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Allegiance: Stoneklaw's Gutstompas

This blog by request, we'll be covering Stoneklaw's Gutstompas, an allegiance ability available in the Firestorm book. This isn't too undercover of a choice, it's popped up in the AOS 6 Nations tournament and it's gaining traction, so now would be the perfect time to hammer out a write up.

Why Gutstompa's?

So this allegiance's requirements are a lot less stringent than all the others. It basically allows all of the old warhammer fantasy Orks and Goblins, as well as the new Ironjawz and the Giant mixed in. So if you happened to build a Spiderfang army when the skirmish box came out, bought a lot of the Greenskinz Start Collecting or are jumping on the Moonclan HYPETRAIN and need something to transtition into once they nerf you into the floor, here is the place to be. Let's see what it offers.


Confusion. What on earth are these strategems? What do they mean? Well think of these as two randomized allegiance abilities for your army (You had none beforehand and this costs nothing, so random is hardly a downside) that you roll for before each game. Here's a list of the stratagems.


Some of these aren't amazing, and that's fair. Some of these are completely insane. ESPECIALLY considering the one that gives you a free unit back doesn't cost reinforcement points like it did when this was written. But how best to make a list that makes adequate use of these traits while not being directly tailored to them to compensate for randomosity? Let's take a swing.



Allegiance: Stoneklaw's Gutstompas

Orruk Warboss (140)
- Great Waaagh Banner
Grot Warboss (100)
- Git Cuttas
Arachnarok Spider With Grot Shaman (280)
- General
- Trait: Bellowing Tyrant

40 x Orruks (280)
- Pair of Choppas
40 x Orruks (280)
- Pair of Choppas
60 x Moonclan Grots (360)
- Stabbas & Moon Shields

5 x Grot Spider Riders (100)
5 x Grot Spider Riders (100)
5 x Grot Spider Riders (100)

War Machines
Grot Spear Chukka (120)
Grot Spear Chukka (120)

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 208
Ok so I definitely went in with the Moonclan combo where you double the damage of a Moonclan unit, because it's good and I'd be a fool not to. Backing that up are two max size units of Orruks to form a decent shield wall while the spider riders and their Arachnarok swarm objectives and push elite infantry off them with their mortal wound output. The three characters synergize well with the unit options taken, and the two artillery choices are great at taking out enemy heroes (great for Duality of Death).
Let me know what you think and what you'd like to see next.



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I'd go a completely different route with my Gutstompas list. 



List Summary



Allegiance: Stoneklaw's Gutstompas
Mortal Realm: Shyish

Orruk Warboss On Wyvern (240)
- General
- Trait: Bellowing Tyrant
- Artefact: Ethereal Amulet 
Orruk Warboss (140)
- Great Waaagh Banner
Gitmob Grot Shaman (80)
Moonclan Grot Shaman (80)
Grot Warboss (100)
- Git Cutta & Git Shield
Megaboss on Maw-Krusha (440)

30 x Savage Orruks (300)
40 x Gitmob Grots (200)
- Bows & Slashas
40 x Moonclan Grots (260)
- Pokin Spears & Moon Shields

3 x Grot Fanatics (100)

Total: 1940 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 185
The Warboss on Wyvern becomes nigh unkillable with the amulet and provides a mobile hero with an amazing command ability. 
Warboss with Waaagh! Banner because his aoe buff is amazing, and again, he has an amazing command ability. 
Gitmob Shaman to cast Sneaky Stabbin' on the Gitmob bowmen, and his ability to pass mortal wounds off on a 5+ makes him more resilient than one would think. 
Moonclan Shaman for an extra dispel and Curse of da Bad Moon if a couple of mortals are needed. 
Grot Warboss for the cheese. 
Mega-Boss on Mawkrusha for another fighty hero that could also  potentially be brought back for free after he dies. 
Max unit of Savage Orruks reroll all failed wound rolls, and that's a metric ****** ton of rerolls if they get doubled up with warboss command abilities. 
40 Gitmob to hold objectives and benefit from sneaky stabbin'. 3/4/-1 is no joke from 40 shots. 
40 Moonclan super grots again for the cheese. 5/2/- with double (or quadruple or more) damage on 4s to wound is gross. 
Thats my gutstompas list. Reckon I'll give it a go at a GT here in a few weeks. 

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The Stoneklaw is really good but i can guess it can also be really bad, with the randomness to it,  I will be taking it in my list until we hopefully get a tome,  I went to a tournament on Saturday and used a pure Moonclan army, I didn't know you could stack the warboss command on the same unit of grots for crazy damage, I do know and can't wait to see how funny it is. With having certain perks with the Stoneklaw Alliegence i think that would be rather amazing, the ambush, preemptive attacks and reinforcements are what strike out to me the most i have put my list below.


1 Warboss with Moon Prodder and Cave squig - Rockeye artefact -

1 Warboss riding squig with a spear

3 shamans with the mushroom pots

1 Fungoid Cave Shaman


20 Cave Squigs

20 Save Squigs

60 Grots (9 nets, 1 gong, 1 bad moon icon & rest are spears)

10 Squig Hoppers


Colossal Squig (5 extra yellow Squigs inside ready to pop out)


Spear Chukka (allies)

Spear Chukka (Allies)


Having these perks are really good as my list doesn't have a tome or any battalions so my 13 drops will always put me playing second which can be a huge drawback especially against certain armies like Tzeench  as they have the Gaunt Summoner who can almost one shot my unit of grots with his spells that do mortals on a 4+ or even an army who can dish out a lot of shooting with rend of -1 or -2 which goes through all of my saves im sure.


But any buff or bonuses like Stoneklaw stratagems are more than welcome as we don't have a tome yet.

This list also came 6/17 winning 2/3 games on Saturday at Justplay Liverpool, i beat Khraradron overlords and Deepkin


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