Jump to content

sambaker31

Members
  • Posts

    13
  • Joined

  • Last visited

About sambaker31

  • Birthday 07/31/1992

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

sambaker31's Achievements

Liberator

Liberator (1/10)

2

Reputation

  1. Does anyone know if priests can chant 2 spells per turn (like blood boil/bind and one of the chosen ones)? It seems vague in the rules (nothing on the warscroll about number of prayers) and the only point I can find in the book is about not chanting the same spell twice in a turn...
  2. Exciting times!! And here was me just starting Khorne Deamons and only just ordering the old battletome... #latetotheparty 😂 Now if Khorne are amazing in the new book no one will believe that I didn't just follow the power! Oh well, new rules should be a good way to properly learn for me rather than just catch up on all the theory! Does anyone know how long it usually takes between reveal and release? I mean the Skaven book came out pretty quickly didn't it?
  3. Thanks for the reply - I figured I might be late to the party on the combination of the two, certainly has a crazy potential output!
  4. Yeah I may look into that further to give me a bit of flexibility! It would make it easier to transport as well haha
  5. Hi all, New Khorne player here (although have played quite a bit of AOS with other armies) - currently building my first army and mostly doing theoryhammer until I get enough models on the board to have some battles. This thread has already been super useful so thank you all! 😁 Anyway, on to my question - I've just bought a bloodthirster so I'm trying to work out which configuration to build it as - I'm torn between Wrath and Rage, and have seen some conflicting advice on which is better/more useful. I like the command ability on the WoK, the dispell and the ranged threat and also the solid number of attacks, but the Rage seems like it could do more damage and is much more khorney (massive axe anyone?), I'm just worried about the lack of attacks and degrading nature after suffering wounds. I see above someone mentioned gyrstrike on an IR bloodthirster - does anyone have any experience combining this with the Devastating Blow command trait? Would be something like 4 attacks, 3+ to hit (rerolling 1's), 2+ (1+?) to wound with 5's and 6's causing both outrageous carnage and also all normal damage (d6) as mortal wounds - even with 4 attacks that is an insane amount of potential mortal wound output! Has anyone tried this combo before? Or maybe can see why it might not work/be very effective? Is there anything in the rules to say these would cancel each other out or anything like that? I'd be running whichever BT as part of my pretty standard deamon army - 50 bloodletters, a DP, secrator, 2 units of bloodcrushers, 2 skull cannons, 2 bloodletters (basically 2 and a bit start collecting boxes for now) so does anyone have any advice on which thirster might work best for a fairly standard set up?
  6. Thank you for the math hammer @decker_cky - definitely agree the SoJ is bottom of the pile against non hero non monster targets, although given the effect against monsters/hero can result in mortal wound output, what provision does the above make in terms of targets not even taking a save if a 6 to hit is rolled... or is that factored in?
  7. Yeah that definitely stuck out as having a lot of potential - although I plan on running Darkwalkers most of the time (sorry, should have said above) so need to find ways to get similar levels of damage output on a hero who wouldn't be able to access it... Still 14 wounds in a single combat from one model is enough to maybe change my mind about the greatfray haha
  8. I have recently got the Beasts of Chaos book and that combined with this thread is proving very helpful for planning future purchases and tactics, so thanks all! Just had a thought, as I love the Beastlord model and want to use one in my herd, but the warscroll isn't that great (especially when compared to the Doombull) - what are people's thoughts on putting the Sword of Judgement on a Beastlord? 6 chances for the d6 mortal wounds (rerolling 1's), and a much higher chance of getting the improved buff for nearby units from slaying a hero/monster, could be pretty sweet in game if you roll well, especially on a 90pt model! One question, I've had a look and can't seem to find anything on this so it may be obvious... but with the Sword of Judgement the wording about the attack sequence ending is vague - can you deal multiple d6 mortals depending on how many 6's you roll, and then continue with normal attacks that hit (e.g. I roll 4 hits, with 2 6's so deal 2d6 mortals + 2 normal hits that need to wound, roll armour saves etc)? Or is it as soon as one attack does d6 mortals the entire attack sequence ends? The rules say 'that attack...' and then the 'attack sequence', so I'm assuming it splits them into separate entities? Certainly a good combo if it's read this way, but may as well go volcanic axe if it's capped at just one d6 mortal wounds! Lots of monsters (mostly order draconis) in my local games, so the thought of popping up from ambush and potentially dealing crazy mortals with lucky rolls is quite thematic and pretty awesome ?
  9. Thanks for the quick replies all, I did have some success with brute bosses destroying units of cavalry on their own so they are certainly a force to be reckoned with, so I think with more bodies and maybe 2" range weapons this could help for sure. I think in terms of screening I would need more ardboyz (or goblins could be interesting!) as the dragons with fly can get over my line so would need to almost screen front and back at least partially, I guess that's what you mean by bubble wrap! Definitely think a bigger block of brutes would help with survivability so that could be a potential avenue then. Also thanks for the advice on the weirdfist, I guess I need to weigh up if that 1 in 10 (or 20 or 30?) Times the foot properly goes off is worth all the outlay in points and tactics! You're right about the proxying thing, apart from taking 3 dragons and some sick combos in a 2k list my brother is fair lol I'll try some bigger units instead of investing points in batallions and see if that pays off - I may even stick everything in a weirdfist for the extra artefact and hope for the best with some spells from the middle of a screened block of more brutes backed up with characters, as all it takes is a failed dispel roll and I could still be doing quite a bit of damage from the foot or even puke with all of the extra MWs from units...
  10. Hi all, long time lurker to the Destruction forums - first time poster ? Firstly can I say a massive thanks as this thread has been a great help and source of inspiration for planning and tactics with Ironjawz! I have recently started an Ironjawz army and am in the process of building my list up to 2k, so far I’ve played a few games of AoS 2 with the boyz and like the synergies from various characters and ultimately I love the models and how they look on the table. However... I’m in need of a bit of help as my brother (who I play against most of the time as we haven’t been able to get to local clubs yet) has recently got an Order Draconis army and let me tell you it is disgusting... 2 warscrolls and 2 heroes in 2k, 4 drop pretty much guaranteeing him first turn, alpha strike due to some crazy once per game free movement ability on everything, +damage when charging with lances, re-roll hits bubble command ability, base re-rolling saves on his dragons, ranged mortal wound output (that can’t miss!) on his 3 dragons and on top of all that the dragons have 3 (4 with his ability) D6 damage jaw attacks with rend which pretty much just deletes anything I can throw at them. Couple that with a quicksilver potion (Order artefact) and I can never fight first in the key combat with tooled up units before he wipes out my brutes/warboss etc. At the moment I generally play 1.5k with WB, WC, allied Grot Shaman & orruk warboss, 2x5 brutes, 3x GG and 20 Ardboyz with an Ironfist and am stuck as to what to get next to even give me a chance of surviving first turn, let alone have another left in the tank to pull off some cool synergies/buffs and some waagh! stacking. I was planning on running a Weirdfist + Balewind combo with 30 ardboyz for some mortal wound output, alongside an Ironfirst with 3x5 brutes for movement and combat supported by characters (MB, MW, Grot shaman and Orruk warboss), but thanks to his dragonmage unbinding is a threat to that plan (especially because I have to kill a dragon to get rid of the mage...). Would a Weirdfist with 3 units hanging back realistically give me enough punch to kill multiple dragons over the course of a game? Do you fellow warbosses have any ideas on next steps to give my boyz a chance? Unsure if I want to lay out £60 on a MK only for it to be triple-teamed by some dragons every single game, and I know Bloodtoofs could be an option as a 1 drop but then I feel I am just countering an alpha-strike army with another alpha-strike army? Sorry for the long post, but hoping someone has some advice or I may just have to move to a nasty skaven gunline or something (Gork and Mork forgive me!)...
×
×
  • Create New...