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Darksteve

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4 Liberator

About Darksteve

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    Judicator
  1. Darksteve

    AoS 2 - Blades of Khorne Discussion

    So how to people feel about a hero compliment of 3 slaughter priests, a warshrine, a bloodsecrator, and a Bloodthirster at 2k? Filling the list around them will obviously have an impact, but having access to 4 priest models seems really neat. Also I was always under the impression that we didnt get blood tithe if the last model fled to battleshock. Is that not true?
  2. Darksteve

    AoS 2 - Blades of Khorne Discussion

    I don't see on the priest's new warscroll where blood boil would be limited. I had heard judgements and blood blessings were but not the bloodfuelled ones.
  3. Darksteve

    AoS 2 - Blades of Khorne Discussion

    I really hope the cannon doesn't get FAQed out. It actually makes the model desirable and I'd love to make an altar list with bloodthirsters guarding 3 cannons around the skull altar. With priests flinging prayers. A really "come get me" vibe.
  4. Darksteve

    AoS 2 - Blades of Khorne Discussion

    1) I guess I just don't see how finishing instantly makes sense. If you finish the instant you roll a one, NOTE: it doesn't specify after rerolls in the rules you are quoting, many abilities do not make sense. 2) When GW wants to call out natural die rolls without modifiers they say "unmodified" in the description. Abilities that do not have those words are assumed to be effected by modifiers. I really dont want to come across as mean here I've just never come across this interpretation of these rules before and I am struggling to see how it can be read that way. Side note: A similar interaction in 40k with plasma weapons was faqed to be true and the rules between the two system are virtually identical in this particular regard.
  5. Darksteve

    AoS 2 - Blades of Khorne Discussion

    If what he was arguing is that the attack sequence immediately ends on a roll of one. In that case rerolls dont work which is one reason I believe he is mistaken.
  6. Darksteve

    AoS 2 - Blades of Khorne Discussion

    Sorry I had thought I made it clear before but I'll try again. The rules you are quoting for the attack sequence ending do not specify that the attack sequence ends before the completion of the step you were in, ie the To Hit or To Wound step, otherwise models that allow rerolls of 1s would not work at all.
  7. Darksteve

    AoS 2 - Blades of Khorne Discussion

    Yep glad we see eye to eye
  8. Darksteve

    AoS 2 - Blades of Khorne Discussion

    You are correct. It would just be on twos in that case if the net modifier is a -1. Similar to how Crimson Crown moves with modifiers.
  9. Darksteve

    AoS 2 - Blades of Khorne Discussion

    There is no specific wordingin that section that instructs you not to apply the modifiers just that the roll will fail regardless of them. So your skullreapers will fail to hit but will have not rolled a "1" after the modifiers when the ability checks the value. Order of operations is as follows: 1) Roll dice 2) Apply rerolls as relevant 3) Apply modifiers 4) Abilities that check the value of the die are checked 5) Next step(in the To Hit step this os where the natural 1s to hit would end the attack sequence. Same as the To Would step.) As the checks happen within the step skullreapers can be "saved" from rolling 1s by modifiers, those rolls still miss though
  10. Darksteve

    AoS 2 - Blades of Khorne Discussion

    Correct. With a +1 net modifer on the roll they will never have a 1 after the modifiers are applied.
  11. Darksteve

    AoS 2 - Blades of Khorne Discussion

    To your first point die rolls follow the following steps: 1) Roll dice 2) Check results and apply rerolls 3) Check for any abilities that specify natural numbers 4) Apply modifiers. 5) Check remaining abilities (Such as skull reapers) 6) Keep in mind that natural 1s always miss regardless of modifiers To your second point: The portal only lasts until your next hero phase, so you have to reopen the portal every round you want it active which then prevents movement. Generally if the enemy will cause you to leave your 36" range in gore pligrims run foreward turn 1, else open and sit.
  12. Darksteve

    AoS 2 - Blades of Khorne Discussion

    With the updated portal you are not allowed to take battleshock for units effected by it. Nope!
  13. Darksteve

    AoS 2 - Blades of Khorne Discussion

    Warriors need the 10 man size for goreglaive access if you want accessto it.
  14. Darksteve

    AoS 2 - Blades of Khorne Discussion

    So what I'm hearing is that even though its not technically worded so it doesnt work I should play it that way in preparation for the inevitable FAQ? Also if I choose to make doggo attacks first and everything is dead after that I dont turn spawn because the bearer made no attacks?
  15. Darksteve

    AoS 2 - Blades of Khorne Discussion

    Hey guys quick question. If I take a Mighty Lord of Khorne as my general and give him Mark of the Destroyer do both his axe and dog attacks get doubled as they are the same model? If not, do only kills with the axe count for keeping him from spawndom? I have always thought that because it is defined as one model in the book that the Mark would apply to all the melee profiles, but I thought I'd ask here.
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