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Snakeb1te

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Everything posted by Snakeb1te

  1. I've had a look at the three Cancon lists running Plaguetouched. They do indeed have 8+ units, but that could be because they did not want to risk running afoul of a ruling... or that they genuinely wanted those two extra Chaos Spawn in their list ;).
  2. What he means is - why can't they just word it something like "requires 7 mortal Slaves to Darkness units, at least one of which must be a hero". I suppose it doesn't match the format. Anyway @Nasnad, have yourself a Plaguetouched if you can.
  3. Well a hero is fulfilling the requirement of being a unit and a hero isn't it? Perhaps the more experience folk in this thread can confirm.
  4. Karkadrak Sorceror Lord x15 Warriors x5 Knights x5 Knights Warshrine Boom. Heroes count as units.
  5. Glad you liked the feedback. Go for the batallion I'm not sure how to better spend those 100 or 200 points than a batallion which provides a command point to a starved army, and with a nice MW bounce back ability to a block of tanky warriors and knights. Otherwise you could consider a squad of marauders, and start the game with an extra CP.
  6. Just a few thoughts - I don't play much but I spend way too much time reading and over-analysing, and I've read this thread in its entirety. Traits - Bolstered by hate add two wounds to your sorcerer, eternal vendetta (reroll wounds) for Chaos Lord, and Master of Deception (-1 to hit in melee) for Karkadrak. Unless you're deadset on the Fomoroid, keep in mind it isn't worth 100 points as it is. It costs as much as a hero, but is lacklustre in melee, will probably only deal 2 damage per ranged turn, and whilst having 10 wounds, is only 5+, so anything with rend will decimate it in short order anyway. Its ability to damage units near terrain isn't meaningful either. At 80 points it could be worth a punt but not at 100. A Sphiranx would be better for those points. Option A - split the knights, join your warrior squads into one (to make it x20). That way you have a tanky anvil to drop buffs onto. Plus it is a little trickier to have all x10 knights having space to attack at the same time, whilst still keeping in range of the various buffs. As much as it'd be cool to buff the ****** out of a unit of x10 knights and have them go to town, I'd say it is better to split them up and bulk up your chaos warriors, who will then have many more turns of rerolling saves. You'll then be able to retreat out of combat with one unit of knights, whilst charging in with the other. Option B - split one squad of warriors, making one squad x15. That way you get a bit better of an anvil, whilst still having a backup squad for something. Not sure what a x5 of warriors will achieve on its own as they do very poor damage, but the idea is that you're taking option B if you really want to have a meaty lance charge with x10 knights. Why is the Warshrine Undivided? Read the ability carefully. The upgraded buff provided by the Warshrine does not depend on the mark it has, but the mark the receiving unit is. Therefore, make the thing Nurgle marked, in as it'll get a -1 to hit from shooting when near a hero, and in case it needs to buff itself, +1 to save. A mostly inconsequential change but still better than what you've picked currently. You have a massive choice for artifacts, I've heard the -3 rend on the Karkadrak is great - hard to argue unless you're against Nighthaunt. Remember that you'll be looking to summon in 3 units during this battle. You'll need to find a way to spare command points for that. Marauders or Marauder Horsemen seem like the best choice, but summon whatever you can, as long as you remember to get the models for this. Consider also one last thing. If you drop the Formoroid, split the knights, and have only one unit of x15 warriors, you'll have 300 points spare with 7 units. That means you can take the Plaguetouched Nurgle battalion. That means an extra command point and artifact, and turns your army into a one-drop, giving you a big advantage in picking the conditions of the first two turns. Obviously you'd have to mark all of your units as Nurgle though (losing out on the Khorne buff). Battalions aren't usually worth it at lower point levels, but because you can summon units in through Ravagers, I think it is worth the trade.
  7. Well and the new Rock throwing guy as well as a hero or two. You're barking up the wrong tree looking for shooting units in Slaves to Darkness. If you give them the Tzeentch keyword you could build a list with some units from the new Disciples of Tzeentch book which is more on the shooting side of things.
  8. With rerolling 1s for instance, they have the same output as hand weapons I believe. The MW5+ save is so much more valuable than even a little more damage that the greatblades provide. The only argument for a loadout that isn't sword and board, is for double handed weapons at units of 15+ (rerolling hit rolls and rerolling saves without needing buffs), and halberds, for the truly massive brick of warriors in narrow spaces. Unfortunately, I think greatblades are pointless without any way to make them +1 to hit.
  9. Ah ok - everything but the hair. What do you guys spray them? I tried Corax white in my last batch, but I'm thinking of trying out Chaos Black to produce easier shadows in the recesses, as well as not needing to paint the black boots or try too hard at patching up all the white seeping through.
  10. Modelling question - I'm assembling two squads of Witch Aelves and two squads of Sisters of Slaughter. So far I've only glued the bodies to the base. What would be your suggestions in terms of painting order? Spraying, gluing, painting whatever. I made the mistake of gluing them all together and painting them that way last time... bit of a mistake. Should I keep everything separate and glue it on at the end?
  11. I agree that that the medusa v max size conundrum is going to be down to personal preference - I suppose the former will be better for my wallet given I do not yet own the additional box of medusa and w.aelves. I feel like Morathi transformed is ok, but I was under the impression she's more of a monster tarpit rather than actually putting out much damage. Chances are I'll want an excuse to use the big model if just for the fact I painted it! I have avoided Khinerai for an admittedly petty reason, in that the models are beautiful but the rules for them mean they're incredibly frail and easy to kill, which is something that bothers me considering they look like elite troops. I am aware of their incredible utility (I use Chaos furies in my Slaves army) and I love hit n run units usually, but I tend to prefer tough elite units (melusai with all the buffs), or hordes that are either glass cannons or tarpits. Let's just say I'm voluntarily hurting myself for irrational reasons! I forgot about look out sir, indeed that does make Morathi quite a bit more resilient than I thought. Plus with the cute melee profile it could be fun to have her follow a squad into the fray. Yeah I assumed the slaughter queen would be the no brainer pick. It's a little frustrating that she has to be the general to do it, as this affects the viability of another list I was interested in (Temple Nest). The advice about the geminids is a good shout - I just feel like they're an auto include because of the far range they have, and can be hitting backline shooting units like Kurnoth Hunters and Vanguard-Raptors. I considered both Palisade and the Shackles too, but I feel like both of those could end up hurting my own units too. In any case, with all your advice I'll be sure to playtest these. Thanks again for your thorough replies - it is people like you that make me enthusiastic to visit this board.
  12. I have three follow up questions for you as you seem to have the math figured out Well I wanted to use the Medusa on the Balewind, but is she really worth 180 points? Removing her along with the Balewind would mean I can bump to max size the Witch Aelves and the Blood Sisters, which still leaves me with 80 points - Geminids then? Or still the Balewind for Morathi? With a Balewind we could get Morathi to a 2+ save (Cauldron and Balewind), with a -1 to hit from her beauty, and never have spell range issues (you mentioned having a backup caster is handy, but with such high defense, and double range to cast & 6" Morathi is able to hit anywhere and the Medusa may not be needed). Question is whether I would get 480 points value out of her if I never transform, simply using her as a mage.... that being said, with so much damage mitigation if she did transform she'd have a healthy amount of wounds in her snake form. If none of that persuades you, then I suppose Geminids would be better over the Balewind. The other question is whether it is always worth having a Slaughter Queen on cauldron rather than hag... I could shave 30 points off the army if I swapped them but I suppose that command ability is probably worth 100 points on it's own isn't it..? Does the cauldron benefit from its own +1 to save?
  13. Do you mean the realm rules? Aren't they just for casual/fun games as they seem a little unbalanced/random for competitive games. Indeed I've gone for a block of Blood Sisters because I adore their models and boy can they put out the damage in the right conditions. I'd love to have them be tanky too with the Cauldron of Blood for a sweet 4+/5++. The most important spell must be assigned to Morathi, as her natural +1 to cast would be pretty useful. Actually I chose to put Catechism of Murder on the Cauldron precisely because it already has the defensive buffs that it does - do you think the unit underneath it also needs rerolls to the save? I thought putting it on the Hag would give it more versatility considering it is giving offensive buffs (+1 attack to witch elves, and the witch brew). I tried to copy your formatting but I get massive spaces between paragraphs...
  14. What do you guys think of the below list? It utilises every model I own, without overdoing it on SoS or WE which are expensive and boring to paint en masse! I feel like this isn't as many wounds as I'd like (you're probably going to tell me to drop the Medusa), but I feel like this has a fair bit of punch among my casual group (Stormcast Eternals and Sylvaneth). Does this work? Is it worth moving the artifact over to the Medusa? Also how do I format this better? Why are there such huge spaces between lines...? Allegiance: Daughters of Khaine - Temple: Hagg Nar LEADERS Slaughter Queen on Cauldron of Blood (330) - General - Command Trait : Devoted Disciples - Artefact : Thousand and One Dark Blessings - Prayer : Catechism of Murder Hag Queen (90) - Prayer : Blessing of Khaine Morathi High Oracle of Khaine (480) - Lore of Shadows : The Withering Bloodwrack Medusa (140) - Lore of Shadows : Mindrazor UNITS 15 x Blood Sisters (420) 20 x Witch Aelves (240) - Pairs of Sacrificial Knives 10 x Sisters of Slaughter (120) - Barbed Whips and Sacrificial Knives 10 x Sisters of Slaughter (120) - Barbed Whips and Sacrificial Knives ENDLESS SPELLS / TERRAIN / COMMAND POINTS Balewind Vortex (40) TOTAL: 1980/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 100 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  15. Very clever using an alternative Avatar model! Love it - though I feel the monster below perhaps is not thematic enough to fit with DoK, this conversion is beautiful, and hands down beats the 'wheelchair' of blood
  16. Hi all I really don't like the Cauldron of Blood model. It looks really goofy for me, flimsy, and weird. However as much as I'd like to skip it, it really does seem like a must-take in DoK, so has anyone managed to convert it or have a GW model proxy as it? I was thinking of converting one of the giant chariots of Slaanesh into one. Has anyone done it before, have ideas or pictures?
  17. Hi all I really don't like the Cauldron of Blood model. It looks really goofy for me, flimsy, and weird. However as much as I'd like to skip it, it really does seem like a must-take in DoK, so has anyone managed to convert it or have a GW model proxy as it? I was thinking of converting one of the giant chariots of Slaanesh into one. Has anyone done it before, have ideas or pictures?
  18. Hi as the title says, I've realized that I do not have the time to paint up everything I need in time for an event with my friends that is coming up soon, but I'm looking to hire a painting service to help me out with some Melusai. Can anyone recommend a painting service or have a list of painting service providers?
  19. Thank you. So you're saying that I could not use a Ruinbringer battalion with Slaanesh Allegiance?
  20. I'm a beginner to this game. I like versatility of rules and builds in my armies, so S2D are perfect for me (5 useable battletome allegiances). 1) Can mortal wizards in god-marked allegiances cast S2D endless spells? 2) Can god-marked wizards in S2D allegiance cast god-marked endless spells? 3) Can a khorne-marked warshrine in S2D allegiance army cast Judgements? 4) Can I use S2D battalions in god-marked armies without worrying about allies?
  21. I agree on the Ushabti math - I also did the math recently and figured out they're pretty good on their own. I thought bringing along a Liche Priest would be useful as a form of unbinding, and technically an endless spell thrown in there too. You don't really need him for the Ushabti but if you have 6 Necropolis Knights that is when you get the real value. But are you sure in what you say? Remember that Necrovenom on 5+ is giving you a lot of MWs. I would've liked to capture the feel of 'legions' and have lots of infantry, but I simple don't have any skeleton foot trips, and the old Tomb King ones looked pretty poor anyway (aside from the shields which are awesome). Was always curious about a Khalida shooty list, but the buffs don't really seem to make them all that great.
  22. I feel you. I'm planning to use the following: Settra Liche Priest Herald Chariots x3 Chariots x3 Chariots x3 Ushabti x9 Necropolis Knights x6 I think I have enough staying power with the herald to keep the Legions units alive. The Ushabti still hit surprisingly hard (around 21 wounds against a 4+ save with Settra buff). Oh and one more thing - technically Settra's Command ability nerfs command abilities to only be useable once.... but if he's not in the game and his warscroll isn't being used, I don't think his warscroll should be cancelling anybody else's in case, say, you want to bring along a Tomb King or Tomb Queen and stack it.
  23. Isn't Sword of Judgement usually banned? The item feels a little 'cheap', in that it is outrageously powerful with just a couple of modifiers.
  24. LOL and there I thought the Scarab Prince was the worst thing and a joke of a unit. Just realised it can get 5 Attacks at 2+/2+, with D6 MWs on any 4+ to hit. But with a 9" to charge is it really going to be that reliable to land the charge against the particular hero you wish to snipe? I do love the idea of the guy actually being scary, considering it is a dirty, traitorous little ****** who vomits scarabs on people. But not sure if it is worth taking away the artifact from Settra to do this.
  25. I like the look of the horses, and the hero with the scythe. The rest don't really do it for me (big tomb kings fan). I admire the direction but sadly it doesn't scratch the itch. I wish everyone collecting them well though, even if I suspect this will be a very expensive army to collect. I'm also a little weirded out by the grinning visages and hunched postures.
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