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Kairos Tejedestinos

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Everything posted by Kairos Tejedestinos

  1. No, because it was the beginning of the combat phase, before players start choosing units to attack with. Like goblin fanatics.
  2. - A command trait. - It's your turn, if i am not mistaken the command trait is that you attack at the beginning of the combat phase rather than at the combat phase (i don't have the book), so you still get to choose which units attacks first in the combat phase. To simplify, you resolve beginning of the combat phase, attack twice, then start to choose units as you normally do, and since it's your turn, you go first choosing unit, and you attack twice with it if you have the CP. - Yes, you pop it after it has attacked. It's kind of funny because it shows how long the battletome schedules takes, because it's kinda like a doppleganger cloak, and that one got nerfed to once per battle.
  3. Correct. The difference is minimal. It's more about if you need more bodies (and a loss of value at 19<) or better damage output (the sisters are much better at that being able to double-tap in the shooting phase).
  4. Not really. 30 glade guards are 10 wounds on average,20 sisters are 8,88 with -1rend.
  5. Hey all. I want to start a new army, and i am really into shooty hybrid armies that have shenanigans to control the board. Sylvaneth isn't shooty so i decided towards the wanderers. I have the option to get 6 waystalkers, 2 spellweavers and 1 nomad prince very cheap, but apart from that what would constitute a solid start? (think 1000 points but with plans to get into 2000 in the near future). If you also have examples of lists to give me a rough idea it would be great. Thank you all in advance. This is an idea Allegiance: WanderersLeadersSpellweaver (100)- Heartwood StaffWaywatcher (120)- General- Trait: Stalker of the Hidden Paths - Artefact: Viridescent Shawl Waywatcher (120)Nomad Prince (80)- Artefact: Forget-me-knot Spellweaver (100)- Heartwood StaffWaywatcher (120)Battleline30 x Glade Guard (360)20 x Sisters of the Watch (360)10 x Eternal Guard (70)10 x Eternal Guard (70)Units5 x Wild Riders (120)5 x Wild Riders (120)BattalionsWaystone Pathfinders (200)Endless SpellsQuicksilver Swords (20)Balewind Vortex (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120
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