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Blog Comments posted by AIdenNicol444
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I love seeing what pestilens players take in their mixed skaven lists besides the 3 groups of 20 clanrats, it shows what playstyles they favor.
For example in place of your Moulder units I have the same list but with 2 units of Gutter Runners and a Screaming Bell
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7 hours ago, Lord_Skrolk said:
Loving this series, spent a lot of time theoryhammering latelt and you're opening my eyes to new units
Those Wolf Rats look sneaky good, and you could probably do some nice Dire Wolves conversions to save money and avoid resin. Seems like Plague Priests are a core of a lot of comp Skaven lists for those Wound buffs
agreed, the forgeworld models are gorgeous but resin is a pain. Yeah Plague Priests are just super flexible, the way their buff works means any army can make use of it.
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3 hours ago, Lord_Skrolk said:
Thanks so much for writing this up! Skaven seem way underrepresented in tourney scenes so any write up like this can go a long way towards motivating Skaven players to get out there and feel like they can play some fun matches
I've been intrigued by the damage potential of Plague Censer Bearers but they always seem to get focus fired down immediately when I play--will have to experiment with the Plaguesmog Congregation and seeing if it's worth the point cost to keep the Furnace and PCB's alive as they cross the board
that's why I do it, I want to create interest and generate a groundswell of people picking up skaven, even if it isnt necessarily Clan Pestilens. Our time in the sun is coming
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On 8/7/2018 at 8:53 AM, Naflem said:
How did it go?
typing up the post as we speak my friend
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23 hours ago, Fecistius said:
I like the list, what Are your thoughts about Thanquol instead of werminking? Is big T even viable for the cost of 400 points?
My guy, Thanquol was viable at 450 points. He is one of the strongest named characters in the game, with a kit that lets him fulfill almost any role and do it well. He can smack down almost anything in a one on one fight across the phases of the turn with everything from guaranteed mortal wounds to a strong damage profile.
That being said, he's a full 400pts, and i was keen to include more bodies instead of a massive hero. I'll use him in games where i take lots of bodies, but in this i need the troops.
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yeah the only reason it's there is that nurgle hasnt taken off in the country yet and theres still quite a few armies like Khorne and Sylvaneth who get caked by the plagueclaw. Once that changes itll be replaced with more Censer Bearers and an endless spell most likely.
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9 hours ago, Riff_Raff_Rascal said:
I am absolutely tired of clanrats as my battleline for mixed Skaven. I generally use the Chaos Allegience for the new crown of conquest. I recently played a fully Pestilens army and wanted to take advantage of Plague Monks being battleline. Forgoing the Pestilens allegience, is there a way to have a Pestilens army, maintaining the monks as battleline and choose the Chaos Allegience? This is really a generic battleline question. I was wondering what other discussion thread might have tackled this issue.
of course there is my friend, you literally just say its using the chaos allegiance. You don't have to take pestilens allegiance abilities to have battleline monks, your army just needs to be pestilens allegiance (all non allies have the PESTILENS keyword).
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On 7/11/2018 at 2:18 PM, Vaeron said:
Just want to point out that 2 grinder teams cost 480 points less than 2 warpgnaws, who dont even have a command ability and whose spell is now either kills one model with up to 6 wounds (which an engineer can do for 100 points) or does nothing.
Pretty glad I didn't buy one when it was the god of skaven cheese tactics like stormvermin rope and plague monk bombs running through terrain features, always used my Warpseer as a counts-as. Rest in peace Warpgnaw Verminlord 2015 - 2018
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On 7/14/2018 at 1:12 AM, Trav said:
What is the benefit of charging in your hero phase?
simply, a lot of players see charging as a purely offensive move. At the worst, charging in the hero phase gives you two chances to make an all important charge. However a more tactical play is to use the charge a free move before promptly retreating off it in the subsequent movement phase to cover a great distance. Retreating is an underused tactic in this game, and a useful one for scoring objectives. Discretion is often the better part of valor.
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I endorse it, as long as one of those Warbosses is painted to represent Warboss Stoneklaw
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11 hours ago, mcbrain said:
I really think that Stoneklaw's Gutstompas can be competitive for mixed Destruction armies that want to focus on Greenskin units. Let's see you make a list for them!
Let it be done
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4 hours ago, Riff_Raff_Rascal said:
Just a thought, but has anyone noticed how amazing Skaven shooting is in the new rules? We've got direct mortal wound output in the form of lightning cannons and warpfire throwers. Do we care about Look Out Sir? Nope. Not too mention almost all of our magic just does mortal wounds. So hero sniping is still great. In 2K mix lists I'll still use the Skryre battalion with Arkspark Voltik x2 against certain armies. Its still 920 points but, hey, thats 4 lightning shots per turn, along with two more mortal wound spells you have in your army.
I agree, our access to unique spells that deal damage like unique spells on the Skryre Arch Warlock and Warlock Engineer, as well as some of the verminlords packing some decent spels leaves us unaffected by the arcan bolt nerf and so on. Also a good point on our shooting, he most infamous skaven shooting attacks (Stormfiends, Thanquol, Lightning Cannon) don't make conventional hit rolls which is a huge boost. Lastly we have Clan Pestilens and it's prayers that AREN'T subject to the rule of one, so AoE arcane bolts for everyone.
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Basically the way I view the Screaming Bell is for 200pts you get a 12 wound wizard with a spell that's pretty good and a command ability that can come in handy if you're spamming minimum size units. Ringing the bell is just an extra. Its basically always passable, and sometimes its hella powerful. Basically you dont really lose a point investment from the randomosity
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1 minute ago, Johnny Pestilens said:
Will do, cheers dude. Do you find they work best in big blobs or more as multiple groups of 10 acting as chaff/screens to absorb charges?
The screaming bell looks tempting just sucks it went up in points.
Sadly Clanrats have to be taken as a group of either 20 or 40, but they're super cheap so it isn't a bother. Ally 1 or 2 groups of 40, or 3 groups of 20. As for the bell, it should still be 200pts, same as last edition?
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13 hours ago, Oldmanlee said:
Hi why do you find the screaming bell as a good ally unit for a pestilence army?
I find that with the exception of the 2 result on the Screaming Bell roll table, none of them are objectively bad. Ideally we want the +1 to attack or the summon a free Verminlord, but the 13 inch range mortal wounds will hurt.
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On 7/7/2018 at 6:49 PM, Johnny Pestilens said:
Hey dude,
Really interesting post, must say I've always dismissed the Chaos allegiance as trash but reading this may give it a go over Pestilens allegiance! Are there any particular non Pestilens Skaven units you'd recommend as part of a mixed list? I normally only ever bring an Arch Warlock on Balewind.
Cheers
Hey there mate, if I had to recomend my top 5 units to ally to Clan Pestilens id have to go with...
- Screaming Bell
- Arch Warlock
- Clanrats
- Clanrats
- Clanrats
Clanrats do two things well. They form a wall to protect assets and they squat on objectives. As a pestilens player you should be playing to the strengths of your army (Plague Monks) and working to ally in choices that best compliment them. This is why i prefer not to ally Skryre weaponry and only take the Arch Warlock to tournaments rather than just general games. Clanrats will protect your Plague Monks and hold objectives while your monks run up the table and lay the pain. Give it a try sometime and let me know how you find it.
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hey guys, the new GHb18 has listed it that he specifically summons clanrats now. I used to use it to summon a single Verminlord Warbringer in the middle of people's armies.
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On 6/26/2018 at 4:43 AM, Vaeron said:
I’m always put off by being able to buy 2 or 3 mortars for the same price in a mixed or allied skaven list to get double or triple the potential shots (or a lightning cannon, obviously) The point decrease changes the math more than just 20 points would suggest, though. I thought it was kind of iffy before depending on the match points, but is now a smart include for mono-Nurgle armies.
absolutely, the plagueclaw catapult is the sole reason there are 3 Poisoned Wind Mortar teams chilling on my painting desk. The only reason I dont use them more is my need to ally 80 clanrats for dat screen
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what a quality looking force so far, love the vintage rat up the front there too what a great touch. Stick it out man we faithful will be rewarded for our devotion.
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19 hours ago, tolstedt said:
And 3 mortar teams are just better math-wise! Which makes me feel bad taking plagueclaws. Also, they can hide in very small spots and still shoot.
Mortars definitely aren't bad. I prefer to get my range currently from an allied Arch Warlock with a Balewind Vortex. 240pts total for the equivalent of 4 arcane bolts total at 36inch range. Check it out if you haven't already.
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7 hours ago, HorseOnABeachBall said:
Plagueclaws are a tough choice. You'll need them against armies that hide valuable support characters (fyreslayers) but their points cost is steep. It's meta dependent.
couldn't agree more. If I knew In advance I was facing say, fyreslayers or Slaves to Darkness i would pop one or two catapults in. But in a tournament setting, they really just don't do it. At best I'd take 1, just for threat.
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That is the real question my friend. He unbound a few spells which made me exhale shakily, and being able to pray means one extra wither stack somewhere, but he isn't amazing. The screaming bell outdid him at every turn really.
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17 hours ago, tolstedt said:
Yep. The only consideration is whether to run GUO as an ally.
But that means no access to the Skryre I usually run (drill team, mortar team, warp lightning cannon) and I'm not sure if the trade off is worth it. I would have to take plagueclaws which are simply worse in all situations than 3 mortar teams and lose some rat bodies which are essential to pestilens.Honestly, if you think you can get up in the enemy's face fast enough forgo shooting all together. Plagueclaws aren't worth it, take more rats in place of them.
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Honestly, if you think you can get up in the enemy's face fast enough forgo shooting all together. Plagueclaws aren't worth it, take more rats in place of them.
Building a Skaven Army: Clan Moulder
in Acolytes of the Withered Word
A blog by AIdenNicol444 in General
Posted
good eyes my friend, I have trouble remembering these things as they never used to be relevant. In that case I would drop 60 points of giant rats and sub in the Verminlord Warpseer