If you guys don't mind, here are two new newbie questions I stumbled upon... Could you help?
1. I've been trying to run a simulated mini-battle at home yesterday and I realized I don't quite understand the turn sequence. Does it go like this:
Player A hero phase, Player A movement, Player A shooting, Player A charge, Player A combat, Player A battleshock... and then, Player B doing the same?
Player A hero phase, Player B hero phase, Player A shooting, Player B shooting - and so on?
Something else?
2. What's the exact role of the charge phase, aside from allowing the units some additional movement?
3. Where exactly does the range of melee weapons come into play? Why is it important? From what I gathered from the rules, a unit can fight enemy unit that's within its 3'' - and, before the attack, it piles on the enemy anyway. So, where does the weapon range factor in?
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PiotrW
If you guys don't mind, here are two new newbie questions I stumbled upon... Could you help?
1. I've been trying to run a simulated mini-battle at home yesterday and I realized I don't quite understand the turn sequence. Does it go like this:
2. What's the exact role of the charge phase, aside from allowing the units some additional movement?
3. Where exactly does the range of melee weapons come into play? Why is it important? From what I gathered from the rules, a unit can fight enemy unit that's within its 3'' - and, before the attack, it piles on the enemy anyway. So, where does the weapon range factor in?
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