Kaleun Posted March 3, 2018 Share Posted March 3, 2018 Guys I have calculated the dice probabilities of making charges and casting throws with different rerolls. Can you help me fill the missing gaps? Then we have it complete. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted March 3, 2018 Share Posted March 3, 2018 Uh... why can't you finish it yourself? Link to comment Share on other sites More sharing options...
Freejack02 Posted March 3, 2018 Share Posted March 3, 2018 Great idea for a table! The regular probabilities are pretty easy (but I'm still amazed at the amount of people that just don't bother doing it), but rerolls can really muck up the math. I'm curious to know how you achieved the reroll 2 results - was there a rule followed to always keep above a certain number, and how did that number change based on the target? For instance if I'm shooting for that wonderful 9" charge and I roll a 4 and a 3, obviously I should reroll the 3, but what about the 4? Was it "only reroll 1-3, because anything above 4 is above average"? Link to comment Share on other sites More sharing options...
BaldoBeardo Posted March 3, 2018 Share Posted March 3, 2018 1 minute ago, Freejack02 said: Great idea for a table! The regular probabilities are pretty easy (but I'm still amazed at the amount of people that just don't bother doing it), but rerolls can really muck up the math. I'm curious to know how you achieved the reroll 2 results - was there a rule followed to always keep above a certain number, and how did that number change based on the target? For instance if I'm shooting for that wonderful 9" charge and I roll a 4 and a 3, obviously I should reroll the 3, but what about the 4? Logic would always be to reroll lowest number, with higher number as 2nd. Pretty easy to brute force the figures too, with a macro and a 5x1,296 spreadsheet... Link to comment Share on other sites More sharing options...
Freejack02 Posted March 3, 2018 Share Posted March 3, 2018 Just now, BaldoBeardo said: Logic would always be to reroll lowest number, with higher number as 2nd. Pretty easy to brute force the figures too, with a macro and a 5x1,296 spreadsheet... Yeah you are correct (and it's really just the reroll 2 I'm asking about), I'm just wondering what specifically Kaleun used to achieve those numbers. It's a bit odd that the rr2 is done, but rr1 needs to be filled out - when the math should be much more direct for that one. Link to comment Share on other sites More sharing options...
CrimsonKing Posted March 3, 2018 Share Posted March 3, 2018 On the table with one reroll: 8 : 68.05555556 9 : 52.31481481 10 : 35.64814815 11: 19.90740741 12: 07.407407407 I cant imagine the odds of ‘one or both’, that would be tables upon tables upon tables... Link to comment Share on other sites More sharing options...
Freejack02 Posted March 4, 2018 Share Posted March 4, 2018 4 hours ago, CrimsonKing said: 9 : 52.31481481 10 : 35.64814815 That's a larger difference than I figured it would be! Link to comment Share on other sites More sharing options...
CrimsonKing Posted March 4, 2018 Share Posted March 4, 2018 Also I figured out how to do one or both dice (where player has option to either reroll one or both of their choosing) for a given set of two dice [d1,d2] compare the odds of rerolling one or both towards getting desired number, only use highest. [2,1]=9, the probability of one dice reroll is 0 (highest you can get is [2,6]) take the prob. for rerolling both In some instances, typically when higher dice is 4 or better [2,4]=11, only rerolling the lowest dice produces the higher probability. This means when you fail to roll 5 or less, better off rerolling both, anything higher and it depends on the dice. Link to comment Share on other sites More sharing options...
Kaleun Posted March 4, 2018 Author Share Posted March 4, 2018 Here is the updated table: Link to comment Share on other sites More sharing options...
Skarloc Posted March 4, 2018 Share Posted March 4, 2018 May be you want to have a look at this AoS Combat Calculator: http://tools.druchii.net/AoS-Combat-Calculator.php Link to comment Share on other sites More sharing options...
Freejack02 Posted March 4, 2018 Share Posted March 4, 2018 3 hours ago, Kaleun said: Here is the updated table: Hmmm, something is amuck here - how are the 8"+ odds better for a single reroll than a double? Link to comment Share on other sites More sharing options...
Kaleun Posted March 4, 2018 Author Share Posted March 4, 2018 4 hours ago, Skarloc said: May be you want to have a look at this AoS Combat Calculator: http://tools.druchii.net/AoS-Combat-Calculator.php I find only the one die probabilities with the calc. Quote Hmmm, something is amuck here - how are the 8"+ odds better for a single reroll than a double? because you may choose to reroll the smaller number if the dice. @CrimsonKing maybe you can post the formular. Link to comment Share on other sites More sharing options...
Freejack02 Posted March 4, 2018 Share Posted March 4, 2018 33 minutes ago, Kaleun said: because you may choose to reroll the smaller number if the dice. @CrimsonKing maybe you can post the formular. I assumed that one/both rerolls were optional - is that not the case? Is this a table for options which force you to reroll successes? So "reroll 2" should be mechanically superior to "reroll 1" in every way - gaining an additional way to turn a bad dice into a better result. Link to comment Share on other sites More sharing options...
Kaleun Posted March 4, 2018 Author Share Posted March 4, 2018 this is the problems I encountered with furfilling my table. Making 8" rolls or more with one reroll relies on choosing the smaller number... It would be different if you would reroll the higher number. Link to comment Share on other sites More sharing options...
CrimsonKing Posted March 4, 2018 Share Posted March 4, 2018 I assume as we are talking about AoS/40k its the different rules that say “the player can reroll one or both dice” or “the player can reroll failed charges” isnt that the point? So when it comes down to whether you should roll one or both when two numbers are up, depends on how bad the higher dice is. One of the rules doesn't give the option. Ill have to go another 9 hours till im home and can post but for one set when making a 7, a single reroll is still a fail; [1,1] while in most other fail cases [1,2][1,3][2,3][3,3][2,1][2,2][3,1][3,2] you would be better off rolling both dice again. That is 9/15? Initial fail cases where reroling one (player choice, so lower number) is statistically worse, while the odds of rerolling both and getting the number (7) is the same odds as rolling in the first place, so for 3-7 is a great chance. 7 = 21/36 sets higher targets like 9,10,11, produce lots of fail sets that are better served by keeping a single dice and rerolling one. Eg. Trying to roll 10 and rolling [1-3,6],[1-4,5] etc. then, although the number of sets that autofail is greater, [1,1-3] for example, you have a lot of sets that have a great chance to pass when rerolling a single dice, instead of both, where the odds get worse:(6/36) chances on two dice to roll 10. Because im bored at my lunch/communte I worked out on spreadsheet probability of rolling 3 and pick the two highest, and roll 3 and pick the 2 lowest... 3. 99.537 92.593 4. 98.148 80.093 5. 94.907 64.352 6. 89.352 47.685 7. 80.556 31.944 8. 68.056 19.444 9. 52.315 10.648 10. 35.648 5.093 11. 19.907 1.852 12. 7.407 0.463 Link to comment Share on other sites More sharing options...
CrimsonKing Posted March 5, 2018 Share Posted March 5, 2018 My Table: Also if it works the spreadsheet I made to calculate the above. just change the orange number to desired dice result. check 2 tabs dice.ods Link to comment Share on other sites More sharing options...
Freejack02 Posted March 5, 2018 Share Posted March 5, 2018 4 hours ago, CrimsonKing said: My Table: Also if it works the spreadsheet I made to calculate the above. just change the orange number to desired dice result. check 2 tabs dice.ods That table has the same result - the RR1 results are outperforming the RR2 results after a target roll of 8... which can't be right. Edit: Wait, is the "RR1/2" the column that represents the operator's choice of rerolling one or both? While "RR2" must reroll both? If so, then that makes sense - I didn't notice that at first. Link to comment Share on other sites More sharing options...
CrimsonKing Posted March 5, 2018 Share Posted March 5, 2018 Yep 1/2 is player choice, one or both You will notice as well that 3D6 pick highest 2 is identical to reroll 1 its the same logically as “only look at 2 of the dice at first, if those arent enough consider the 3rd dice instead” Also 1 reroll outperforms 2 rerolls for high numbers because those sets where the second dice is a 5 or 6, your odds are much better keeping it than trying to roll them both. That is even true despite lots of cases where a reroll 1 autofails (if second dice was only 1-3, and reroll 1 could never reach 10-12) Link to comment Share on other sites More sharing options...
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