 4 both charges unit 2- Player B then picks unit 4 to attack first. What happens in that situation? Can player B attack with both his units, since unit 3 has "always fight first" rule, or player A is able to choose normally to attack back ? 

 

Thank you for all the anwsers!

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Is it "always attacks first" or "attacks at the start of the Combatphase". I think it's the last one, (because "fighting first" and "fighting last" were basicly the old terms before changing it to ("fight at the start of the combatphase"/"fight at the end of the combatphase").

The phases are devided into 3 subphases.

  1. Start of the Phase
  2. During the Phase
  3. End of the Phase

Now it works this way.

It's Player B Turn.

He has a unit with "fighting at the start of the Combat phase" so he activates this unit to fight. When he has other units with such a rule he can activate them all one after the other.

When he is finished, Player A can activate all units he has with "fighting at the start of the Combat phase" that can charge at the moment. When player A is finished we come to "During the Phase"

Here, players activate alternately, beginning with the active player.

End of the phase works the same way as start of the phase for all units that are forced to attack at the end of the phase.

With the example above, Player B would activate Unit 3 first, than during the phase he would activate unit 4 and after that Player A would activate the first unit.

Sadly this was only descriped in a Warhammer Community Article and parts of the FAQ. I really hope we will get a corerule Update in the future, where the "start" , "during" , "end" mechanic is included into the rules itself.

Edited by EMMachine
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57 minutes ago, EMMachine said:

......

With the example above, Player B would activate Unit 3 first, than during the phase he would activate unit 4 and after that Player A would activate the first unit.

Sadly this was only descriped in a Warhammer Community Article and parts of the FAQ. I really hope we will get a corerule Update in the future, where the "start" , "during" , "end" mechanic is included into the rules itself.

So basicly, player B has to pick unit 3 to fight first, he cannot pick unit 4 instead

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1 minute ago, Rahatlin said:

So basicly, player B has to pick unit 3 to fight first, he cannot pick unit 4 instead

He can only pick 4 during the phase, not at the start of the phase because 4 has no rules to attack during the start of the phase.

Here are basicly the FAQ Questions.

Quote

Q: Some abilities allow or require a unit to fight at the start of
the combat phase, or the end of the combat phase. How exactly
does this work? What happens if two or more units have to fight
at the start or the end of the phase?
A: Units that fight at the start or the end of the combat
phase make a pile-in move and then attack with their
melee weapons before the players start picking any other
units to fight in that phase, or after the players have
picked all other units to fight in that phase, respectively.
So, first you pile in and make attacks with the units that
are to fight at the start of the phase, then the players
alternate picking units to fight with, starting with the
player whose turn is taking place, and lastly you pile in
and make attacks with units that make attacks at the end
of the combat phase. If there are several units fighting at
the start or the end of the phase, the player whose turn
is taking place attacks with all of their units in the order
of their choice, and then their opponent does the same.
Note that abilities used at the start or the end of a phase
still count as being used in the phase in question.
For example, the Flesh-eater Courts Savage Strike
command trait allows a general to fight at the start of
the combat phase, while the Stormcast Eternals Sequitor
Aetheric Channelling ability is used at the start of
the combat phase too. In the Flesh-eater Courts turn,
the Savage Strike command trait would take effect
before the Sequitor Aetheric Channelling ability. In
the Stormcast Eternals turn, the Sequitor Aetheric
Channelling ability would take effect before the Savage
Strike command trait.

Quote

Q: Some abilities say that a unit or model ‘fights at the start of
the combat phase, before the players get to pick any other units
to fight in that combat phase’. When this is the case, does ‘before
the players get to pick any other units to fight in that combat
phase’ mean that they fight after any abilities that occur at the
start of the phase have been used?
A: No. The unit or model would fight at the start of the
phase. The additional words after the comma are simply
there to make it clear that this happens at the start of
the phase and therefore before any other units fight.

And these once that basicly clarify that you can attack in a later subphase.

Quote

Q: Some abilities say that a unit fights at the start of the combat
phase. What happens if that unit is not within 3" of the enemy,
but later in the phase an enemy unit piles in to within 3" of it?
A: A unit that can fight at the start of the combat phase
but does not do so is allowed to fight normally during
the combat phase should an enemy unit move to within
3" of it.

Quote

Q: Let’s say Unit A has been made to fight at the end of the
combat phase. If, when Unit A fights at the end of the combat
phase, its pile-in move results in Unit B being eligible to fight
when previously it wasn’t, because Unit B was outside 3", can
Unit B now pile in and attack?
A: If Unit A is from the army of the player whose turn
is taking place, then Unit B will be able to fight (as its
opportunity to fight comes after that of Unit A, and
it will be eligible to fight because it is within 3" of the
enemy). If, on the other hand, Unit A is part of the army
belonging to the player whose turn is not taking place,
then Unit B will not be able to fight (as its opportunity
to fight came before that of Unit A, when it was not
within 3" of the enemy).

So unit 3 can attack during the phase if it hasn't attacked at the start of the phase, but then it is a normal activation, but then Player A can attack with one of his units.

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