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Solaris

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Blog Comments posted by Solaris

  1. This was probably the most enjoyable game of the tournament for me, since I was forced to play from way behind from the start and just barely managed to get a draw. Playing without Settra, around whom the whole list was built, was an interesting challenge - all my tools very suddenly felt dull and useless since Settra's presence alone gives most units in the list a damage increase of 75% or more, and that's before taking into account my other two command abilities that I can use when he is alive. Still, I made some mistakes on your right flank, and could probably have held another turn if I played it better there (possibly even two or three now that I think about it). The things I were most pleased with were blocking all your forests so you couldn't teleport to your home objective or to the one on your left flank, and the Sphinx roadblock. These two crucial moves gave me the scenario points I needed.

    What I learned from this game is that when I need to sacrifice units to stall, I should do so in the most efficient way possible (I failed in this respect on your right flank). I also learned that I need to take care not to get Settra sniped before the battle even starts. He's really tanky (your Ancient and 6 Kurnoth Hunters would on average deal 2.75 wounds to him after saves), but if you roll bad save rolls, or your opponent rolls good attack rolls, he will fall. I've been looking at some variations to my list that would prevent this from happening again :D

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