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Retro

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Posts posted by Retro

  1. 18 hours ago, Agent of Chaos said:

    All that being said, now that Khorne has won Cancon GW may very well decide that no changes are needed or even that more debuffs are needed.

    I really hope that's not the case, I think the win was more about his abilities as a general as opposed to the power of the list.

    From what I can see on the CanCon on leaderboard the second highest khorne player placed 51st

    • Like 1
  2. 1 minute ago, Agent of Chaos said:

    @Retro its true, we are the only summoning army both with a cap and unable to bank unspent points and it really sucks. However I do feel that without a cap it might become a little OP, given the nature of the game is to kill things we are always going to generate blood tithe whereas some other summoning armies have slightly harder conditions to meet in order to generate points. 

    I would be interested to hear from anyone who has run the Exalted Bloodthirster and thereby increased their cap limit to 16 to see how that played out. 

    That's a good point, and to be honest I probably wouldn't reach 8 often if I had the flexibility to spend them without worrying about losing the excess.

  3. 8 hours ago, Agent of Chaos said:

    @Retro 100% agree. Even with the 8 cap, just being able to bank unspent tithe would give us so much more flexibility and allow for both summoning and an ability in the same turn. We live in hope I guess...

     

    True, I just feel like we're the only ones with a cap to our points. (Even if it is a fluffy 8 )

    edit because of accidental smiley and now I can't seem to delete it...😎

  4. 10 hours ago, Agent of Chaos said:

     I guess what blood tithe offers is flexibility in terms of what benefit you get from the allegiance ability however given several other armies get special abilities as well as the ability to summon I still find it an extremely lacking allegiance ability, especially for a battletome army. 

     

    Personally I think that if they changed it so we don't lose unspent bloodtithes and remove the 8 maximum it would go a long way to improving our allegiance ability.

    • Like 6
  5. 19 hours ago, Rumblefish said:

    I think the Ogres would work well, add some skulls and tentacles and they've be close to the profile of a Khorgorath.

    Trickiest part for either part of that conversion is that the front Ogres left hand is part of the tusk it's holding.

    I think the easiest thing to do with the ogre hand is just write it off as a loss. Hack it off the tusk and patch it up with green stuff, then tentacles for the ogres hand that he lost.

    19 hours ago, Agent of Chaos said:

    @Retro go for it! Sounds like a good conversion and cant see anyone getting upset about the clubbed fists. I have an idea about putting Juggernaughts under mine so no clubbed fists there!

    I was toying with the idea of magnetising some fists onto the front of the cart just for the fun of it haha. 

    I also considered juggernauts but I don't think I can bring myself to buy skull/bloodcrushers and then not be able to use the riders for much.

  6. On the topic of warshrines, I'm not a big fan of the ogres underneath and I'm considering using a warpfire cannon as a kitbash to have one on wheels.

    Do you think people would get all WYSIWYG on me about the clubbed fists?

    Also, I was thinking I could convert the ogres into khorgoraths, do you think they'd be a good size?

    • Like 1
  7. 2 hours ago, Shrouded in the Mist said:

    Obviously not a competitive list but I'm a big fan of the khorne dragon from fw and Im wondering how to run it. 

     

    Vorgaroth the Scarred 1200

    Bloodsecrator 140

    Slaughter priest 100

    Slaughter preist 100 

    10 Blood Reavers 70

    10 Blood Reavers 70

    5 Blood Warriors 100

    Gore Pilgrims 200

    1980/2000

    I'm undecided on command trait and relics I guess I should make the bloodsecrator general and give him crimson plate and berserker lord or violent urgency? Not sure on what other relic one for a preist maybe the gryph feather charm? 

    Personally I think you're better off with more models for capturing objectives as opposed to gore pilgrims. The extra attack won't be as effective on a model that already has so many attacks up its sleeve.

    If you have your heart set on a battalion I would probably run dark feast instead, the stoker will help you get into combat faster, the priest can still buff even if it's less reliable and you'll get a few more models (not many more to be fair)

  8. On 1/7/2019 at 8:50 PM, kozokus said:

    Even if it seems good on paper, it still is.

    You are basically trading your 260 point BT for that giant screen that cost always much more (and sometimes 5 wounds heroes that wander 8" away from him).

    That beast that hit on 2+2+reroll all -2 rend and D6 dammage is quite able to deal ~30 dammage to anything that is not a Stardrake.

    And if the ennemy miss him on retaliation, well you are good for a second swing.

    Well using bloodreavers as an example, 40 are 240 points and unless you roll all 6s and 3 or more outrageous carnage they aren't dieing. 

    That said I still think having a ragethirster hit the enemy chaff is a good, whether you kill them all or not they are going to throw a lot at him next turn to make sure he goes down.

    "Distraction carnifex"

  9. 45 minutes ago, misthv said:

    Thanks for answer! Yeah—but even then Slaughterpriests dispell “in the same manner as a wizard”. Oh well, maybe you’re right but I think it’s quite weird anyway!

    If you look at the wording (at least on the app, older publications might be different) it uses the wording "unbind one spell" as opposed to dispel.

    In gw language they seem to use the word "unbind" for cancelling an enemy spell while being cast and "dispel" to kill an already active endless spell.

    • Like 2
  10. 47 minutes ago, misthv said:

    A rules question I can’t seem to find the answer to;

    Can the Brazen rune dispell an endless spell automatically? Both on cast and  on table respectively. I know it says it requires a “WIZARD” on the newer Malign Sorcery rules, but since BoK is older I figure this is one of these (rare?) RAI instances that should affect ruling. 

    I don't think it's been specifically clarified anywhere.

    But seeing as the casting of an endless spell is the same for all intents and purposes as any other spell I'd say it would work.

    For dispelling an active one I'd say no. The reason being they seem to distinguish between unbinding a spell that is actively being cast and dispelling an endless spell. They specifically say that non wizards (or all khorne stuff) that can unbind spells can't dispel endless spells.

     

  11. 1 hour ago, Sdrow said:

    Do not have to but still can. I think

     

    56 minutes ago, phizzco said:

    i'm pretty sure its clearly saying you do not take battleshock tests, not that you can choose.

    It used to be "you don't have to" and is now "do not take battleshock"

    They must have decided that us abusing it was not as intended haha

    • Like 1
    • Haha 1
  12. 6 hours ago, Praecautus said:

    Hey Khorne dogs. I need some advice - should I buy wrath and rapture?

    I mainly run a mortal army based around gorepilgrims and summon in what I need. In terms of daemons for summoning I have the following 10 blood letters, 1 wrath of khorne thirster, skull cannon and heard on foot. Plus a prince, I know can't be summoned.

    I don't play in tournaments but likewise want to give my opponents a good game with an army that doesn't fold instantly. The gore pilgrims lists I use tend to meet that requirement. I have noticed I tend to have more tithe than models to summon.

    I was initially quite excited by wrath and rapture, but the rules and points changes are making me rethInk. It seems 20 letters would be a more worthwhile investment for now, then hounds when released singly.

    Personally, I'm buying 2 boxes. Some stuff might be overcosted points-wise but I'm planning to start a 40k daemons army anyway and ghb19 could completely change the internal balance.

    For me it's more about getting a good deal on my plastic crack 😁

    • Like 2
  13. 1 hour ago, Coyote said:

    How do you update?

    *edit - my WH AoS app shows updated as of 2 days ago, the Warscroll Builder website has the updates not my Azur yet

    Android phone it's through the Google Play store, my apps. I assume it is similar for iPhone.

    I just updated and all the warscrolls are in and updated, karanak and the new slaanesh Herald are there.

  14. 14 hours ago, The_Yellow_Sign said:

    Bloodletters are also screwed against Daemonettes, who forces rerolls of 6 to hit. So you will only have a 1/36 chance of triggering the ability per attack. Looks like Slaanesh definitely got the better deal in this box set...

    But against the fiends they now still do mortal wounds. Before on a 6+ they would have -1 hit and never get any at all (same against some other units).

    The fact that they get the mortal wounds in addition to the regular damage compensates a bit with small units becoming better than they were and large squads being less reliant on support from heroes/other buffs.

    • Like 1
  15. So, bloodletters aren't spamming mortal wounds any more.

    What are people thinking on how the (internal) meta will shift?

    We'll definitely see less letter bomb/pilgrim lists and maybe reduced gore pilgrims in general.

    Flesh hounds got a minor buff with the roar attack but don't have the raw damage output the old letters had.

    It will be interesting to see if they adjust the points for both units and karanak along with these scroll updates.

  16. 9 hours ago, andysonic1 said:

    40k Chapter Approved points have leaked and they reveal something exciting for Khorne: Flesh Hounds can now take a Gore Hound in the unit for extra points. This may mean that Flesh Hounds are getting a "leader" in the unit. If you look at the new hounds, one of them does look larger than the others and has a more prominent frill going on. Personally I love summoning Flesh Hound units on mass and if they make them any deadlier I'm game.

    Apparently the unit leader also has some kind of ranged roar attack. If we get this stuff in AoS and the points stay the same hounds might become the next auto include.

  17. 10 hours ago, Kyyn said:

    Hi guys, another easy question just to confirm as a coma can change everything :).

    The Brazen Rune only affect wounds as result of a spell and mortal wounds as result of a spell, right ?

    I mean it is not, any wound, and mortal wounds as result of a spell. It would be overpowered if so :)

    thanks

    Haven't heard that one before haha.

    I suppose you could read it both ways but it is definitely only for spell related wounds/mortal eounds

  18. 7 hours ago, Roark said:

    I really really like this list for a tournament. Screens, bodyguard and 4 nasty assault units with heaps of reach - one of which is a stone-cold Hero and Monster slayer and can easily do 4d6 mortal wounds in a combat phase if prayed-for. How would you make it better, or are there major issues you would exploit? Thanks!

    Allegiance: Khorne
    Mortal Realm: Ulgu
    Wrath Of Khorne Bloodthirster (320)
    - General
    - Trait: Immense Power 
    - Artefact: The Crimson Crown 
    Daemon Prince of Khorne (160)
    - Artefact: Sword of Judgement 
    Bloodsecrator (140)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    30 x Bloodletters (320)
    30 x Bloodletters (320)
    Gore Pilgrims (200)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     

    Seems like a solid list, plenty of boots on the ground and a lot of killing potential.

    I think the main thing would be playtesting it as much as possible and finding what works for your personal play style and how it fits into your meta.

    • Thanks 1
  19. 1 hour ago, 123lac said:

    I was considering a WoK bloodthirster with bloodstoker and 5 blood warriors

    Edit: would matched play require 2 units of battle line for 500pts?

    Technically you'd have to have 2 battline but it's up to you guys, me and my friends would probably agree to 1 battline

  20. @Luke1705 wound rolls of 1 always fail, it's in there.

    That said, nothing in it implies to me that getting the wound roll of 1 results in automatic dismissal of modifiers to determine other effects, it just says they always fail. Not that they always count as a 1.

    @Darksteve Bloodstoker would still get a reroll and I don't think he was arguing anything to do with that, just the +1 wound wouldn't negate the skullreaper wounding himself.

    Screenshot_20181127-184606_WH AoS.jpg

  21. 7 hours ago, Luke1705 said:

    Actually I think Darksteve is correct now. The roll itself is stil subject to modification. The rule would have to say “if you roll an unmodified 1” for it to be unstoppable.

    Interestingly, the reverse would also be true, where if they ever suffer -1 to wound, those mortals would proc on 1’s and 2’s

    Actually, it would probably be only on 2s because it isn't on 1 or less

  22. @Kharneth your list looks pretty good, I personally am not a big fan of blood sacrifice though and would probably go with another killing frenzy as you've got 3 viable targets to deal mortal wounds on a 6+ or even bronzed flesh.

    I've only played against idoneth a couple of times and the other guy was only just learning them. The only specific advice I can give is to be wary when he gets the tidal ability that allows him to attack first with all his units. It will apply in your turn and his and can be brutal.

    @Kazimer all good, that's the sort of thing this forum is for!

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