Popisdead Posted October 20, 2017 Share Posted October 20, 2017 On 10/17/2017 at 6:03 PM, Edgecoc said: With Slaanesh, the only real advantage is the speed. So you gotta use it, no one expects knights to be across the board in one movement phase. Especially playing Seekers of Slaanesh with the extra 4" if you charge. The Lord of Chaos' ability is best used with knights I find. Ugh, I don't want to have to buy Knights (again) or anything that lingers of WoC. I like the pure daemons. Are Knights that good? out of non daemon slaanesh units, what about chosen? or warriors? I guess they lack speed? I thought I read with a Slaanesh Manticore, Knights and the Bravery ability there were options for bravery shenanigans? The speed was pretty stupid in 7th ed 40k. You had chariots moving 40" a turn. Once you did that generally your opponent was so unhinged you won by him making mistakes more than you making good tactical moves (which paired just meant a massacre). But thanks for the tips, much appreciated Link to comment Share on other sites More sharing options...
Edgecoc Posted October 20, 2017 Share Posted October 20, 2017 3 hours ago, Popisdead said: Ugh, I don't want to have to buy Knights (again) or anything that lingers of WoC. I like the pure daemons. Are Knights that good? out of non daemon slaanesh units, what about chosen? or warriors? I guess they lack speed? I thought I read with a Slaanesh Manticore, Knights and the Bravery ability there were options for bravery shenanigans? The speed was pretty stupid in 7th ed 40k. You had chariots moving 40" a turn. Once you did that generally your opponent was so unhinged you won by him making mistakes more than you making good tactical moves (which paired just meant a massacre). But thanks for the tips, much appreciated It doesn't have to be knights, warriors can move around pretty well too. Daemons are even faster. Seekers can be wherever they need to be in a turn. Link to comment Share on other sites More sharing options...
Tasman Posted October 21, 2017 Share Posted October 21, 2017 Marauders have 6" move. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 22, 2017 Share Posted October 22, 2017 23 hours ago, Tasman said: Marauders have 6" move. Yeah they are good for holding objectives. A big horde of them is really cheap points wise. Link to comment Share on other sites More sharing options...
BootyKnight Posted October 22, 2017 Share Posted October 22, 2017 So I was checking out the Exalted Greater Demon of Slaanesh on both warscroll builder and the azyr app, both show that you can't take command traits & artifacts on her? 500pts and no command traits & artifacts is a bit meh imo. Link to comment Share on other sites More sharing options...
Tasman Posted October 22, 2017 Share Posted October 22, 2017 5 hours ago, BootyKnight said: So I was checking out the Exalted Greater Demon of Slaanesh on both warscroll builder and the azyr app, both show that you can't take command traits & artifacts on her? 500pts and no command traits & artifacts is a bit meh imo. That IS strange.... too bad. But if you take her, make her one of the generals and shadow with hell striders for the -1 to hit. You can still take command traits and artifacts with the other generals. She DOES have her command ability, after all. Link to comment Share on other sites More sharing options...
Fireymonkeyboy Posted October 22, 2017 Share Posted October 22, 2017 Hi all, New to the conversation, and a little confused. I keep seeing reference to units being given a double pile-in, but how are you getting it? FMB Link to comment Share on other sites More sharing options...
Tasman Posted October 22, 2017 Share Posted October 22, 2017 Command abilities for the keeper of secrets and the lord on boobsnake Link to comment Share on other sites More sharing options...
Fireymonkeyboy Posted October 22, 2017 Share Posted October 22, 2017 Argh, thanks. Was looking at allegiance, and thinking I was going blind. Link to comment Share on other sites More sharing options...
BootyKnight Posted October 22, 2017 Share Posted October 22, 2017 7 hours ago, Tasman said: That IS strange.... too bad. But if you take her, make her one of the generals and shadow with hell striders for the -1 to hit. You can still take command traits and artifacts with the other generals. She DOES have her command ability, after all. Looking it over again I think it still might work well I just got a bit excited over being able to have that extra staying power on the field. Link to comment Share on other sites More sharing options...
Squirrelmaster Posted October 22, 2017 Share Posted October 22, 2017 Nothing in the printed rules prevents her from having artifacts & command abilities. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 22, 2017 Share Posted October 22, 2017 26 minutes ago, Squirrelmaster said: Nothing in the printed rules prevents her from having artifacts & command abilities. Squirrelmaster is right. Not even Nasty Nate could stop you from giving them artefacts or traits. Link to comment Share on other sites More sharing options...
BootyKnight Posted October 23, 2017 Share Posted October 23, 2017 13 hours ago, Squirrelmaster said: Nothing in the printed rules prevents her from having artifacts & command abilities. 13 hours ago, Edgecoc said: Squirrelmaster is right. Not even Nasty Nate could stop you from giving them artefacts or traits. Well the FW pitched battle profile has her as a Unique (Only one model of this unit can be included in a Pitched Battle army) unit, and none of the other Unique units are able to carry artifacts & command abilities (almost all are named characters aside from the Exalted Daemons of K/N/S/T). So maybe the app is just following the precedent set by the other Unique units? Link to comment Share on other sites More sharing options...
Arkiham Posted October 23, 2017 Author Share Posted October 23, 2017 19 minutes ago, BootyKnight said: Well the FW pitched battle profile has her as a Unique (Only one model of this unit can be included in a Pitched Battle army) unit, and none of the other Unique units are able to carry artifacts & command abilities (almost all are named characters aside from the Exalted Daemons of K/N/S/T). So maybe the app is just following the precedent set by the other Unique units? Doesn't mean anything really, only named characters have been banned from taking stuff. They aren't really unique anyway. There's 8 khorne exhalted greater daemons for instance Link to comment Share on other sites More sharing options...
BootyKnight Posted October 23, 2017 Share Posted October 23, 2017 39 minutes ago, Arkiham said: Doesn't mean anything really, only named characters have been banned from taking stuff. They aren't really unique anyway. There's 8 khorne exhalted greater daemons for instance Gotcha. Does GW do FAQs for FW stuff or does FW do that? Hope they release something on this as the points really are a bit too high without traits & artifacts. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 24, 2017 Share Posted October 24, 2017 On 2017-06-03 at 7:00 PM, Arkiham said: Hellstriders and Lord of slaanesh on demonic mount. The worm looking one that is, Those and something like knights and warriors to benefit from his ability. Link to comment Share on other sites More sharing options...
Popisdead Posted October 24, 2017 Share Posted October 24, 2017 On 10/20/2017 at 4:22 PM, Edgecoc said: It doesn't have to be knights, warriors can move around pretty well too. Daemons are even faster. Seekers can be wherever they need to be in a turn. I have a buddy giving me 10 Chaos Knights. Along with a Manticore Lord, maybe the -2 Bravery ability and Cruel and Sadistic I'm going to try bravery bombs. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 24, 2017 Share Posted October 24, 2017 46 minutes ago, Popisdead said: I have a buddy giving me 10 Chaos Knights. Along with a Manticore Lord, maybe the -2 Bravery ability and Cruel and Sadistic I'm going to try bravery bombs. Yeah, I have been meaning to try that. Hordes or tough units will drop to that combo. Just have to survive getting hit back. Link to comment Share on other sites More sharing options...
Popisdead Posted October 25, 2017 Share Posted October 25, 2017 3 hours ago, Edgecoc said: Yeah, I have been meaning to try that. Hordes or tough units will drop to that combo. Just have to survive getting hit back. That's why I think the Knights (Mystic shield) could work. You could technically toss in Hellstriders as well I guess? I usually pair those with Fiends though. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 25, 2017 Share Posted October 25, 2017 I do have hell striders as well. A 3+ save and 5+ for mortal wounds is a solid tank, add -1 to hit even better. I try to get them on my opponent’s objectives and park them there. Link to comment Share on other sites More sharing options...
Tasman Posted October 26, 2017 Share Posted October 26, 2017 17 hours ago, Edgecoc said: I do have hell striders as well. A 3+ save and 5+ for mortal wounds is a solid tank, add -1 to hit even better. I try to get them on my opponent’s objectives and park them there. Um.... 3+? Link to comment Share on other sites More sharing options...
Edgecoc Posted October 26, 2017 Share Posted October 26, 2017 3 hours ago, Tasman said: Um.... 3+? Mystic shield on knights is what I was referring to. Link to comment Share on other sites More sharing options...
Tasman Posted October 26, 2017 Share Posted October 26, 2017 4 hours ago, Edgecoc said: Mystic shield on knights is what I was referring to. Gotcha Link to comment Share on other sites More sharing options...
Popisdead Posted October 26, 2017 Share Posted October 26, 2017 On 10/25/2017 at 9:53 AM, Edgecoc said: I do have hell striders as well. A 3+ save and 5+ for mortal wounds is a solid tank, add -1 to hit even better. I try to get them on my opponent’s objectives and park them there. I have 5 converted Hellstriders but I think I will convert my Glade Riders which have been written out of the game into Hellstriders as well as a Cult of Slaanesh feel. I want to run 2 x 5 cause I feel Hellstriders really add value. Link to comment Share on other sites More sharing options...
Edgecoc Posted October 26, 2017 Share Posted October 26, 2017 8 minutes ago, Popisdead said: I have 5 converted Hellstriders but I think I will convert my Glade Riders which have been written out of the game into Hellstriders as well as a Cult of Slaanesh feel. I want to run 2 x 5 cause I feel Hellstriders really add value. I’m doing something similar with my cold ones and dark elf bits. Link to comment Share on other sites More sharing options...
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