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Posts posted by luthhero
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2 hours ago, Dejnar said:
I'm putting together a cosy all dwarf list. Even though its mostly for fun, do you guys think it has any bearing? 😀
Allegiance: Cities of Sigmar
- City: Greywater Fastness
Leaders
Runelord (90)
- General
- Command Trait: Drillmaster
- Artefact: Steam-piston Plate Mail
Runelord (90)
Warden King (100)
Cogsmith (60)
- Artefact: Mastro Vivetti's Maginificent Macroscope
- City Role: General's Adjutant
Battleline
30 x Ironbreakers (270)
30 x Irondrakes (450)
30 x Hammerers (360)
Artillery
Helstorm Rocket Battery (130)
Helstorm Rocket Battery (130)
Helstorm Rocket Battery (130)
Battalions
Greywater Artillery Company (120)
Endless Spells / Terrain / CPs
Extra Command Point (50)
Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 131
I love the flavor. One thing I would encourage is getting Longbeards in there as well as something that can add some speed.....Gyrocopters come to mind. That way you can contest/take objectives that your other guys will not get too. I like the 30 man blocks for discounts but saving some points by going down will allow you to take the Longbeards which give you more buffs to layer. Also drillmaster is less good unless your are going to the runelord with the Iron Drakes (which should be the first unit you cut to 20 since you don't get a horde discount there) as the Cogsmith gives the Helstorm Rocket Battery rerolls already just for being around. them. I think if you cut all 3 units to 20 that will give you the Longbeards and the Gyrocopters in a 3 man unit exactly. I will tell you from experience I love the Irondrakes but they are sad without a bridge BUT they deter people from coming on a flank with just normal guys so there is a bit of strategy with them. My list is very similar except I broke duardin rank and have a unit of Shadow Warriors as well to go deep into opposing territory. I just use Old Quarrellers with cloaks instead of the dirty elf models.
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Also could be a consideration for the Balewind with an incantor and maybe the staff of power as his signature spell with the staff of power is kinda cool to hit all enemies in 24 (more if you use the spell portal) for 2 mortals.
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19 hours ago, Marzillius said:
I've been playing around some more with a Grand Convocation list:
Leaders
Lord-Arcanum (160)
- General
- Trait: Staunch Defender
- Artefact: Ignax's Scales
- Spell: Celestial Blades
Lord-Exorcist (120)
- Spell: Lighntning Blast
Knight-Incantor (140)
- Scrolls of Power (Artefact): Storm Scroll
- Spell: Chain Lightning
Knight-Incantor (140)
- Spell: Stormcaller
Lord-Castellant (120)
Battleline
20 x Sequitors (440)
- Tempest Blades and Soulshields
- 9x Stormsmite Greatmaces
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
Units
2 x Concussors (240)
Battalions
Grand Convocation (130)
Endless Spells / Terrain
Aethervoid Pendulum (50)
Celestian Vortex (40)
Everblaze Comet (100)
Geminids of Uhl-Gysh (60)
Purple Sun of Shyish (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 97
Here are some thoughts. I've played against Idoneth, Skaven and Flesh-Eater Courts and won them all except against FEC (which was extremely close, I only lost because he won last initiative roll and thus got 1 more point than me on Focal Points, his army was basically dead). The mainstay of the army is the 2+ save block of Sequitors who can tank and destroy almost anything that charges them. Unless you have a ton of mortal wounds or a ton of rend -2 attacks you're not going to kill this unit, and they are going to kill you. The exception is of course if several Terrorgheists charge them at the same time, then they're dead. I have Ignax's Scales on the Arcanum to make sure the Staunch Defender is not sniped. I've played around with the Storm Scroll as my second artifact, there are almost always 6 enemy units which would be good to hit with it; support heroes, monsters that can be degraded, small screens that could be softened up to get to the juicy stuff behind the screen. I've never been disappointed in the Storm Scroll, it always hits something useful.
Having 2 Dispel Scrolls is godlike and wins games. The wizards are actually really good in combat. The Comet combined with Geminids is great for sniping characters and weakening the opponents army, making their charge into the Sequitors basically suicide. The Purple Sun has continually disappointed me, it has so far managed to kill 5 Ghouls, make a Stormfiend flee and killed 3 of my own Sequitors. When you have to move up and charge the opponents it just gets in the way and will probably kill you as much as it will kill the enemy. It should in theory be really good against Fyreslayers though, so it should be good to keep around. The Celesitan Vortex's range has not impressed me. It's mostly there to serve as a tool against shooting armies, but the 1" range on damage dealing is so bad, it's only a 21" threat range so it's not usuable in round 1. If you face a shooting army it just removes a spell from an opposing wizard as they will just dispel it before their shooting phase so the -1 to hit doesn't do anything. Maybe I should just run Quicksilver Swords to snipe Chaos heroes?
The 2-man unit of Concussors are really good. They move up the flank and take lightly defended points. The enemy has to commit heavy damage to kill them as 10 wounds with 3+ save re-rolling 1s aren't going to be killed by some 4+ 4+ no rend attacks. The army lacks in mobility and objective playing, it deals heavy damage in the hero phase and combat phase and tanks charges like no one else, but without any teleports or fast units you just can't win the late game objective game against a faster enemy. I've been considering exchanging the Concussors and a spell for 3 3-man units of Prosecutors, but then you move up to 8 drops which is a major disadvantage compared to only having 6. How would you go about improving the mobility of the army without compromising the theme or the tanky Sequitor block?
I'm a huge fan of the GC archtype. I like the mix in of SD as well to just be a huge brick. The Concussors are really cool (I don't have any of those type) one advantage of SD though is putting the model with a larger base to cover more ground. I wonder if the LAoT would be something to try out. Hmmm this gets me thinking. Obviously some points would need to be moved around. But could be cool to have a large flying goat....
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13 minutes ago, Nubgan said:
Hey guys, is the Hailstorm Battery worth the tax in points and Castigors to take do we think? Or would a second Baillista/something else be more worth it in your opinion. I am not sure whether the reduction in 2 drops is worth it either?
My limited SCE experience says no as I think if your at the Ordinator stage you should just get at least 3 ballistas. Someone has the math here in these 240 pages that says "No Ordinator until the 3rd Ballista". Then you have a 200pt tax just for the hope of an additional +1 for one Ballista.
If you care about math then no. If you love your castigators and want to make a single Ballista feel special then yes.
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Alrighty! So got two games in tonight with 2 very different lists. Here we go!
Thundercats Ho!
LAoD
Ordinator
Incantor
3x5 Sequitors
6x Evocators on Dracolines
3x Ballistas
Geminds
Everblaze
Staunch Goat
LAoT
Incantor
Ordinator
Lord-castellent
20x Sqeuitors
2x5 Sequitors
3x Ballistas
Comet
Geminids
Cogs (No idea why I chose this nothing ever charged it needed the spell).
My opponent played the same list twice. We first played relocation orb in Aqushy and then we played Knife in the Dark in chamon.
I wanted to try two vastly different lists and boy we're they the polar opposite of each other. Another note is that Ive seen people playing the Stardrake a lot in the Staunch Defender lists but I don't own it plus it was an excuse to run a cool model that had a built in save vs mortal wounds (I know I know the scales are better but I wanted gryph feather as well because I'm greedy and want all the defensive tech).
I'm going to summarize quickly here. My opponent was playing Gutbusters and while learning the game he beat me up pretty bad. But these two games tonight we're insane for me. Both lists dropped bows on him in different ways and it was a fight. But I really want to just talk about some things I've learned.
- In a world of light mortal wounds Staunch Defender and the Castellent ask an insanely hard question of your opponent.
- the Dracolines are a ton of fun and can just crush things.
- Celestial Vindicators seemed like the Dracoline stormhost but I think I would want to investigate some other ones or go neutral.
- Everblaze comet is insanely strong and does so much for 100pts. If you go second and drop it then it feels like a mini Kroaknado since you get to trigger it again the next battle round.
-On that note, the Geminids may still be too cheap. They have such utility and in an army like Staunch Defender SCE it really gets oppressive.
- Dracolines having the wizard tag provides so many good little sysnergies with the game itself.
Over all was very pleased and can't wait to field them again.
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Alrighty! Got a game tonight vs Nurgle GUOs and plaguebearers. So as I've stated before I have mostly Sacrosanct Chamber plus a Celestant Prime and Now a castellant for that sweet sweet Staunch Defender list as needed. I'm sideling the Endless Spells list for now as I want to try more items. But I'm curious as to the group think on some lists to build. So fellow Stormbros what say you on some list ideas to fight said evils of the demon realm
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21 minutes ago, PJetski said:
Heraldor for sure, you need to be able to retreat & charge
Dracolines need some kind of ranged support. Ballistas are the usual choice, they can deep strike in behind the dracolines.
Hmmm Ill have to wait on the heraldor I don't actually have one and will have to special order it. Love the idea of Ballistas! I'm assuming the math is still no Ordinator until 3 Ballistas?. Since I'm stuck in Sacrosanct chamber then 3x 5 Sequitors will have to be the norm. I did have a chance to read a post from you @PJetski a while back about a Cat list so seems pretty sound still.
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Alrighty so next game I'm gonna try out the Thundercats. What have people been running I need some suggestions. So far its LAoD and 6x Dracolines. Whats next? What experiences have people had so far. I know we just had the points changes but I think it affected this list less than others aside from the Sequitor change.
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4 hours ago, XReN said:
He should've had 7 attacks by turn 3, or did you split them?
I had to bring him in turn 2 to try and clear one of the points and maybe grab it. Alas this failed. I talked through it with the people present and I think I would still have brought him in turn 2 every time in this particular instance.
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Ok so got another game in last night with MagicCast. While super fun it is the most swingy thing Ive played in a while. Not sure I want to stick 700 pts all in a basket that could just you know....do nothing. But! Played with Mr. Prime and I agree he is really expensive but man what a fun model! Cool center piece and just hits so hard. Finally got a chance to actually try out Staunch Defender (no latern to super charge) and 20 Sequitors and that was a rock wall. For reference a list:
LA
2x Incantor
Exorsist
Celestant Prime
20x Sequitors
5x Sequitors
5x Sequitors
Purple Sun
Comet
Balewind
Dias
I was against a Gutbusters list with the man-eater Merc group. Played the new places of arcane power. Didnt realize you needed to stay within 3 inches so that was brain ******. Basically it came down to the fact I didn't get anything but the vortex off for 2 turns then on turn 3 it was to late. I had the prime come in and try and clear off the man-eaters and firebelly and whiffed on 2 of 3 attacks on the firebelly and he scored 2 pts. Then it wasn't until my turn 4 I finally got his butcher off with a random purple sun 6.
Final Thoughts from my 3rd game of SCE:
- I like endless spells but you sacrifice to much to bring the full boat.
- Staunch Defender is a really strong tactic against a lot of stuff though getting eaten by FEC and other high mortal wounds is rough.
- I missed my ballistas a lot. Being able to drop in and unleash hell is really strong so gonna try that again.
- You NEED some spell casters or something to just randomly dispell. Incantor seems the best at this but if running Sqeuitors having LA and Incantor would be baller
- I want more Thundercats in my life......
On 6/24/2019 at 1:21 PM, Malakithe said:On 6/24/2019 at 12:42 PM, frostfire said:- 2
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3 hours ago, Marzillius said:
Allegiance: Stormcast Eternals - Mortal Realm: Aqshy
LEADERS
Lord-Arcanum (160) - General - Command Trait : Staunch Defender - Artefact : Ignax's Scales - Spell : Azyrite Halo
Knight-Incantor (140) - Celestial Staves (Artefact) : Staff of Focus - Spell : Chain Lightning
Knight-Incantor (140) - Spell : Stormcaller
Lord-Exorcist (120) - Spell : Lighntning Blast
Lord-Castellant (120)
UNITS
20 x Sequitors (440) - Tempest Blades and Soulshields - 9 x Stormsmite Greatmaces
5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers
5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers
2 x Concussors (240)
BATTALIONS
Grand Convocation (130)
ENDLESS SPELLS / TERRAIN
Aethervoid Pendulum (50)
Everblaze Comet (100)
Geminids of Uhl-Gysh (60)
Purple Sun of Shyish (50)
Balewind Vortex (40)
TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 97
LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4
ARTEFACTS: 2/2 ALLIES: 0/400I came up with this list while trying to make a magic-based SCE army for variety's sake. I love my cavalry armies but sometimes you gotta do something else. Grand Convocation gives +1 to cast to all the wizards for the endless spell fiesta. Basically the Lord-Arcanum's CA allows you to move an endless spell an additional d6 inches, very useful for giving the Purple Sun or Geminids a little boost. The Incantor will cast the Balewind Vortex and then pop the Staff and cast Spirit Storm, dealing 2 MW to every enemy unit within 24", alternatively casting Chain Lightning on some hero 30" away and giving them d3+1 MW and 2 MW to everyone around them on a 4+. With the Comet and the Geminids on the same turn you can realiably kill a lot of heroes over 2 turns. The Sequitors will have 2 + save with all the armour buffs and Azyrite Halo, making them tough as nails against everything but Skarbrand and the Gristlegore clowns. Liberators hold points and Concussors charge into some small-medium tough units and hopefully take some objective or something. Overall a lot of mortal wounds and not half-bad tanking and melee capability. What do you think?
This looks pretty awesome! Personally I only have Sacrosanct models plus a Celestant Prime so something similar would need to be moved around. The Concussors look really sweet. I may just throw some Evocators in there. I'm playing a game tonight and just love the idea of the Endless Spell Stormcast. Maybe I will throw some Dracolines in there or something. Love the conversation so far on this style of list. I'll throw some battle reports up for you guys as I get more games under my belt.
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6 minutes ago, frostfire said:
The reason that I am taking Sequitors is the new battleplans where only battleline units get to capture the objects.
If you want evocators, go for it, they are still worthy for the points.
I do want to take our magic lists to a competitive level. I've tried Stardrake, Stardrake with Grand Convocation, only Convocation and stacking CW's CA.
They are all good most of the time, but not in a competitive level like skaven big rats and gloomspite gitz.
I think the issue about our spell is that they are all purely damage spells, while the skaven and GG have a bunch of debuff spells.
Sadly I haven't read the new book just yet for the Battleplans as our shipment was delayed...did not know that about battleline. I wonder if going generic Stormhost for Staunch Defender is worth it then to buff those Sequitors? It would be kind of funny to just go some big Sequitor blobs to get objectives and then nuke things?
I love the idea of magic SCE since everyone poo poos our magic ability. Would be cool to make them kind of scary and competitive
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25 minutes ago, Malakithe said:
The issue with going spell heavy is all your dmg needs to come from those endless spells. Then you need to pray they arent reveresed on to you. Your trying to pull a LoN or Tzeentch but without the actual firepower or bodies
Maybe I'm not sure? I'm in the make it fun and maybe competitive bracket. It would look cool on the table to have all these swirling endless spells everywhere. I can't speak from experience of playing with or against either of those factions. A friend of mine is going heavy in LoN so I'll have more data to report soon but from a fun factor this feels cool.
1 hour ago, frostfire said:Allegiance: Stormcast Eternals
- Stormhost: Celestial Warbringers
Leaders
Knight-Incantor (140)
- Celestial Staves (Artefact): Staff of Focus
Knight-Incantor (140)
Lord-Exorcist (120)
Lord-Arcanum (160)
- General
Celestant-Prime (340)
Battleline
5 x Liberators (100)
- Warhammers
5 x Liberators (100)
- Warhammers
20 x Sequitors (440)
- Stormsmite Mauls and Soulshields
Battalions
Grand Convocation (130)
Endless Spells / Terrain
Aethervoid Pendulum (50)
Everblaze Comet (100)
Geminids of Uhl-Gysh (60)
Balewind Vortex (40)
Purple Sun of Shyish (50)
Prismatic Palisade (30)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 89
It's the CW list I am building. Maybe seems a little bit overloaded with Endless Spells, but it's just several of them to choose from.
I decide to put the staff of focus on the Incantor, planning to get her on the vortex, use the staff and CA. That's 2 mws to each enemy units within 24''. Maybe I will bring the spell portal to make her a super nuclear bomb, but the portal seems a bit expansive now.
It's a list filled with AOE from spells and Celestant-Prime. Maybe you can fit in a Heraldor who bring more mws since there will be more terrains according to the new rules.
I'm about to test it this weekend. Must be interesting to play a heavy magic list.
One thing I would like is trying with the Prime and another scary unit. I don't know what that is yet maybe going down to mins on the battle line and adding in evocators or something else. For me I'm limited to Sacrosanct and the prime (though randomly I have the vanguard guys to do soulstrike brotherhood). So I'm interested to hear your results. The pallisade should be fun since it can help protect your army some.
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I like this a bunch. I almost wish cogs where in here as well just to get a ton of spells off. But I like that you put the prime in to drop later on an objective and then maybe charge or just go ham on someone. That 2 MWS seems hilarious.
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Agreed. 320 is a lot and it was cool to combo the ordinator and LAoT for the Ballistas but felt like I could use the pts. I want to try the LAoF so I can put him on a disk or balewind.
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So haven't responded much here but I thought I would share some experiences I had this weekend with the new points changes.
I know there was some random talk of SCE endless spells and I figured why not? So a little background on me. I have 2 armies one Legion of Azghor and the other SCE. I only really wanted the new stuff from SCE so I only have Sacrosanct and Celestant prime (which is one of my fav models). For my test I just wanted to play grand conclave and endless spells so the list was
LAoT
2x Incantor
Exorcist
Ordinator
3x 5 Sequitors
3x Ballistas
Purple Sun
Comet
Gemids
Quicksilver Swords
Pendulum
Grand Conclave Battalion
I took Celestial Warbringers to buff up my casting as I wanted to really hit the endless spells plus I took staff of power on the Lord Arcanum. My opponent was playing Gutbusters but that's not the point for my experiment. Spoiler alert I lost but more from positioning and such as this was the first time putting SCE on the table as I've been in chaos dwarf mode the past couple years.
So some thoughts:
- Purple Sun is pretty good at 50
- Celestial Warbringers was better than expected and with the fast meta the redeploy was pretty strong.
- Casting Endless Spells was extremely fun and felt really powerful.
- only 3 5 man battleline could be better.
- While 3 ballistas was good I understand why people play then with longstrikes in the Anvil Strike list.
In the end I almost wanted just more Sequitors to hold the line while I blast off spells. I get other factions do this better but it was something cool to see the LAoT have that +3 to cast for a turn. He could probably go on foot so that heck you could out him in a vortex and have cogs up to cast 4 times at +3 for your own mini version of Nagash but it would take a turn of setup. Anyways. If anyone else tries out the endless spell SCE it would be cool to hear your experiences. I hope to post more often as I dive deep into SCE.
AoS 2 -Greywater Fastness Discussion
in Cities of Sigmar
Posted
I can attest this stuff is awesome very well written @Double Misfire