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Posts posted by hughwyeth
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21 hours ago, Brino said:
I have just 1 command point
There's not much point in having glottkin and harbinger then, unless you save up over turns to activate both command abilities?
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How many command points will you have? Glottkin is a lot of points for 1000pts to be honest!
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Event Title: War in the Mortal Realms #2
Event Author: hughwyeth
Calendar: Events UK
Event Date: 02/09/2019 09:00 AM to 02/09/2019 07:00 PM
Bad Moon Cafe are pleased to announce the second monthly Age of Sigmar tournament!
An 18 player, 1 day, 3 game tournament in London!
Tickets available here: Bad Moon Cafe - War in the Mortal Realms #2 Tickets
More information here: FB Link
In brief:
The event will take place over 1 day, on Saturday 9th February 2019. Bad Moon Café will open from 08.00 till 23.00 on the day and the tournament will take place from 09.00 till 19.00. There will be 3 games played over the day.
Armies should be created using the Generals Handbook 2018 Matched Play rules consisting of up to 2000pts. Players should bring 3 printed copies of their list- 1 for themselves, one for the opponent and one for the event staff.
Triumph bonuses will be used as per the Core Rules.
Endless spells will be allowed as per Malign Sorcery Rules.
Realm Artefacts will be allowed and Realm Spells will be allowed.
Realm of Battle Realmsphere Magic and Realm Commands will be used. Realmscape Features will not be used.
Forge World models are allowed.
Objectives used do not have height or size for rules purposes.
Proxies, conversions and 3rd party models will be allowed but must clearly represent the warscroll.
Firestorm allegiance and abilities will not be used.
The Tournament will be run using Tabletop.To software using Swiss Tournament Rules with strength of schedule. We will be following the UK Community Scoring points system rulesets.
There are no painting rules, points or limitations.
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12 hours ago, Ben said:
You see it now?
Yes! Thanks Ben!
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44 minutes ago, Turragor said:
Thricefold befoulment with a bunch of chaff isn't so bad I hear
I'd say it's great in many instances, but against any army with bonuses to dispell it's far far too expensive for what you're getting.
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8 hours ago, JonnyTheKing said:
Hi all, returning to Nurgle, what is in the meta currently regarding Nurgle?
Don't play Nurgle?
But seriously, there's a few builds. Drone Bomb is still great, but it's now harder to get blades of putrefaction on it in AoS 2.
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Updated rules pack with paragraph on base sizing.
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Please note updated rules pack with secondary objectives! In the Original Post attachment .
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8 hours ago, Revan123 said:
Great Unclean one
5xPutrid Blightkings
5xPutrid Blightkings
30 plaguebearers or 10 chaos knight
For 1k you have 4 squads for objective control and some damage
Remember GUO's command ability only works on daemon units, so you'd have to take the plaguebearers to make it worthwhile.
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Event Title: Bad Moon Cafe : War in the Mortal Realms
Event Author: hughwyeth
Calendar: Events UK
Event Date: 01/26/2019 09:00 AM to 01/26/2019 07:00 PM
Bad Moon Cafe are pleased to announce the first monthly Age of Sigmar tournament!
A 24 player, 1 day, 3 game tournament in London!
Tickets available here: Bad Moon Cafe - War in the Mortal Realms Tickets
More information here: https://www.facebook.com/events/1991411104498566/
In brief:
The event will take place over 1 day, on Saturday 26th January 2019. Bad Moon Café will open from 08.00 till 23.00 on the day and the tournament will take place from 09.00 till 19.00. There will be 3 games played over the day.
Armies should be created using the Generals Handbook 2018 Matched Play rules consisting of up to 2000pts. Players should bring 3 printed copies of their list- 1 for themselves, one for the opponent and one for the event staff.
Triumph bonuses will be used as per the Core Rules.
Endless spells will be allowed as per Malign Sorcery Rules.
Realm Artefacts will be allowed and Realm Spells will be allowed.
Realm of Battle Realmsphere Magic and Realm Commands will be used. Realmscape Features will not be used.
Forge World models are allowed.
Objectives used do not have height or size for rules purposes.
Proxies, conversions and 3rd party models will be allowed but must clearly represent the warscroll.
Firestorm allegiance and abilities will not be used.
The Tournament will be run using Tabletop.To software using Swiss Tournament Rules with strength of schedule. We will be following the UK Community Scoring points system rulesets.
Rules pack now available! Updated 02/01/19 with secondary objectives using GW's Hidden Agendas and the battleplans. See attached PDF.
Bad Moon Cafe : War in the Mortal Realms- 1
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1 hour ago, 5kaven5lave said:
Far from exhaustive here but I’d say that a GUO is a good all-round bet as he is tough to take down and a solid spell caster who can dish out melee damage too. Plus that model is off the scale amazing.
The Glottkin is generally but not always taken in mortal lists, his unique spells of +1 wound on models in a unit and his +1 attack on a unit command ability are awesome. He has big wounds but can be focus fired down in a turn or two so beware.
You seem to be running mortals so I guess Da Glott but the model isn’t to everyone’s taste.
I'd diverge slightly- the GUO is a terrible melee damage dealer. If you take him with a sword, you're missing out on the bell (the biggest reason to take GUO) and if you take the flail for damage you miss on the bileblade- what makes the GUO the best spellcaster for Nurgle. Otherwise, i'm with you on GUO!
I think Glottkin is undervalued by Nurgle players. For 80pts more you get a far better command ability, the best nurgle spell there is (Except perhaps Rotigus' spell) and way better damage output if you do have him in combat. Plus the shooting attack, though hard to get off, is very powerful. Plus Horrific Opponent for -1 bravery. Major issues are no way to boost magic casting, only 1 dispel, and no disgusting resilience means he can't last as long as a GUO.
I have both- when I take GUO I can get him close to the action and usually get more spells off. With Glottkin, i usually keep him a bit further back as he's less resilient, but his spell can make 30 plaguebearers outlast almost anything! Plus if you can get him into combat at full health, he's pretty decent.
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9 hours ago, Pangu said:
I strongly disagree with the majority of these statements. First, the only unit in the start collecting box that likely will never be considered for play is nurglings. The rest of the units range between good(poxbringer/drones) to amazing(plaguebearers).
Nurglings are an excellent unit to summon onto a objective. The whole SC box is great really. It's just the poxbringer is not used in net-lists generally, but it's a decent choice for cheap deamon spell casting.
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7 minutes ago, The_Chin said:
The new seraphon battletome has been more or less done for a while, bar minor tweaking and finding a slot in the release schedule. I don't know what (if any models) are being released with it - I would imagine endless spells and maybe a scenery piece (spawning pool perhaps) at a minimum.
I imagine the Beasts of Chaos release is the template we can expect for all redone battletomes. Consolidated force, a scenery piece, endless spells and perhaps a new SC box.
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4 minutes ago, AaronWIlson said:
Fairly sure that statement was just to tie In with the implications of Brexit, or expected impacts of it.
Oh i thought they never expanded on their initial "profits will be lower than forecast" statement? I initially assumed it must be Brexit but when they didn't elaborate i thought it might be some major product they wouldn't get to market in time.
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9 minutes ago, Aryann said:
We are really short on real rumours lately. What happened? Our informers threw a hissy fit?
Did anyone explain the profit warning GW issued a week or two ago? I imagined it was because a big product launch wasn't going to happen this quarter as they previously planned so the profits would be lower?
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Hey @Ben are the subscriptions reflected in the hosting cost widget on the home page?
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55 minutes ago, JPjr said:
£1000+ titan sized godbeasts next.
Dracothian is next.
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1 hour ago, Drakensgreed said:
Gonna be honest here, I think this model sucks. Skull Acne is back and worse than ever, the back legs are entirely static, and the rider looks like a badly converted Slaughterpriest who was dipped in hot glue.
Add to that the sheer nothingness of his Lore (much power, many skulls) and ridiculously OP rules (12 attacks on the rider alone and a-3 to cast???) and you‘ve got a model that I hope I never have the displeasure of seeing or facing.
I think in a narrative game (a massive order force VS this dragon) would be great. In matched play- just avoid it or chuck chaff. It has the same issues any super-powerful model does (loads of points in 1 location) in matched play. This vs 1,200pts of any chaff unit- this loses everytime by being bogged down.
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19 minutes ago, El Syf said:
That dragon is so over the top rules wise. Needs nerfing harder than the mournghoul ever di! Although at 1.2k maybe not? Just seems ridiculous.
I think it's clearly not meant to be played in regular matched play. I mean we now measure base to base as standard in 2.0 and it has no base. FW are probably just starting on some huge models for AoS, like they have titans for 40k. No one plays (or can, points-wide) titans in competitive play.
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8 hours ago, Fluxlord said:
btw does anyone has some experiemce with GUO with bilesword. I know most players love to bring GUO with the bell, but i was wondering if peeps have, hopefully, positive experience with the GUO with sword they woukd like to shair.
Grtz
I have magnetised my GUO but never switch from the bell+blade- the issue with the bilesword is it's not playing to the GUO's strengths at all. It's the only weapon in the whole force (pretty much, excluding things like Glottkin) which has rend and serious damage, but it's crazy to spend 320pts on a GUO you send right into combat. The GUO is great behind a line of battleline troops casting spells and using it's abilities to support.
It's not good in combat. Consider- 3 attacks, 4+, 3+. So you average 1.5 hits and then 1 wound. Which only gives 3 damage total. Compare to an actual big combat beast model, which can dish out 10-20 damage in one round of combat, it's really obvious it's totally not worth it. 3 damage can be done by 10 plaguebearers easily, it's not worth wasting the GUO on a weak combat role instead of one of the best supporting roles in the game.
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59 minutes ago, Sharkbelly said:
I heard a rumor that we might get some more rumors soon.
I'd like to see a source for that rumour.
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33 minutes ago, sal4m4nd3r said:
I offered him the minor win as he wiped the marauders and I killed some dogs. He wanted the major. If he won priority he had the chance to kill glottkin and take both. I rolled a 6 for priority, killed vordrai and secured the minor win.
Important lesson that victory is possible in the most unlikely circumstances! So many times it's Turn 3 and I think there's no chance, but I turn it around T5.
Nice writeup, thanks!
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36 minutes ago, AaronWIlson said:
Am I being stupid or did you guys jump from Episode 4 straight to Episode 6? I really hope it was a genuine mistake as I know you two will laugh your asses off about failing basic math before you even got into double digits xD.
Dude you missed ep5 about Beastclaw Raiders- one of the funniest so far! It shows up for me on Overcast?
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AoS 2 - Maggotkin of Nurgle Discussion
in Chaos
Posted
Something like 2x6 drones for a double dronebomb to remove all 40 skeletons in one round of combat would work?