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5kaven5lave

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Everything posted by 5kaven5lave

  1. 2 questions now that my stuff has finally arrived: 1. New Endrinriggers with Grapnel Launcher right? To protect the ships by locking in the enemy? Or Drill Launcher for damage? 2. Are all the ships on the ball and socket flightstands? How bad are they? Ta!!
  2. +1 for buying loads of Thunderers. Such a cool unit.
  3. I think it’s the ‘Disengage’ that dictates whether we can still shoot after that retreat.
  4. Justice must be done and be seen to be done. You’ve got my backing fwiw.
  5. Warscroll Builder is updated by the way chaps.
  6. I guess RAW your movement is still halved but it’s still worth taking for the movement shenanigans IMO.
  7. Ok, so had my game using the list on the previous page. None of my post stuff arrived today so had to wing it a bit with my phone. Lost on Border War by 1 point to a Stormcast Stardrake list (so not exactly top tier). They deployed terribly but I made a huge tactical error late game which handed them the game. Had bad dice to fail to take an objective at the death but it should never have come to that for me to grasp victory. Main headlines: New Balloon hero kicks out plenty of damage and flat 3 heals is really nice. To be honest most stuff is pretty killy, it’s a good shooting army. I do like the Thunderers, they feel meaty but I feel like I’m rolling a lot of different attack profiles across the army though so may keep them as rifles just to reduce faff. It does take wounds pretty quickly though so the Endrinriggers are important. They do decent damage but are also very fragile. The Gunhauler was focussed down very quickly too. Really enjoyed my game and very happy to be back with the Duardin!!
  8. Isn’t it just probability based on the laws of, like... the universe though? It’s just a guide. Ignore it at your leisure man. EDIT: Just had a go and rolled 14MW 🤣
  9. Just think it’s very low on bodies, but had a proper look at the Thunderer sculpts this morning knew what I had to do. Yeah ty, was aware but thanks for confirmation. Hate pushing big units around so this is ideal and fun to paint too. Might try the Thunderers as plan old rifles initially and hope to get some massive broadsides in, see how it performs.
  10. Though I know I won’t win with it, my heart wants me to run this 3 boats + balloons list tonight. Deploying it all in just 3 boats with the Riggers hitching would be so neat: Zilfin Balloon Hero Navvy 2x6 Endrinriggers 2x10 Thunderers 5 Thunderers 2x Frigate Gunhauler w/ 5 man Endrinwork 1970 plus hopeful Triumph (Aether-Gold Share!!)
  11. In GW’s slight defence re: Aether War, it lasted a lot longer than the OBR vs. Ogors box. A week’s warning plus almost a week on general sale should be enough time for interested parties to scrape the pennies together.
  12. Ace, ty. Have also found a roller on GreenStuffWorld so will have a think. Might have to go standard desert bases for balloon boys and ships though, lacking ideas on that front.
  13. Anyone got any ideas about decking as a base for foot minis? Green stuff or real wood?
  14. Cheeky Purple Sun pushed into their horde?
  15. Could someone please confirm what’s in a Grundstock Escort Wing? Not sure which kind of balloon boy you can take. Ta!!
  16. There was similar wording in the Bonesplitterz tome that wasn't FAQ’d so I think it’s safe to assume an Admiral General isn’t compulsory.
  17. I remember one fine fellow recommending silver spray followed by contrast paint to pick out different metals - can’t remember which ones though sorry.
  18. I’ll probably just proxy with one of everything per 5 while I paint up. Probably looking at a unit of 10 that can be carried off by a Gunhauler with the 5-man Endrinwork once they’re wounded if necessary.
  19. Surely we can still shoot after Flying High? Haven’t seen anything concrete saying we can’t. Or am I missing something? It’s a pretty clutch ability to be gimped in that way.
  20. Just FYI, think @sal4m4nd3r finished top 10 in LVO or similar using Nurgle so there is a degree of authority to what he says.
  21. Cheers for the write-up. Lots of SCE in my area so the idea of deploying on the back line followed by movement shenanigans could come unstuck when they can park half their army 9” away from you. Anyone have any ideas to combat their turn 1 deep strike?
  22. Don’t Zilfin and the Gunhauler wing thing give rerolls vs. flying and a targeted unit respectively?
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