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Mortals of Tzeentch 1k list building?


Waiyuren

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I need advice on building a solid punchy tzeentch list for a 1k tournament my local club is having in a few months.

This is what I have:

Archaon on horse (counts as Lord on mount).

Chaos Lord on foot.

Sorcerer Lord on Manticore .

Sorcerer Lord on horse.

Daemon Prince with wings.

Gaunt summoner on foot.

Gaunt Summoner on disc, or a Fatelord (conversion, could be used as either).

40 Marauders with full command for 4 groups of 10, hand weapons & shields.

20 Chaos Warriors with full command for 2 groups of 10, hand weapons & shields.

10 Marauder Horseman with full command for one unit, javelins & shields.

5 Knights with full command, enscorcelled weapons & shields.

5 Chosen with full command.

1 Gorebeast Chariot, or Warshrine (conversion, could be used as either)

A Soul Crusher.

A Warpfire Dragon.

A small budget. ?

 

I'm pushing 3k in points, and can't play to save myself... what would you guys take, and how would you use it effectively?

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To clarify, is there a decent all-comers list in here that's easy for a beginner to use, ie; can survive my inevitable mistakes, and still give my opponents a good game?

I've had maybe a dozen games so far, and I'm really struggling to make these guys work for me. ?

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Main issue here is you lack any real damage dealers other than the Gaunt Summoner

What I'd look to do is to play the mobilty game and draw off your opponent.

 

With that in mind

Gaunt Summoner on foot (for his amazing spell). Give him the paradoxical shield

Gaunt Summoner on disc

2 x 20 Maurauders as a battleline. These are there to clog units up

2 x 5 Maurauder Horsemen, use this to hit and run

1 x 5 Chaos Knights - Replace these ASAP with Tzaangor on Discs

1 x Warshrine - adds a little resilience to your units

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Thanks for the reply!

Do you think enlightened could fill the Horsemen's role too? They're ridiculously fast, and punch harder than both the horsemen and knights it seems. 

I also have a balewind vortex for the gaunt. Forgot about that...  but maybe that's overkill.

I'm also considering getting a Lord of Change. They seem pretty versatile, but 300pts is a big chunk of 1k to gamble on one guy...

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On 28/02/2018 at 8:11 AM, Waiyuren said:

Thanks for the reply!

Do you think enlightened could fill the Horsemen's role too? They're ridiculously fast, and punch harder than both the horsemen and knights it seems. 

I also have a balewind vortex for the gaunt. Forgot about that...  but maybe that's overkill.

I'm also considering getting a Lord of Change. They seem pretty versatile, but 300pts is a big chunk of 1k to gamble on one guy...

Tzangor Enlightend on Discs are amazing, but they lack the ranged attack and retreat. If I were replacing the Horsemen I'd use Skyfires instead but you have to think how far you want to come from the strong StD route

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