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Army lists of Ark


Arkiham

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I'm going to share some army lists i've created, hoping for some feedback, advice etc. i'll be updating this list with my Chaos armies as an when I feel i've made some decent ones.

 

I make it all on a spreadsheet on google docs, so I might link that if I feel like my privacy won't be invaded. not entirely sure how it works. 

If anyone is a excel expert, advice would be nice to improve it.

https://docs.google.com/spreadsheets/d/1qlZ03r9K20YmTMEM2NbfxCkirqP6ktresaBJdTrs1LA/edit?usp=sharing

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Bloab rotspawned 1 260 1 260 1 1740
    0 1740
Plagueclaw Catapult 1 180 2 360 2 1380
Plaguebearers 10 100 3 300 30 1080
Chaos warriors of Nurgle 10 180 2 360 20 720
Epidemus 1 180 1 180 1 540
Festus The leechlord 1 120 1 120 1 420
Chaos Knights 5 200 2 400 10 20
             
Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Harbinger of Decay 1 140 1 140 1 1860
Plaguetouched warband 140 0 1720
Blightkings 5 180 3 540 15 1180
Bloab rotspawned 1 260 1 260 1 920
Festus the Leechlord 1 120 1 120 1 800
Warriors of Nurgle 10 180 2 360 20 440
Chaos Knights 5 200 2 400 10 40
             
Remaining points           40
             
Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Glottkin 1 480 1 480 1 1520
    0 1520
Plagueclaw Catapult 1 180 2 360 2 1160
Plaguebearers 10 100 3 300 30 860
Chaos warriors of Nurgle 10 180 2 360 20 500
Epidemus 1 180 1 180 1 320
Festus The leechlord 1 120 1 120 1 200
Chaos Knights 5 200 1 200 5 0
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I've been looking at Nurgle lists and they're just not compelling (especially in comparison to Khorne). The Slaves to Darkness Units are just so mediocre - bad Stormcasts. The buffs just aren't strong. They don't have any strong easy synergies (cf. Celestial Hurricanum plus Retributors or Settra plus Spirit Hosts). The Glottkin's buff is good, but not as good as 2 Bloodsecrators and an aspiring Deathbringer and some Wrathmongers for lols.

Festus is terrible, he's too slow to heal the target you want to heal and his spell has a dreadful range for a debuff.

Another headshot to Nurgle is that Death armies can now project a 5+ ward around their general (if the general is generic i.e. a Vampire Lord on Zombie Dragon). This immediately matches the previously unique feature of Nurgle (and for mortal Nurgle you need to waste a command ability on it).

The saving grace could be the Plaguetouched Warband formation (-1 to hit in melee is massive - especially against Retributors, plus mortal wounds when they roll 6s to wound you). However, it's a very large formation (8 units) and to get the magic number rule you need multiples of 7 models (so 14 Blightkings or 28 Marauders of Nurgle). All-told I'm struggling to make a competitive list. Meanwhile for Khorne it's slap out a Bloodstorm formation (no battleshock tests for me) and fill up with decent Bloodreavers and Blood Warriors for Battleline, then get Bloodsecrators and Bloodstoker. 

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The festus option is for the reduction of armour, i have access to a balewind( this one piece of scenery is going to be so beneficial to armies and people don't even realise its value ) so he'll be using that turn 1 as it is a free spell and doesnt contribute towards your spell count ( it says so in the description )  which doubles the range to 28" and adds 1 to the casting attempt, so i can pretty much pick the unit i want to remove armour from meaning he only needs to roll a 6, gives him an extra point of armour and stops melee getting to him, he can self heal d3 per turn so he's not going anywhere unless the opponent really focuses him and will continuously debuff my opponent, considering our lack of rend as a nurgle army this will help alot.

The glottkin buff is for the plaguebearers, as a unit of 30 they are 10 models over the unit buff so they can loose a few models, they'll be close to the glottkin for the extra attacks ( putting them upto 2 attacks on a 4+3+ 1 dmg ) and if i need to i can try put the double wound spell on these guys, so a unit of 30 plaguebearers costing 300 points turns into a unit ( essentially ) of 60. with the reductions in incoming hits for shooting an melee along with their 5+ ward they will bog down a unit for a looong time. 

the Blightking units will likely have one in a size of 14. so they'll gain the full benefits of the plague touched warband.

the catapults will ( hopefully ) mean i should achieve the full benefit of epi in the 2nd turn of shooting and will buff the entire army i just got to keep him safe, an with his 5+ ward save he should take a while to die. 

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The festus option is for the reduction of armour, i have access to a balewind( this one piece of scenery is going to be so beneficial to armies and people don't even realise its value ) so he'll be using that turn 1 as it is a free spell and doesnt contribute towards your spell count ( it says so in the description )  which doubles the range to 28" and adds 1 to the casting attempt, so i can pretty much pick the unit i want to remove armour from meaning he only needs to roll a 6, gives him an extra point of armour and stops melee getting to him, he can self heal d3 per turn so he's not going anywhere unless the opponent really focuses him and will continuously debuff my opponent, considering our lack of rend as a nurgle army this will help alot.

Balewind Vortices are potentially broken.

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It's a shame as the way you are using it isn't broken and with the rules of one and summoning nerfs the Vortex redresses the balance against (way better) shooting.

The problem is the infernal Kroak as you'll struggle to drop 10 wounds on him in a turn without melee attacks. Plus with the Astrolith he would be on an absurd AOE bubble.

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2 hours ago, Nico said:

I've been looking at Nurgle lists and they're just not compelling (especially in comparison to Khorne). The Slaves to Darkness Units are just so mediocre - bad Stormcasts. The buffs just aren't strong. They don't have any strong easy synergies (cf. Celestial Hurricanum plus Retributors or Settra plus Spirit Hosts). The Glottkin's buff is good, but not as good as 2 Bloodsecrators and an aspiring Deathbringer and some Wrathmongers for lols.

You're mostly comparing mono lists to non-mono lists though.  Stuff like Sylvaneth can get away with it, because of all the awesome additions.  Rotbringers, StD, and some others needs to reach out for stuff from time to time unless you're happy with their style - they get the job done, but just not in a mind-blowing fashion.

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The easy an fair fix for balewind would be to keep it going you need to recast it, (which can't be stopped ) an requires a 7. 

 

The plaugetouched warband and units of multiples of 7 works especially well with the Harbinger of Decay due to his ward, the mortal wounds people might be saved by the 5+ ward. Just buff the armour on them to a 3+ an people will be suffering loads of mortal wounds 

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made a couple of khorne based army lists.

unsure on the units tbh so some help would be nice.

i feel like i need range, the skullcannons maybe as it suits the theme

Unit name Minimum Models in unit Cost Number of units Unit cost Models Total
  2000
Mighty lord of khorne 1 140 1 140 1 1860
    0 1860
Blood warriors 5 100 4 400 20 1460
Bloodletters 10 100 3 300 30 1160
Skarbrand 1 400 1 400 1 760
Blood secretor 1 120 2 240 2 520
Skullcrushers 3 180 2 360 6 160
Slaughterpriest with hackblade. 1 100 1 100 0 60
Bloodreavers 10 60 1 60 10 0
             
Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Mighty lord of khorne 1 140 1 140 1 1860
    0 1860
Blood warriors 5 100 8 800 40 1060
Bloodreavers 10 60 1 60 10 1000
Wrath of khorne bloodthirster 1 360 1 360 1 640
Blood secretor 1 120 2 240 2 400
Slaughterbrute 1 200 1 200 1 200
Slaughterpriest with hackblade. 1 100 1 100 1 100
Slaughterpriest 1 100 1 100 1 0
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