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Dejnar

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  1. Hey guys. I'm new to DoT. Mostly building a list for fun games but I don't want it to totally suck though. What's your expert opinion on the lists below? I love flamers so that's the subfaction I want to play. OR
  2. I really like the Glottkin list. And I have played that exakt list a few times with good results. I have been thinking though to make one of the BK units 10 strong. Would that be to much maybe?
  3. I agree. I switched around a bit and landed in this instead! Allegiance: Kruleboyz- Warclan: Big Yellers- Grand Strategy: Hold the Line- Triumphs: IndomitableLeadersSnatchaboss on Sludgeraker Beast (315)*- General- Command Trait: Egomaniak- Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Smelly 'Un- Lore of the Swamp: Nasty HexKillaboss with Stab-grot (110)*- Artefact: Mork's Eye PebbleSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Nasty HexSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking MistMurknob with Belcha-banna (95)*Battleline20 x Gutrippaz (360)**- Reinforced x 120 x Gutrippaz (360)**- Reinforced x 19 x Man-skewer Boltboyz (360)**- Reinforced x 2Units10 x Hobgrot Slittaz (80)*10 x Hobgrot Slittaz (80)*Core Battalions*Warlord**Hunters of the HeartlandsAdditional EnhancementsArtefactTotal: 1970 / 2000Reinforced Units: 4 / 4Allies: 0 / 400Wounds: 156Drops: 10
  4. What do go guys think of this list for a tournament in a couple of weeks. Want lots of bodies, low drop and slitta screens and objectives grabbers. Allegiance: Kruleboyz- Warclan: Big Yellers- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersSnatchaboss on Sludgeraker Beast (315)*- General- Command Trait: EgomaniakSwampcalla Shaman with Pot-grot (105)*- Artefact: Mork's Eye Pebble- Lore of the Swamp: Nasty HexSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking MistMurknob with Belcha-banna (95)Battleline20 x Gutrippaz (360)*- Reinforced x 120 x Gutrippaz (360)*- Reinforced x 19 x Man-skewer Boltboyz (360)*- Reinforced x 2Units10 x Hobgrot Slittaz (80)*10 x Hobgrot Slittaz (80)*ArtilleryBeast-skewer Killbow (130)*Core Battalions*Battle RegimentTotal: 1990 / 2000Reinforced Units: 4 / 4Allies: 0 / 400Wounds: 155Drops: 2
  5. Sludgerakers Venom ability. Does it work on himself?
  6. Im toying with the following list. Amongst four million other variants. But the main idea is hobgrot screen, pew pew bows and supa sneaky the Breakaboss with flaming weapon for a nasty ambush. What do you guys think? Allegiance: Kruleboyz- Warclan: Big Yellers- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersSnatchaboss on Sludgeraker Beast (315)*- General- Command Trait: Supa Sneaky- Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Loud 'UnBreaka-Boss on Mirebrute Troggoth (180)**- Artefact: Arcane Tome (Universal Artefact)- Universal Spell Lore: Flaming WeaponSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking MistSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Nasty HexKillaboss on Great Gnashtoof (170)**Battleline9 x Man-skewer Boltboyz (360)*- Reinforced x 23 x Man-skewer Boltboyz (120)**3 x Man-skewer Boltboyz (120)**Units10 x Hobgrot Slittaz (80)**10 x Hobgrot Slittaz (80)**10 x Hobgrot Slittaz (80)**ArtilleryBeast-skewer Killbow (130)**Beast-skewer Killbow (130)Core Battalions*Warlord**Battle RegimentAdditional EnhancementsArtefactTotal: 1975 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 118Drops: 6
  7. Nice. Not particular att all. Like the Gob-Vulcha better on looks. Will just put a KB on that straight up.
  8. Do you guys think the KB on Vulcha and Gobsprakk can be magnetised? That would solve alot!
  9. About 100% correct. The summons placed behind the enemy for extra pressure and annoyance.
  10. Ive been reading some reviews now of the new Book. But no one mentions Kragnos. Seems a bit weird since he has his on chapter in the book and I could swear GW said he would be getting some new synergies in the new Book.
  11. Yeah, list shows wrong. I played with the other corpse cart!
  12. The one a bit further up this thread! 🙂
  13. Tournament is over now and boy did it go well. I managed to get most of my spells through every hero phase thanks to the +2. Spectral Host + 4 extra attacks + rerolling hits for maw + feeding frenzy sent in turn 1 won me all games basically. And even if they managed to kill the first Gheist another took it's place. The other units basically never saw combat. Went 3-0.
  14. Yeah, its a one trick pony list for sure. It's more of a casual setting this time around. The corpse cart change though threw me a little bit. I had no idea about that. I guess I need to change that then.
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