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Bloodmaster

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  1. Bloodmaster

    The Rumour Thread

    Well, like Marines in 40k, they are build/forged to be good in every aspect of war and actions associated/linked to war, but this also means, they won't excel in any field. They are good but never the best in what they do. Where other factions or certain units of factions are heavily specialised in certain tasks while lacking in all other fields, the SC are a reliable workhorse that can react to everything thrown at them. It might seem tiresome, and I am partly with you, but can lead to an interesting narrative, if done right. And gamewise, it gives you a solid Force that is quit reliable but if countered right might be crushed.
  2. Bloodmaster

    The Rumour Thread

    With or not to far behind. Think along the lines of indexes for 40k
  3. Bloodmaster

    Age of Sigmar: Second Edition

    And would leave the next weekend for imperial knights, throwing the 40k crowd a few breadcrumbs, so that they don't feel neglected with all the aos stuff in q1 and q2 and only custodes and a box for them aside the codexs
  4. Bloodmaster

    Age of Sigmar: Second Edition

    Pre-order on the 9th, as many stores have aos focused events on that date. Release 2 weeks after.
  5. Bloodmaster

    Age of Sigmar: Second Edition

    Oh boy, some of you guys really didn't present yourselfs in a good light over the last pages. Much bitternes, much hate..... But I guess its that time of the day again, skys are falling because things change. Yes summoning isn't tied down to spending points upfornt but on other (intersting) game mechanics. Right now some versions apper a bit OP or broken, but we don't know what can and cannot be summoned in 2.0, just because it can be brought in right now, doesn't mean it has to stay that way. Some mechanics might be tied to other costs, CPs, limited unit choices and so on. Take the often discussed LoN summoning. You have to have a Hero in range of a graveyard, with no enemies near the graveside, tieing down a hero for the resurrection. You have to spend a CP on it, that might be needed elsewhere, depending on the preasure your opponent ist applyinf. And then the unit will have to come back in 9' radius to the cementry, which might be right across the board from where the action takes place, forcing you to march your "new" unit a longer distance and arriving late or after the actions trhough. It is quite powerfull, but it also hinges on different aspects, that can be counterd or denied by a skilled opponent. And we don't know how many times a unit can be brought back, only once, twice or more?! this as well might be highly resticting, putting a hard brake to some kamikaze strategies, some suggested.
  6. Bloodmaster

    Age of Sigmar: Second Edition

    First, your store owner is far from the Friendly in FLGS! to your points: A) tie narrative play to a campaign, make it so, that not all games in the campaign are exclusivly narrative, organised or matched, include some from each category, narrative could eg be triggert by certain events, ambushes layed on the campaignmap and the outcome decided by a narrative game. B) See it as an oportunity to engage a bit more with others, as your docs hat in mind when suggesting a social hobby, I know it can be hard, but it will be very rewarding. C) All said on my oppinion on your LGS-owner, but go talk to him/her about a coop on a campaigne. It should be in his/her interest as well. Both as the GHB should drop right along the new edition or shortly after.
  7. Bloodmaster

    Malign Portents

    I would argue that it's not the suffix '-drek' but '-rek', thus hinting at a very certain slayer, making the Knights of Shrouds the souls of fallen dwarfs, thos subburn little beings ^^.
  8. Bloodmaster

    The Rumour Thread

    Damn, that’s one hell of a discussion for two YA books - and one that took interesting turns. Instead of wondering if the setting is something to be explored by pre-teens and younger teenagers there’s waaay to much fear mongering that AoS/40k might get a bit lighter and less grimdark. A turn that might help to flash out the fluff a bit more and highlight topics of everyday life and adventure besides murdering everyone in the most brutal and industrialized way possible. The fear and nearly religious resistance to change in geekdom, but even more so in tabletop, say GW, communities, always baffles and saddens me raises the question, whether a dominating vocal group (note, not necessarily a majority, but through their actions a visible dominating fraction) is really so insecure of their identity and self-image that they have to fear every tiny bit of change and discriminate every one diverting from what they consider the one true perspective. If true it would be a worrisome truth, especially considering the general social standing of TTGamers, their nerddom and the resulting fact, that they quite often should have experience in being discriminated themselves. But I want to come back to a somewhat overlooked post, that in a certain way is connected to the above: Frist let me thank you, @sandlemad, for the interesting reads. All three articles offer interesting insights on how Slaanesh, but also AoS/$0k as a whole, are used to discriminate and alienate as well as to offer ways to identify with and represent different ideas of identity, gender and social standing in general. A main point to take away is that Slaanesh, as well as Chaos in a wider sense, and the implications on identity and interpretation are highly dependent on the angle from which you approach it. A thing that bothers me a bit is the reduction of Slaanesh to sex and sexual deprivation, both from the hetero-normative side as well as from a LGBT perspective. Slaanesh isn’t just about ******, shes rather about all forms of excess and passion in all forms – admittedly GW fails to be consistent about it. You can see it in the EC where they are vulnerable to his calling not because they are degenerated lunatics but because they thrive for perfection, loosing themselves in this goal and going all out about whatever they do. Same with Eldar society, where Exodites and Craftworld society is under strict regulations and code of conduct. If you wander to far on one of their societies occupational paths, you either loss yourself in it and can’t come back or worse fall to chaos. Same with the other Chaos Gods: Khorne isn’t about bloody murder but although rewards honorable combat, Nurgle isn’t just decay and death but also life and renewal, Tzeentch isn’t just backstabbing and plotting but also gaining knowledge and (scientific and technological) progress. Over the last 1-2 decades GW tended to forget about those dualities and let Chaos fall to a one-dimensional antagonist robbing the background of a huge interesting part to explore further. It didn’t help much that customers as well where all about the flat-out image of Chaos. Another thing that is quite often forgotten, even by GW, but highlighted quite well in the text, chaos isn’t a force of evil, same as the Empire/Imperium/Sigmars blokes aren’t the good guys. There is no light and dark just grey. Chaos is as much about freedom, passion and liberty to engage in what your soul thrives as much as the Imperium is about strict limitations, totalitarian rulership and oppression of a free will – damn, servitors are a prime example, if you do wrong by the rulerships standards you are lobotomized, reprogramed and damned to a life as a mindless drone – which isn’t so much different to your life in labor camps before the procedure. Hell not even the Horus Heresy was about killing everyone or twisting them to all forms of deprivations, at least for most of the primarchs. They just felt rejected by their father and quite often as being simple tools and weapons to be cast aside when the deed was done. Basically AoS/40k background offers a huge playground for everyone and everyone’s ideas as well as a near philosophical playing field, where human nature can be explored. So the background in itself as well as to a certain degree GW shouldn’t be condemned and changed, as well as Slaanesh not written out, cause it is oppressive and discriminating. Rather the playerbase is the problem, or to be correct the discriminating, abusive and toxic parts of it. It is to us to be self-regulating on those elements as well as open and tolerating. Yes, you could argue, that a more refined fluff might help, but there will always be that one Brick that tries to discriminate everything/one that doesn’t fit his/her twisted worldview. I, for one, am looking forward what the new Slaanesh might bring and how GW is further diversifying their universes. We could only profit from a more colorful, multi-variant setting and model rang.
  9. Bloodmaster

    The Rumour Thread

    nice late addition to the faction focus. Really looking forward to the end of 2018/start of 2019
  10. Bloodmaster

    Age of Sigmar: Second Edition

    This is somewhere between genius and madness. It certainly gives a new perspective on both backgrounds and reveals even more stuff about the mortal realms. But at the same time, I'm not sure children's books set in the grimdark future or a gritty fantasy world where everything is tailored around brutal murder and utter destruction (in 40k on a larger industrial scale than WW 1 & 2 combined) is the best idea.
  11. Bloodmaster

    The Rumour Thread

    Nope, only way of dealing with this minis that is acceptable, is to have the box halb assembled, one mini primed and NEVER play with them
  12. Bloodmaster

    The Rumour Thread

    Dude, please, behave! That's no way to talk about a lady/gentleman. Nothing about slaanesh gets old, only a bit more a victim to the gravitational pull with every year.
  13. Bloodmaster

    The Rumour Thread

    Aye, but I expect we won't see a smaller and a medium sized starter right from the beginning, but a bit down the line, when everyone already has bought the big box. The smaller ones are tailored more for beginners and as upgrades with a more utilitarian rule book. Usually, the big box is primarily aimed at existing players offering a point for a secondary army, an expansion of existing ones, or a way to bring in a friend through sharing the box contend, giving the newbe a starting army and the veteran an expansion or a secondary army.
  14. Bloodmaster

    Age of Sigmar: Second Edition

    Back to the topic: Spikey bits. With the inclusion of the female Incantor this IS the starter box. Most of the models are simple poses some times carbon copies of on another. Furthermore we have seen different versions for nearly all models, that are either more flexible with dual build options or different versions in case of the characters and the war machine. Only the two guys on mounts seem to be box exclusives.
  15. Bloodmaster

    Age of Sigmar: Second Edition

    Or maybe, and I know it might be a strange concept form some here, remeber that GW has a strange new format to update warscrolls and pointcosts to fix balance and rule issuse. I know, I know, it sounds fantastic and as it only is a few years old, thus relativly young, it is easy to forget about it. But heres a hint, it's called Generals Handbook, and rumours have it, that one will follow shortly after the AoS 2.0 release. Or maybe you wait and see what the new edition really brings for you and your army. Or maybe you have to reconsider your army choice and admit that its time for a little side project until you get the powerhouse treatment you demand for you plastic toy soldiers, which might be never, since GW never can satisfy anyone, especially those who see their armies as weak and blame GW for choosing an army from the old world that has 1-2 units! Man, I really don't get why some of you can't see the new edition of a chance to get a more balanced rule set and army balancing but instead see every little titbit of rumours as the sign of falling skies, a conspiracy to weaken them - and only them, and assume that just the one titbit of rumoured rule change will come and the rest of the rule set remains unchanged.
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