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Lightbox

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Posts posted by Lightbox

  1. Hopefully the throne we'll only need 1 of like herdstones. I can also imagine it likely being set up in our zone and having a possibly increasing aura like the herdstone. Or possibly acting like a priest and picking a unit within x to apply an interesting buff to?

     

    I'm super digging the archregent though and really hope they add an option for him on a dragon or something but considering the GW ethos of no unit if there's no model for it that's unlikely. Personally I'd like to see them upgrade flayers a bit. I don't see the scream as particularly useful and can't really imagine taking them over horrors unless I desperately need fly. Which is a shame as they look pretty great.

    Hopefully we'll get a community article today to give a bit more of a lowdown on some of the tome abilities.

     

    I'm hoping we'll get a bit of a modified version of the delusion esque abilities so getting to pick a delusion for our army to give different small bonuses since delusions are a bit part of the army fluff so it feels like a fun idea.

     

    My least favourite thing about this release is it's gonna get me to try painting all my ghouls... Probably easier than painting up 3 zombie dragons for battleline tbh.

     

     

    • Haha 1
  2. I for one welcome our new gallant, chivalrous, slightly cannibalistic overlords!

     

    Stoked about the new battletome and even though we don't have a huge amount of units getting them improved somewhat would be lovely. And DoK and kharadrons are similarly small option armies.

     

    Of course the best news is zombie dragon battleline. Bring forth the monster cavalry? Though I can't seeing a heavy dragon list being too useful. Though having to not take 3 ghouls if you want them as big units is nice. Not sure the ZD is as good without a king on top though.

    • Like 1
  3. 36 minutes ago, Drakilian said:

    @Lightbox With the rule of 1, you cannot cast the same spell more then once.

    While the Entantress is amazing, and I love her. I cannot cast Mystic Shield, Arcane Bolt, or Divine Favor more then once. So having two of her... is not really worth it in my eyes.

    The Damsel I would be upgrading from a steed to a pegasus. In three fold, its free, it doesn't cost points to put her on a pegasus and the mounts attacks are the same. Two, she then gets the fly keyword and can move 14". Allowing you to move her into better positions and away from enemy's units and not have to worry about your Knights blocking her. Three, Divine Blessing. 5+ "Feel no pain" I always cast it last, try to lure my opponent into unbinding all the other spells. Blessing makes your knights last forever. You can see it in my 2k game. Without Divine blessing those knights dropped. In my 1k game against Dave, even Dave expressed how much that spell kept those knights alive and without it, how well he chopped through them. I will never take a Bretonnia army without her.

    Battlemage was great, the +1 to wound was wonderful and as Steve proclaimed, made him think twice about engaging my army. But for 120 points, to maybe get a +1 to wound to one army I feel isn't worth it. The Archmage, for the same casting value of 6. Gives a 18" bubble of 6+ "Feel no pain" to all Models in your army within that bubble. While the bubble is small, for 100 pts. I feel he may be worth it. And he can get on a Horse that moves fast.

    Loremaster, not worth the 140 pts. Hand of Glory, while amazing on the King. Only effects one model, not an entire unit. As your king is a very important model, as you can see with the 2k fight. Once the king dropped or got out of range, my knights began to run like pansies. With bravery the same level as grots (what the heck?) on Errants.

    Personally, with the suggestion from @oscisi I think I am going to drop the battlemage, lorekeeper, and quicksilver swords. Pick up a archmage, and get my damsel on a pegasus out.  Upgrade my 5 man grail knights to a 10 man grail knights.

    Enchantress wise I was thinking about the realm spells to have her with but yeah two definitely wouldn't help in a non realm based game. I can definitely see the flying 14" damsel have uses that an enchantress might not.

  4. @Drakilian funnily enough my dads just put on your episode of miniwargaming for your 2k game XD

     

    How did you find the battlemage and loremaster in your army? And how come you're thinking peg damsel instead of another enchantress?

    You could look at more men at arms for objectives or possibly more cavalry to give you some more charging madness (and fast mobile units)

  5. 1 hour ago, oscisi said:

    Hi there!

    Your list looks quite strong by Bretonnian standards! My only concern is that you only have one viable objective grabbing hero. The Damsel has a 6+ save and 5 wounds..

    So even though the Chronomantic Cogs are one of my favourites, you could consider dropping that, and the Damsel, to include another Enchantress. If you are determined to use endless spells, then maybe keep the cogs, add the Soulsnare Shackles and use a Noble Champion instead of the Damsel. I do realize the Knights will loose their re-roll so maybe Knights of the realm is another option (opting out of the Shackles to save those last 20 points).

    That Kickstarter sounds awesome! I, myself, have a long term project of making a converted Bretonnia army so I will definitely have to look into that. 

    As for the King on Hippogryph, the obvious choice would be to use this guy:

    https://www.games-workshop.com/en-SE/Aventis-Firestrike-Magister-Of-Hammerhal-2018

    I love that model! I’ve heard that some people dislike its face but since you would change that into an eagle head anyway, it doesn’t really pose a problem. 

    Please keep us posted about any news on your project 😀 Sounds like it could turn out really cool!

    My issue with noble champions is I'm not sure what I'd do model wise for them...  I could take stormcast and make the heads more like medieval knights and have my noble champs as for honour style massive knights leading my force...

    Actually that could be kinda cool.

     

    And as for aventis firestrike, he could be pretty cool actually. Only shame is a bit pricey oof... but definitely worth considering!

    • Like 1
  6. So, a list I'm considering for when I finally get my shyish vampiric bretonnians going:

    Heroes:

    Enchantress - General - Strategic genius - Wraithbow
    Damsel on Peg

    Units:

    8 x Knights Errant - Battleline
    16 x Men at Arms - Battleline
    5 x Grail Knights
    5 x Grail Knights

    Spells:

    Chronomantic Cogs (haven't looked at many endless spells but I know this one is supposed to be good for helping get charges off)

    Pts: 1000/1000

    The bright side of doing shyish is that if I run out of bret horses for the grail knights then dredblade harrow or black knight ones should do :)

     

    Also in case it interests anyone Anvil industries had their daughters of the burning rose line kickstartered earlier in the year and should be coming to their main store in the new year, basically female medieval armoured which might work for some female bret conversions. Also robed bodies for battle pilgrims (nuns). Once my kickstarter rewards arrive I shall try and get some photos to see how they match up!

    I'm hoping I might be able to make a nice Repanse de Lyonesse style bret lord out of one.

     

     

    Also if anyone has any recommendations for how I could kitbash a king on hippogriff I'd love to hear!

    • Like 1
  7. So I am slowly being tempted into maybe possibly trying some stormcast at some point to go with my lord ordinator kitbash. But regular stormcast are icky so obviously the only right way to do it would to be to have them there simply to support MASSIVE BIG GUN CANNONS

     

    Now that all being said has anyone tried using the celestar ballista in ironweld lists? I know it's a much shorter range so may not work too well as it won't be able to be buffed by the same heroes buffing the cannons. 

     

    I will get back to my ironweld properly but got kharadrons and nighthaunt to knock through first. Hoping we'll start seeing some more batreps for the big guns soon ;) 

    • Like 1
  8. 4 hours ago, oscisi said:

    Depending on how much you want to invest in converting, you have a ton of options :)

    Since the Sacred Protector doesn’t have any wings you could also experiment with this old model: https://www.games-workshop.com/en-EU/Count-Mannfred

    Personally I wouldn’t dare bringing 200 points that only has a 50 percent chance to appear each battleround. 

    Another fun model to try to convert would be to see if it’s possible to make Mounted Yeomen out of Hexwraiths. I don’t know. They aren’t that good - I just want them because I don’t have them yet!

    Edit: and hey, while you’re at it, why not make 11 Battle Pilgrims and a Grail Reliquae out of this? https://www.games-workshop.com/en-EU/Deathrattle-Barrow-Lords

    They aren’t great either but at 160 points for 12 models with 4+ to hit, 3+ to wound they are at least better than the Mounted Yeomen...

    Skeletal battle pilgrims sounds like an odd idea XD A consideration though!

     

    I'd ideally like to keep conversions fairly cheap, especially as buying many boxes will leave me with lots of random stuff I may be unable to use. But regardless I do need some idea for grail knights ? something to set them apart from common rabble...

     

    I'll have a think about it and look through the different horsemen options. Could do them as a unit of mounted vampires possibly, though I'd like to keep the army still looking bretonnian, just with some shyishian themes. Horses I can use black knight ones to help set them apart. I'll have a proper look and think soon. Meanwhile I'll try and get some stuff built and painted :D looking forward to this!

     

    Also thinking a coven throne vampire on an undead unicorn might make a cracking enchantress!

    • Like 1
  9. 57 minutes ago, oscisi said:

    Nice! My spontaneous reaction is that I like that list and that it looks decent. It's a shame that the command ability of the Bretonnian Lord is so redundant. In most cases you're better off just using the standard command ability "Forward to Victory" (from the core rules) because then you can hold off on spending the command point until you actually need it. One potential problem with your list is that the natural target for your enemy on the first turns is going to be your Enchantress, and you have no ranged units yourself, to "screen off" enemies or protect her. One possible solution could be to get rid of the Knights of the Realm and the Bretonnian Lord (saving 360 points) and then adding a unit of Knights Errant (200 points) and another Enchantress (160 points). The Fey Enchantress used to be a named character that you could only take one of, but the Enchantress has no such limitation. This would also allow you 4 casts of magic per turn so it assumes that your opponent is fine with you using a lore of magic from the Malign Sorcery expansion.

    If you go for the double Enchantress option then I would give one of them Inspiring and keep her around whenever the poor Men-at-Arms get into battle (horrible save and horrible bravery). The Ethereal Amulet is still a good option for a Shyish artifact. That way your enemy might snipe one of your Wizards but definitely not both!

    That being said, I still do love your idea of making an undead Bretonnian force so it might be worth keeping the Bretonnian Lord just to make that awesome Reikenor the Grimhailer-conversion. If you're sticking with that theme then you could consider converting Black Knights (looks very dead) or Blood Knights (for a more "alive" look). The Grail Knight models are so old, hard to find, expensive and honestly not the most beautiful anyway.

    Here's a picture I really like, made by "Kookri" on DeviantArt, that catches that Mousillon undeath feel! http://kookriart.tumblr.com/post/165555105543/a-toast-to-your-health-one-of-my-favorite

    2119327532_UndeadBretonnia.png.e08652888e10883e7851419e6705663d.png

    Stormcast with Bretonnian heads sound fun! I have some stuff lying around so I might try that for a Skirmish warband :) 

     

    Edit: Forgot to say - yeah, I unfortunately have to agree about the Pegasus Knights. Not the best unit out there..

    Ooh that's really cool.

     

    As for knights errant I technically only have knights of the realm but they're the super old ones with like mega thin lances so if I wanted to field with realm I could try and get more modern ones or something. On their own it's fine. Alas Errants also don't feel worth the 200 points :( though i suppose saving the 20 points can be useful, though they do prefer to have a damsel.

     

    Grail knights I planned to convert though finding unbuilt 'modern' brets is a tad hard and I only have enough for maybe 5? Also if I don't go lord reikenors pegasus can still work for the sacred protector, he's ghostly and can fly. I've always liked the lord's though, good save and damage output for a 5 wound model. And super mobile with the peg.

     

    I was thinking for grail knights doing them on skele horses to make the look different. Might need to find some different riders though, bit stuck on that one if I can't find lots of bret bits. Double enchantress is nice though, she's a brilliant spellcaster for 160 points provided you have the spell lores.

  10. So thinking a list for 1000 points:

    Heroes:
    -Valkia the bloody - 140
    -Bloodsecrator - 140 - General

    Units:
    Blood Warriors (5) Goreaxe & Fist - 100 (only B-warriors I have currently)
    Chaos Warriors (10) Greatblades - 180 (adds in some rend, should be nice with secrator attack buff)
    Marauder Horsemen (5) Javelins & Shields, Damned Icon - 90
    Blood Reavers (10) Reaver blades - 70
    Blood Reaers (10) Rever blades - 70
    Chaos Spawn - 50

    Behemoth:
    Chaos Warshrine - 160

    1000/1000 points

    In theory it gives me some good tough frontline, some disposable reavers to also pump out lots of attacks. Fast moving horsemen to accompany valkia or nab objectives. Hit buffs from the shrine and extra attacks from the secrator. Obviously not the most competitive of lists but looks like it could be fun in a friendly game and feels like a solid core to start learning with. Can easily drop the spawn for an extra command point in some games. Or eventually drop the spawn and replace the warriors with blood warriors for some weight of attacks.
     

  11. So a quick 1K list I've just put together

    Leaders:
    -Bretonnian Lord - Etheral Amulet, Legendary Fighter, Pegasus - 140
    -Enchantress - 160

    Troops:
    -8 Knights of the realm - 220
    -16 Men at arms - 120
    -10 Grail Knights - 360

    Points: 1000/1000
    Wounds: 62

    Not entirely sure it would work XD And I'll have my work cut out for me trying to find a way to convert grail knights (perhaps giving them a fancy paint job or something? Also not sure I have enough bret knight models left to build, oof. Possibly kitbash them from another model base? Or scour ebay.)

    I'm kind of wanting to do a repanse de lyonesse style conversion at some point. An undead joan of arc for the army ;) Thinking also Reikenor the Grimhailer's undead Pegasus could provide me a lot of fun for a lord conversion :D Already got one regular lord on a Pegasus but hey why not 2?

    I'm still upset Pegasus knights lost their pile in and attack twice ability, I struggle to see much point to them now for their cost alas :(

     

     

    Okay so I've just seen some stormcast with bretonnian heads and they look great! I now know what I'm doing if I ever start a small stormcast band... (and if I ever get enough bret heads)

    • Like 1
  12. 15 hours ago, oscisi said:

    Hi, Lightbox!

    I remember you from the discussions about Ironweld Arsonal. Good times :)

    I'm glad you stopped by at this little corner of TGA! That sounds like an awesome project, especially since AoS Lore-wise that is what happened to the Bretonnians... they died. I'm choosing to believe that in a universe as rich and diverse as the Mortal Realms another civilization of feudalism, chivalry and oppressed peasants has arisen again!

    As that project of yours progresses, be sure to keep us updated and if you attach a picture or two, even better! Regarding the Grail Knights: I have 10 of them that I run right next to my Echantress for that sweet sweet Saintly Guardians + Divine Favour synergy :D

    Managed to totally wreck a full unit of Retributors on the charge and got a Lord Celestant on Stardrake down to a couple of wounds left before the enemy battlelines closed in on my brave spear head and took them out.

    Heh that sounds awesome! Glad to see the brets giving the poster boys a run for their money ;)

    I think my main thing now is to get more brets or convert some up, the shyish theme should make that a bit easier!

     

    One thing I will ask... how useful do you find men at arms? I may have converted 10 of my 16 into zombies... (though zombie men at arms is still workable for my theme XD And don't worry I'll be sure to post up here when I get stuff made and painted.

  13. Woo bretonnian players!

     

    I'm kind of regretting not managing to pick up the enchantress and king :( but didn't have the money at the time. I've been considering using my brets as a blood knight force so might do them as a shyish themed force so they can aesthetically fit the look for both death and bretonnians.

     

    Personally from my looks at the old ghb1 warscroll updates grail knights look nice. The lack of attacks on regular knights is a bit of a shame for their size and points but worth playing around with to test out what works well. Perhaps this is the motivation I need to get my horsey boys out ;)

    • Like 1
  14. Just now, Kevlar1972 said:

    Problem I have with the faster units is you lose a lot of the buff synergy.  Khorne can really stack some +attack and +hit buffs but you need to keep everything in pretty tight formation.  Aspiring deathbringer command ability is +1 attack,  blood secrator portal is +1 attack, wrathmongers give +1 attack.  The totem buff from warshrine and blood secrator gives bloodreavers +1 attack.  Banner of rage will let you reroll 1s or all misses if you already reroll 1s (reavers and warriors with paired weapons).

    Those buffs are great, and combined with blood warriors ability to attack when removed means they can pump out some serious damage even if they get charged.

    Unfortunately fast units will quickly outpace most buffs.  Which makes gore pilgrims all the more powerful since you can effectively cover most of the table with portal of skulls if you boost it with 3x priests.  But then you are a bit hero starved.  Luckily you can summon some nice daemon heroes pretty quickly with blood sacrifice. 

    Taking all minimal sized units also ups the blood tithe, and to me seems better than the small point discount or the ability to add a glaive to your warriors.  The reavers and warriors don't gain any  buffs for larger unit size either.

    You make a very good point actually! Which means that perhaps my best bet will be looking at lots of small units of warriors and reavers and focus on getting blood tithes for summoning demons and other affects. Could still see a couple of knight units working nicely, perhaps sitting behind my warriors and then charging out once the foot guys hold something up so they can still be in buff range. The marauder horsemen (khinerai) could be good for harassing, throwing their javelins over my lines and such. Or for screening valkia whilst she goes hero hunting.  But I am totally aware of how useful blood warriors attacking when they die ability is!

     

    Though I would have thought reavers work better in larger units so they can survive enough to get all their attacks in?

  15. Hey guys,

     

    I've had a lot of forays into chaos, namely with Tzeentch but also had little plays around with other gods in my quest to become the true undivided force I dream of ;) (I do plan to eventually pick up archaon and branch into everchosen). And khorne is one army I haven't played around too much with but thanks to the wonders of the old starter set I do currently own some bloodbound! (Minus the khorgorath as I sold him to a friend a while back, though converting one up could be interesting should I decide to)

    I have a couple of cool conversion ideas I want to try out which I think would work best for Khorne so I'm trying to put together an idea of a list. I'd like it to include Valkia the Bloody as I quite like her and I'm thinking of converting up some Khinarae into basically being a squad of shieldmaidens flying around with her (They'd likely count as marauder horsemen with javelins as that's the only thing I can really see fitting the conversion). I already own a lot of slaves to darkness that I'm trying to paint up to be more or less undivided in scheme so I can use them a lot and would ideally like to make them the bulk of my force just to save on space. 

     

    Anyway current things I have access to:

    -Bloodsecrator
    -Bloodpriest with ball and chain
    -Valkia the bloody (kitbash)
    -Mighty Lord of Khorne
    -5 Blood Warriors with Axe & Gorefist
    -20 Blood reavers with reaver blades
    -Khorne Lord on Juggernaut

    -Chaos Lord
    -Darkoath Warqueen
    -2 Demon princes (though only 1 would really work for khorne)
    -A variety of chaos spawn
    -10 Chaos Warriors with sword & shield
    -10 Chaos Warriors with halberd
    -10 Chaos Warriors with greatblades
    -12 chaos warriors with dual hand weapons that I'd planned on converting into more greatblade ones.
    -5 Chaos knights with Glaive
    -2 Chaos knights with Ensorcelled weapon
    -8 Unbuilt Chaos Knights
    -Warshrine (cool conversion from a friend, would love to use it)

     

    Lots of demons that my dad has including 2 bloodthirsters. One WoK and one with the big 2 handed axe. We're also both starting looking at beasts of chaos as we already had some dragon ogres and gors lying around.

     

    I'm thinking since Valkia is kinda fast that a cavalry based force might work? Going heavy on the knights with possibly some blood warriors and chaos warriors to trail behind to grab objectives? Bloodsecrator is a given for his buffs and Warshrine could be nice for the buffs it gives. Possibly get some flesh hounds to keep up with the knights and help upset wizards? Likely a unit of Wrathmongers as well for the buffs though if it's a fast force they may be of less use as may not get into position. I've fought a lot against khorne lists at my club that generally use blood warriors or reavers and rely on weight of attacks or toughness to get through. I wouldn't mind doing something a bit different than blood warrior slog :p But I'm open to ideas, our club generally ranges from more casual to semi competitive but none of us build lists that would be considered tournament level or 'meta' really.
     

  16. How do people find frigates and gunhaulers? I know some folks just prefer ironclads at 2000 but I feel like an ironclad might not be feasible at 1000 point games or such. I mean we're all in this for the boats really so I'd love to know how they hold up. The guns do feel a bit unreliable for their points alas D: but at least frigates and ironclads get to carry happy chappies around.

    Still trying to get an idea of what things work well in the armies and what I want for conversion fun.

  17. 36 minutes ago, Nicholunch said:

    I usually do 2 Khemists (because that's all I have). I'd be tempted to take a third but that would only be necessary depending on your army build. I usually drop 1 khemist with my endrinriggers w/ saws and 1 with my Arkanaut unit w/ Skyhooks. You could go with Urbaz and allow them to use their ability on 2 different units per turn. This could be useful if you dropped a unit of Thunderers w/ rifles and a unit of endrinriggers and a khemist. The khemist could buff both in one turn.

    And if you did that, you could have your battleline in the back with the 2nd khemist giving buffs to 2 separate Arkanaut units with skyhooks.

    Cheers for the advice. I'm thinking 1 or two. I suppose their bettee utilised with deadly skyhooks or aether saws to maximise the damage output of those rather than giving an extra shot to thunderer rifles. Makes sense. As for skyport there's a good chance I might go with a custom one as I want to give them their own backstory and paintjob etc. Though i doubt there's any hard and fast rules against taking named skyport for custom ones, like how DoK and IDK get to choose whichever fits most.

     

    2 hours ago, Rachmani said:

    In terms of their melee potential you want them to have saws only. But if you know you won't get them all into fighting range anyway you can add a special weapon or two, let them shoot and remove them as first casualties should your target somehow survive your Khemist buffed onslaught.

    As Khemists are pretty expensive I'd always take one & maybe field two but only if I have 2 units that need the buff at the same time. 3 or more in 2000 points are complete overkill & you'd be better of with bigger units to buff.

    That's fair tbh. I'll probably try them with saws first and see how it goes. They'll probably be used primarily for melee as our only real melee option so probably best not to split their role. 

  18. So since Khemists are pretty integral how many are recommended. I don't have my book on me but they only affect one unit a turn correct? So would you want a couple (say 2 or 3) to buddy up with some skyhook arkanauts or rifle thunderers?

     

    Also having looked at endrinriggers their melee attacks do look potentially nice if khemist buffed and I will be wanting a squad of some balloon men personally. Yay or nay on giving them special rifles? I'm not personally sure if any warrant replacing the pistol and saw.

  19. So put together a quick potential list for a 1k core to my army. Main issue being no frigate or the like so may need to tweak.

    List.pdf

    Some C&C would be very much appreciated, I am at current rather ignorant to how kharadron play these days and best ways to run them. Figured mixing guns on thunderers was bad due to range issues. I also completely forgot to set the gun on the gunhauler, oops. Probably would take drill cannon as it just seems better.

    Doppleganger cloak on admiral is mostly because I have a really cool conversion idea for it. But I plan to make that removable so I can also run different artifacts. The one that gives +2 attacks could also be useful for the admiral. Realm is shadow because they are my shadow pirate conversion project so that is unable to be changed.

    This is a very quick first draft, and as such is likely more heavy on bodies than it should be. Cool drop some stuff for a frigate? Big boats are cool after all. Though I do also like my balloon men!

  20. 4 minutes ago, Kramer said:

    Haha yes! You go gurl! Excited to are how it Will turn out. 

    I used 3 arkanauts units in the same manner as well last game. Volley guns were a bit tricky due to range. The skyhooks stayed back due to the 24 range. Great campers. The 3 piles up front. Great close range unit. 

    With the volleyguns I was constantly tempted  to get closer to also get the shots of the pistols. If I had the parts they would either be pikes or skyhooks

    From my limited experience (only just started playing them). I missed the mobility of the endrinriggers in the last 1K game as I wanted to test out three arkanauts squads. I bought (second hand) the battleforce box with some extras. And it has been a great starting point for me. Ironclad seems excessive at 1k to me (could be wrong). The start collecting is next for me as I’m missing the endrinmaster and thunderers :) 

    Heh thanks. And tbh I'm tempted for 2 units of skypikes as extra ones should be easy enough to make with my conversions and also because I do like a good bit of STAB STAB STAB. Only problem will be remembering not to just charge them willy nilly into something like blood warriors because they will not survive that. Better to shoot dedicated close combat units to pieces first.

    I might grab the start collecting since I'm sure I can make use out of all 3 units in it, even if the gunhauler isn't considered as useful it's another mobile flying gun platform / distraction which will probably be nice. And also another ship to practice converting with ;)

  21. Hey guys,

     

    I'm planning to do a conversion project soon (mixed order race shadow pirates) and planning on rocking Kharadrons with it but I was wondering if anyone could give any tips for someone who's never tried them before? Especially some good early purchases to get a force together. Will clarify that I generally play friendly as opposed to mega competitive.

    I already have 1 box of arkanauts which I plan to mix up with some human and elf bits I have to make a squad. I'm thinking since they have 3 weapon options to have 3 squads each with a different maxed weapon? Aka 3 skypikes in one & 3 skyhooks in another etc. I've heard light skyhooks are generally the best choice but I was wondering if the others can also be used for fun, read a bit in the thread about skypikes being respectable with 3 of them.

     

    It will be a slow project so will probably look first at a 500 or 1k core and then start expanding from there.

    • Like 1
  22. 7 minutes ago, El Syf said:

    2018 was meant to be the year of Death; so far we've had one battletome with no new models and one full on release. Order have had 2 Aelf releases and stormcast and possibly another I can't remember? Soulblight  battletome with new models would be great.

    I am very optimistically (read: foolishly) holding out hope for a flesh eater courts updated battletome (probably no new models though) and a soulblight update with a battletome, plastic vampire lord + blood knights and a unit of vampire thralls.

  23. On the topic of friendly games has anyone found the wraithbow shyish artefact to be interesting? A bit of range could be fun to play with and I super love the idea of modelling a vampire with an ethereal bow.

     

    Of course competitively you'll want to buff stuff up more than get a couple extra shots out but I also do a lot of friendly games so thinking it could be fun to bust it out for those.

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