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Clan's Cynic

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Everything posted by Clan's Cynic

  1. The unreleased Bretonnian Lord On Foot coming to MTO. The article also mentions "he's far from the only rarity to return," conspicuously below the Games Day 2009 Exalted Hero.
  2. The Great Slaughter is slated to be up for pre-order 'in January' so that's probably the next two weeks sorted, but since Legions Imperialis is a Specialist Game they might sneak Dawnbringers IV alongside anyway?
  3. Just 40k and Titanicus next week, unless you want the pin merch anyway.
  4. Dawnbringers "The Story So Far" recap. Announcement on Sunday for next Saturday Pre-Order seems likely? Can't remember if our resident dates expert confirmed it or not.
  5. I think the big issue is that outside of Longbeards, the entire Dwarf Core is currently OOP, as well as all of their artillery, which does make it somewhat difficult to really recommend what to buy unless you're using third party models. In terms of GW kits you can buy right now... Runelord Dragonslayer (the current AoS Grombrindal) Longbeards/Hammerers Ironbreakers/Irondrakes Gyrocopter/Gyrobombers If you enjoy converting, you could also make a King/Thane on Oathstone out of the Warden King and a Master Engineer out of the Cogsmith, however both those models were Special Characters during Fantasy (Belegar and Burloksson respectively) so if you just want something to do straight out of the box I'd avoid those. The current 10-man stuff will almost certainly be reboxed into 20s which will be a decent discount when them being sold by LFGS' is factored in again, so it may not even be worth buying Hammerers or Ironbreakers yet for that reason. That being said, I could see builds of 20-Ironbreakers with a 10-Irondrake Detachment being popular. If you really want to grab something to build/paint now I'd go with 10 Irondrakes. My suspicion is the big box set will probably contain 32 Warriors and 32 Thunderers/Quarrellers, as well as the Cannon/Organ Gun dual kit. I could see them including a 20-man Hammerers/Longbeards kit as both are a fluffy unit for the seemingly inevitable new Shieldbearer King model to join. Very roughly this would come to around the 1250pts they've been touting the Bretonnian/Tomb King boxes to be. Gyrocopters can be brought in units of up to 6, which is something to consider if you want to build/paint one now and it ends up being included in the boxset. Gyrobombers only come solo, however. So yeah, it's all a bit in limbo right now unfortunately. A Runelord/smith is probably your safest bet right now, since I can see lists taking more than one of those.
  6. Warscroll for Daggok’s Stab-ladz. WarCom article.
  7. MiniWarGaming already has review videos prepared for the Legacy armies, so the PDFs are definitely done.
  8. Vanguards? Those are so 3.0, so now we have Spearheads! Or at least a Stormcast one.
  9. "The Great Slaughter will be available to pre-order later this month, so keep an eye out for more information here on Warhammer Community." Of course, they also said Legions Imperialis would be available to pre-order in August, so maybe the WarCom intern is jinxing it on purpose.
  10. Last Vegas Open Preview schedule. Lumineth warband tease?
  11. I think they had limited resources and could only focus on so many armies initially, if not in terms of rules writing then in how much capacity the suits were willing to give them for a game they'd killed off less than a decade ago. I don't think it has anything to do with the theorised that "Seraphon and Soulblight got big AoS releases, they don't want double dipping!" because that ignores that Slaves To Darkness and Gloomspite Gitz had also received updates to the Warriors of Chaos and Goblin/Troll side of Orcs & Goblins. Sure they're using the old moulds for those armies apparently, but nothing would have stopped them doing the same thing with Lizardmen and Vampire Counts either. Lizardmen - They're in the New World. Skaven - They're in the Old World, but they're most known for being the primary antagonists of the Lizardmen. Dark Elves - They're in the New World. Ogre Kingdoms - They're in the East. Chaos Dwarfs - They're a resin FW army and are generally considered an 'Eastern' faction. That leaves Vampire Counts and Daemons as the odd ones out. The Daemon range is cross-compatible with basically every other system already anyway, so making a conscious decision to exclude them because of that would be strange. They've made a big deal of talking up the Great War Against Chaos so I wouldn't be shocked if they ended up getting the 'Core Army' treatment eventually anyway. Vampire Counts I think were just the unlucky sods who got cut because of recourse allocation, or lack thereof. Everybody else can either be expanded into via a big marketing wave of New World and Far East respectively, the latter especially if we end up with Cathay as playable in the longterm. Hell, they could do something similar for New World with the Vampire Coast if they wanted to.
  12. I've seen a couple of people do it already and they appear to fit on pretty well, though the Chosen might be a bit snug depending on their posing. I'll see if I can dig out some photos from where I saw them.
  13. Armour Saves and Warmachine damage are down across the board apparently, so at least we're not suffering alone, and the Artillery Runes still seem okay, or cheaper anyway. Organ Guns and Flame Cannon not being able to take them does seem a riskier prospect, but Engineers are 'only' 50pts if you really want to avoid a Misfire - might not be worth it, but that's what testing is for. Hammerers being I3 base is interesting, as they're essentially swinging Great Weapons without the Initiative penalty at the same time as most non-Dawi. They seem really good, but you definitely pay the points for it. I do want to run a Shieldbearing Lord King in there just for the fluff though, even if it'll attract every gun and spell on the board. Ironbreakers being able to take a Detachment of Irondrakes is really interesting. I could see it being the preferred way to run the latter with how pricey they can get. There's some pretty great runes. I'm impressed at how little useless fat there appears to be, although I'm sure that statement won't hold up to playtesting. Going to be difficult not to buy multiple things and quickly realise half my points cost have been sunk into them though. Toughness 10... it's 100pts but... the big numbers... I'm looking forward to list building. I'm not looking forward to it blowing up in my face.
  14. It was technically a sub-faction, aye. They were functionally the Slayers of the Chaos Dwarfs, though the list did include a lot of what could be called 'generic' Chorfs.
  15. I assume the God-specific stuff will be in the Arcane Journal. Admittedly the absence of Warshrines is kind of weird considering those could be Undivided... I think?
  16. Pirates moved on from intercepting FFG X-Wing shipments.
  17. I'm not much use yet I'm afraid since I've been out of Fantasy long enough to be rusty, but my questionable and limited thinking is Runesmiths seem like they'll be pretty important to have sprinkled around (nothing new there), not only for their Runes of Spellbreaking (or just general Dispel attempts) but also because they grant Armour Bane (2) to melee and ranged attacks as a nice bonus. Magic does seem pretty potent based off influencer videos. Hopefully there's a plastic (or at least new) Anvil of Doom in the books, because it looks like a fun piece of kit... but even as somebody who likes a lot of older models, it was too long in the tooth for me even back in 8th.
  18. Speak of the devil, I'm watching the GMG video now. Treemen Ancients, Branchwraiths, Dryads and Treemen all appear to be there. Durthu isn't, but will presumably be in the Arcane Tome whenever that drops since that's where they stash the Special Characters now.
  19. That's correct. All of the now squatted Wanderers were Wood Elves as well, for the record.
  20. Treelord/Spirit of Durthu. Branchwraith (AKA the old Drycha) Dyrads
  21. Just checked GMGs video and it has multiple base sizes listed (50x50 and 50x75), so it seems they're leaving up to the player which model they want to use.
  22. Dwarfs appear to be the only army which kept Dispel Scrolls (Rune of Spellbreaking). Irondrakes have the Detachment rule, which is interesting. It's been a while but off the top of my head Great Weapons made you Always Strike Last in 8th. From the batreps that still seems to be the case, so it means they'll trade better against other 'big smashy infantry' blocs. Also, their Initiative goes up to 4 if they're charged, which might help a bit against certain other things (although I imagine the I-bonus on Charges will mitigate that in a lot of cases).
  23. Dwarf Shieldbearers went up to four models carrying them. The old model is carried by two. There's a cheeky spoiler/hint about what we'll be seeing with the new box then. Anvil of Doom is still immobile, which makes me doubt we'll be seeing a new one if the Total War redesign is any indication. The Cavalry pages were indeed for the Gyrocopter/Gyrobomber. Hammerer hammers aren't Strike Last. Hallelujah. Be still my beating heart.
  24. Man Reads Book reads The Old World book. He also has videos of all the armies, but I won't link them all here for spam reasons.
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