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Kairos Tejedestinos

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  1. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    I didn't listen to the podcast, so i can't comment on it, but i started collecting flesh eaters thinking about a monster smash list, and now that i had seen the book i am torn apart, so few units, and so many options.
  2. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    That's the ideal scenario yes. Still doesn't mean it's the only way, and since our big monsters get to attack twice while you have the CP, even if your opponent can strike back, it's not a given he will be able to do much about it.
  3. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    If i am not mistaken a similar ability was FAQed so it was a regular hit + MWs, since the second one isn't really a 6, just a hit.
  4. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    The beginning of the combat phase... is the combat phase. I don't know how you draw those paralels which don't even make sense semantically or syntactically.
  5. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    The trigger is after you have attacked, so yeah, you have to use it inmediatly. That's not a 15-20w alphastrike tho. It's way, way more. The problem with that kind of list should be facing a shooty list imo.
  6. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    No, because it was the beginning of the combat phase, before players start choosing units to attack with. Like goblin fanatics.
  7. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    - A command trait. - It's your turn, if i am not mistaken the command trait is that you attack at the beginning of the combat phase rather than at the combat phase (i don't have the book), so you still get to choose which units attacks first in the combat phase. To simplify, you resolve beginning of the combat phase, attack twice, then start to choose units as you normally do, and since it's your turn, you go first choosing unit, and you attack twice with it if you have the CP. - Yes, you pop it after it has attacked. It's kind of funny because it shows how long the battletome schedules takes, because it's kinda like a doppleganger cloak, and that one got nerfed to once per battle.
  8. Kairos Tejedestinos

    AoS 2 - Flesh-eater Courts Discussion

    Never mind me, i read it wrong
  9. Kairos Tejedestinos

    AoS 2 - Wanderers Discussion

    Correct. The difference is minimal. It's more about if you need more bodies (and a loss of value at 19<) or better damage output (the sisters are much better at that being able to double-tap in the shooting phase).
  10. Kairos Tejedestinos

    AoS 2 - Wanderers Discussion

    Not really. 30 glade guards are 10 wounds on average,20 sisters are 8,88 with -1rend.
  11. Kairos Tejedestinos

    AoS 2 - Wanderers Discussion

    Hey all. I want to start a new army, and i am really into shooty hybrid armies that have shenanigans to control the board. Sylvaneth isn't shooty so i decided towards the wanderers. I have the option to get 6 waystalkers, 2 spellweavers and 1 nomad prince very cheap, but apart from that what would constitute a solid start? (think 1000 points but with plans to get into 2000 in the near future). If you also have examples of lists to give me a rough idea it would be great. Thank you all in advance. This is an idea Allegiance: WanderersLeadersSpellweaver (100)- Heartwood StaffWaywatcher (120)- General- Trait: Stalker of the Hidden Paths - Artefact: Viridescent Shawl Waywatcher (120)Nomad Prince (80)- Artefact: Forget-me-knot Spellweaver (100)- Heartwood StaffWaywatcher (120)Battleline30 x Glade Guard (360)20 x Sisters of the Watch (360)10 x Eternal Guard (70)10 x Eternal Guard (70)Units5 x Wild Riders (120)5 x Wild Riders (120)BattalionsWaystone Pathfinders (200)Endless SpellsQuicksilver Swords (20)Balewind Vortex (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120
  12. Kairos Tejedestinos

    Objective card "Contained" explained

    By RAW you cannot score it. It is fairly simple and straightforward, you can disagree with GW's on how it should be scored, and therefore ask for an FAQ to change it, but it is crystal clear. Objective cards set up literal conditions, if they are not met, you don't score. Are enemies in your opponent's territory? Nope. You don't get to score. Move on.
  13. Kairos Tejedestinos

    Let's chat : Blades of Khorne!

    Because you can only choose to attack with units which had charged the previous phase or if they are within 3" of the enemy. If those requisites are met, then you can choose them to attack and therefore pile in.
  14. Kairos Tejedestinos

    Let's chat Disciples of Tzeentch

    I will explain how i came to that conclussion. I am probably wrong, but here it goes. My problem with balewind vortex comes with what is defined as "range". For example, magic bolt You roll to cast, then dispel, and if it passed you choose a target at 18" (range) and then resolve (the 1d3 wounds). Hellfire, you cast, and if it goes through you choose a unit at unlimited range (this is what my brain defines as spell's range), then resolve the spell which states models within 18" of the caster. But from your answers i get that range is anything that is measured in inches in the spell. So thanks for the answers
  15. Kairos Tejedestinos

    Malign Portents

    I think the point is that Nagash is the only claiming the souls of the stormcasts, and he has been tinkering on how they are reforged to create his own death stormcasts.