There are a number of abilities and spells that allow a unit to teleport (remove the model and place it somewhere else on the table, often with some restrictions), but I can't find a clear answer to my question. Can you teleport if an enemy is within 3" of you?
Here's the only pertinent FAQ I could find:
Q: If an ability or spell allows a model to be set up elsewhere on the battlefield, and the model is originally within 3" of an enemy, does it count as having retreated? A: No, unless specifically stated otherwise.
So this answer makes it sound like you CAN teleport, and that it does not count as a retreat if you do so to flee combat.
In regards to my specific situation, I'm looking at the Realm Wanderers ability: "At the start of any of your movement phases, any Wanderer unit from your army that is within 6" of the edge of the battlefield can leave to travel along a hidden pathway instead of making a move. Declare that this is what the unit is going to do, and then remove it from the battlefield. You must then set the unit up, anywhere along the edge by which it left, with all models wholly within 6" of the edge of the battlefield, and more than 9" from any enemy models. This is the unit's move for that movement phase."
Looking at everything we know, if you are in combat you can choose to remain stationary or retreat. However, this ability is neither of those, and the model is removed from the table instead of moving. After it comes back on the table this does count as the unit's move, clearly indicating the unit can't do a normal move after this. The FAQ answers a related question stating this does not count as a retreat, and does not state moving out of combat is illegal. The Realm Wanderers ability gives specific rules to the when and how of teleporting, but makes no mention of restrictions while enemies are within 3".
By my understanding you can teleport out of combat - seems legit?
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There are a number of abilities and spells that allow a unit to teleport (remove the model and place it somewhere else on the table, often with some restrictions), but I can't find a clear answer to my question. Can you teleport if an enemy is within 3" of you?
Here's the only pertinent FAQ I could find:
Q: If an ability or spell allows a model to be set up elsewhere on the battlefield, and the model is originally within 3" of an enemy, does it count as having retreated? A: No, unless specifically stated otherwise.
So this answer makes it sound like you CAN teleport, and that it does not count as a retreat if you do so to flee combat.
In regards to my specific situation, I'm looking at the Realm Wanderers ability: "At the start of any of your movement phases, any Wanderer unit from your army that is within 6" of the edge of the battlefield can leave to travel along a hidden pathway instead of making a move. Declare that this is what the unit is going to do, and then remove it from the battlefield. You must then set the unit up, anywhere along the edge by which it left, with all models wholly within 6" of the edge of the battlefield, and more than 9" from any enemy models. This is the unit's move for that movement phase."
Looking at everything we know, if you are in combat you can choose to remain stationary or retreat. However, this ability is neither of those, and the model is removed from the table instead of moving. After it comes back on the table this does count as the unit's move, clearly indicating the unit can't do a normal move after this. The FAQ answers a related question stating this does not count as a retreat, and does not state moving out of combat is illegal. The Realm Wanderers ability gives specific rules to the when and how of teleporting, but makes no mention of restrictions while enemies are within 3".
By my understanding you can teleport out of combat - seems legit?
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