Dracothjay Posted October 21, 2017 Share Posted October 21, 2017 I can't help but look at the warscrolls and the subfaction itself and think 'wow', but as it's has a lack of bodies and expensive, limited unit selection I'm wondering if this army would even be competitive in anyway? Can it be a brutal, tough army to crack? at 2k you could include 40 skeletons and a WK with standard for bodies. Link to comment Share on other sites More sharing options...
Aezeal Posted October 21, 2017 Share Posted October 21, 2017 Used as allies in other armies seems the best choice. Link to comment Share on other sites More sharing options...
WillofNagash Posted October 21, 2017 Share Posted October 21, 2017 I used deathlords at the first GT, didn’t do great at all, but it was really fun. Now with the point drop it might do even better. If I can finish painting, will probably do all 3 mortarchs. Link to comment Share on other sites More sharing options...
lastdarkness Posted October 21, 2017 Share Posted October 21, 2017 Mannfred Mortarch of Night 3 Units of 4 Morghasts Only way ive ever been able to play the faction by itself. Link to comment Share on other sites More sharing options...
L.Bromley Posted October 22, 2017 Share Posted October 22, 2017 I'm thinking about starting a deathlords army Arkhan the black 320 4 Archi 440 4 Archi 440 2 Harbingers 2 Mortis Engines - allies summoning pool 220 pts (2 harbinger) 2000 on the nose What do you think? Link to comment Share on other sites More sharing options...
xspire Posted October 22, 2017 Share Posted October 22, 2017 1 hour ago, L.Bromley said: I'm thinking about starting a deathlords army Arkhan the black 320 4 Archi 440 4 Archi 440 2 Harbingers 2 Mortis Engines - allies summoning pool 220 pts (2 harbinger) 2000 on the nose What do you think? Outside of GA: Death, Arkhan works best with other wizards and more points for summoning. Deathlords wasn't really designed to be played with Arkhan as the general, if you're not playing Nagash you definitely need at least one of the other montarchs in a deathlords list, that makes Arkhan more viable as a 2nd montarch. Again, stacking Mortis Engines without spamming wizards is not necessary - seems like you want to make a magic heavy list rather than a deathlords list, arkhan and the mortis engine both buff other wizards and yet you aren't taking any, 680 points of your army not being used 100% effectively, basically got 680 points just to spam curse of years every turn. 12 Morghast is overkill if you're only running Arkhan as you don't have any points left for anything else. 12 Morghast would be fine in theory if you were running at least one other Montarch, but you can't fit that in with allies too. Either go for multiple montarchs + morghasts or go for a heavy magic / more summoning theme, you can't do both well. E.g You could run: Manfred Arkhan / Neferata 4 Archi 4 Archi 2 Harbringers Link to comment Share on other sites More sharing options...
L.Bromley Posted October 23, 2017 Share Posted October 23, 2017 9 hours ago, xspire said: Outside of GA: Death, Arkhan works best with other wizards and more points for summoning. Deathlords wasn't really designed to be played with Arkhan as the general, if you're not playing Nagash you definitely need at least one of the other montarchs in a deathlords list, that makes Arkhan more viable as a 2nd montarch. Again, stacking Mortis Engines without spamming wizards is not necessary - seems like you want to make a magic heavy list rather than a deathlords list, arkhan and the mortis engine both buff other wizards and yet you aren't taking any, 680 points of your army not being used 100% effectively, basically got 680 points just to spam curse of years every turn. 12 Morghast is overkill if you're only running Arkhan as you don't have any points left for anything else. 12 Morghast would be fine in theory if you were running at least one other Montarch, but you can't fit that in with allies too. Either go for multiple montarchs + morghasts or go for a heavy magic / more summoning theme, you can't do both well. E.g You could run: Manfred Arkhan / Neferata 4 Archi 4 Archi 2 Harbringers Whilst your probably right about Arkhan I just like the idea of him leading my army, You are right in what you have said about needing extra wizards but I will tell you my thinking behind the list. Arkhan's curse of years is arguably one of the best spells in the game so why wouldn't you want to attempt it every turn? Plus it leads to some great stories and that is what the games about. Plus with all the buffs on the table Arkhan is summoning the two harbingers on a 3 so pretty reliable Yes 360 points in Mortis engines is a lot but here is why I like them, 1) its 24 extra wounds 2) it's a great buff to Arkhan and helps with de buff energy wizards. 3) double wail is potentially good against low bravery heros. 4) the double d3 heal bubble is beyond fantastic in an army with so few models. Also the double d3 MW to everything on an average of 16" is super good. 5) two Mortise Engines will look cool as ****** and no one ever runs them in pairs. 9 hours ago, xspire said: 12 Morghast is overkill Rule of cool means 12 looks ace on the table. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 23, 2017 Share Posted October 23, 2017 if you could squeeze in Nef to your list then she can cast rend immune on 1x unit of Archai AND Arkhan can cast it on the other unit !!!!!!! Link to comment Share on other sites More sharing options...
Nico Posted October 23, 2017 Share Posted October 23, 2017 Rule of One though. Arkhan just makes spells reliable. He is good though for the cost. Link to comment Share on other sites More sharing options...
L.Bromley Posted October 23, 2017 Share Posted October 23, 2017 1 hour ago, Thanatos Ares said: you could squeeze in Nef to your list t She is a fair amount of points to squeeze in, she offers loads I will give you that but honestly I don't know if it's worth it. 53 minutes ago, Nico said: He is good though for the cost. I think he is the best mortach especially for the cost, the other two just don't do enough for me, especially at there cost Link to comment Share on other sites More sharing options...
Nico Posted October 23, 2017 Share Posted October 23, 2017 I think Mannderp’s Command Ability is probably worth it now especially now it’s no longer at the expense of a 5++ Ward Save. The problem Death have is that they are sitting ducks for Tzeentch (unless they went Changehost and we bring big daddy) - especially Skyfire Spam, sitting ducks for Bonesplitterz and sitting ducks vs KO. They are now a mediocre combat army with limited speed and negligible ranged threat; and without the Nurgle 5++ they aren’t exciting me at all as an army. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted October 23, 2017 Share Posted October 23, 2017 I can think of a death build that’s a very strong melee army that’s got a decent win loss ratio as well @Nico ?? Link to comment Share on other sites More sharing options...
xspire Posted October 23, 2017 Share Posted October 23, 2017 9 hours ago, L.Bromley said: Whilst your probably right about Arkhan I just like the idea of him leading my army, You are right in what you have said about needing extra wizards but I will tell you my thinking behind the list. Arkhan's curse of years is arguably one of the best spells in the game so why wouldn't you want to attempt it every turn? Plus it leads to some great stories and that is what the games about. Plus with all the buffs on the table Arkhan is summoning the two harbingers on a 3 so pretty reliable Yes 360 points in Mortis engines is a lot but here is why I like them, 1) its 24 extra wounds 2) it's a great buff to Arkhan and helps with de buff energy wizards. 3) double wail is potentially good against low bravery heros. 4) the double d3 heal bubble is beyond fantastic in an army with so few models. Also the double d3 MW to everything on an average of 16" is super good. 5) two Mortise Engines will look cool as ****** and no one ever runs them in pairs. Rule of cool means 12 looks ace on the table. I just think everything you've described would be better playing GA: Death with lots of wizards so you can use lots of spells instead of two a turn with only one unit to summon all game, to each their own. Link to comment Share on other sites More sharing options...
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