Battlereport game 1: Jonas (Free People)
The scenario was Take and hold. A major victory gave 15-5 in tournament points (10-10 otherwise). That number was then adjusted +-5p according to the difference in killpoints for eliminated warscrolls for a final score between 20-0 and 0-20. I made this battlereport writeup from memory and I therefor apologize in advance if I got anything wrong.
Jonas army from memory; Freeguild General, 10 archers, 2x10 handgunners, hurricanium, 16 knights of the realm, 2x cannons, engineer and Leoen Leceour,
The Free forest was set up in the middle of the board a bit to the right.
I deployed everything at once opting for the first turn. Almost al units were in a halfcircle around a potential wyldwood placement spot in the middle of my deployment zone. Some dryads and revenants were in reserve.
He had the knights to my right side with cannons at the back. The hurricanium was deployed in the center surrounded by archers and handgunners. Leoen was deployed at the far left.
I made a wyldwood behind my halfcircle of units with the verdant blessing spell. Then I started to teleport units along the spirit path for a potential first turn charge at the knight which I saw as the biggest threat. The scythehunters, Spirit of Durthu and the Ancient stood ready. The last one roled a 6 for set up and could therefore move before charges. Loremaster gave rerolls to Durthu.
My shooting took out one cannon crew and quite a few knights. Only the Ancient made the charge. Some knights died and the Ancient was unharmed due to good save rolls and mystic shield.
A bit disappointed I handed over the turn to my opponent. Then I learned the might of the free people synergies. Between the generals hold the line and the hurricanium the handgunners shoot with 2+ 2+ stats (!). Dryads died and scythehunters lost one. The Ancient lost a lot of wounds. He got double turn and Leoen swiftly advanced across the battlefield and charged Durthu. He wounded him badly and received some love in return.
For my second turn I had put up a wyldwood with the spell just to the left of his handgunners guarding the hurricanium. That forest was the attack (escape) route of the Treelord Ancient who made a new wyldwood right next to himself and disappeared just after he had resurrected a hunter. I put down my big unit of dryads in the same forest. The revenants came up at the homebase forest to guard the objective. In the center some bow hunters advanced from the forest and eventually charged some archers after killing of the hurricanium together with the other bow hunters and the Ancient (or maybe he survived to my third turn). Leoen and Durthu took each other out and the hunters with scythes held against the knights.
I think I went first for the third turn. Anyway, from there the battle was almost over. My Ancient and dryads charged some handgunners and the bowhunters continued their chargepath in the centre. The knights and kurnoth hunters held ground. I now controlled both objectives.
In his third turn the knights eventually grinded the hunters down but the rest of the army fell apart in the continuing combats. Without Leoens immune to battleshock ability they ran like they are supposed to do. I won a major victory by controlling both objectives but we played on to see how much warscrolls we could kill.
In the last rounds I took out everything except the general lurking behind some rocks.
End score: 18-2 in tournament points in my favor. It was a fun game that could have ended more close if I haven’t been able to save my Ancient, who survived the battle with just a few wounds left, from the knights. Jonas was very nice and polite and I must apologize to him for being bad at my own army rules (I had only played Sylvaneth a few times before the event). Jonas took four big wins in a row after our game and ended at 4th place in his first tourney. That’s not bad!
I´m unsure if it was wise to go for the first turn and play aggressive in this matchup. But I weakened his knights and held them in place and took out some shooting units before they could shoot. Maybe I should have gone for softer targets in the center instead but then I would have risked a charge from the big knight unit and knights are strong when charging. The Celestial Hurricanium should have been weakened or killed early too stop those silly to hit roles.
Stay tuned for part 2 vs Tomb Kings!
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