Humanities Posted December 5, 2017 Share Posted December 5, 2017 I have two question to you guys Q1: In Age of Sigmar in Matched play In this Two situation 1. Hammerstrike forcebattalion 2. baleful realmgate This two battalion and secenary both have 'Set up' abilities Are those abilities can allow to you can set up unit within 3' from enemy? or Not because it's count as move for movement phase Some people think If this abilities allow to do that it's Too powerful for matched play because realmgate can set up with any other cost Q2: khoren allegiance pray, It's TOO MUCH! One of my game buddy in our local gameclub use 'Gore Pilgrim' battalion with 3 Slaughter priest. problem is He use also skullreaper with 'Killing Frenzy' X 3 So. Skullreaper can attak on 2+and 3+ to motal wound. It doesn't make any sense to me It's alright to use same pray 3time? even on same unit? buffed skullreaper come with realmgate and destroy everything In our recent local tournament Everyone said It feel like almost cheating Is it alright same pray's on same unit? If it's alright, What do you think about this? Link to comment Share on other sites More sharing options...
heywoah_twitch Posted December 5, 2017 Share Posted December 5, 2017 Not sure about the baleful realmgate, but Prayers are not spells, and so the Rule of One about spells does not apply. Multiple abilities with the same name stack unless specifically stated otherwise. What do I think about a melee unit with a 4+ save and a 5" move that can kill anything with enough buffs? Without trying to sound flippant, I'd charge them with 4 hit-buffed mournfang and on average wipe them out before they can activate, and probably take like 4 mortal wounds when they died or whatever. Or just shoot them. They're slow. Link to comment Share on other sites More sharing options...
Siorra Posted December 6, 2017 Share Posted December 6, 2017 On 05/12/2017 at 3:27 AM, Humanities said: Q1: In Age of Sigmar in Matched play In this Two situation 1. Hammerstrike forcebattalion 2. baleful realmgate This two battalion and secenary both have 'Set up' abilities Are those abilities can allow to you can set up unit within 3' from enemy? or Not because it's count as move for movement phase Some people think If this abilities allow to do that it's Too powerful for matched play because realmgate can set up with any other cost You absolutely can setup within 3" for both of these abilities. In fact, if it weren't for this rule, Hammerstrike would be near useless. This will always be the case unless the setup move states so on the warscroll. Link to comment Share on other sites More sharing options...
Question
Humanities
I have two question to you guys
Q1: In Age of Sigmar in Matched play
In this Two situation
1. Hammerstrike forcebattalion
2. baleful realmgate
This two battalion and secenary both have 'Set up' abilities
Are those abilities can allow to you can set up unit within 3' from enemy?
or Not because it's count as move for movement phase
Some people think If this abilities allow to do that it's Too powerful for matched play
because realmgate can set up with any other cost
Q2: khoren allegiance pray, It's TOO MUCH!
One of my game buddy in our local gameclub use 'Gore Pilgrim' battalion with 3 Slaughter priest.
problem is He use also skullreaper with 'Killing Frenzy' X 3
So. Skullreaper can attak on 2+and 3+ to motal wound.
It doesn't make any sense to me It's alright to use same pray 3time? even on same unit?
buffed skullreaper come with realmgate and destroy everything In our recent local tournament
Everyone said It feel like almost cheating
Is it alright same pray's on same unit?
If it's alright, What do you think about this?
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