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Azamar

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Everything posted by Azamar

  1. A few months ago I would have said keep the riggers as is, and if you want a mobile weapons platform put the special weapons on the skywardens. Now they’re the same cost, if you wanted a dedicated heavy weapon unit you could feasibly go with either. If you’re planning to get the riggers into combat keep to the saws. I havent tried them myself, but if you’re taking units larger than 3, then a grapnel hook or two is apparently well worth it. Purely wishlisting, but I would love to see them tougher and with synergy with the ships: 4+ save and 7 bravery: they’re dwarves/ duardin after all skyhook: reduce rend to -1 and range to 18” volleygun: no change skypike : increase to wound to 3+ pistols: change to 6”, 1 attack 4+/4+, -1 rend 1 damage cutters: change to 2 attacks, 4+/3+ no rend 1 damage. Opportunistic privateers, change to: if this unit made a charge move, add one to all hit rolls in the following combat phase. If this unit also disembarked from a sky vessel, improve the rend characteristic by one for all melee weapons in the following combat phase. Makes them less about sniping characters, and more about descending from their ships and swashbuckling! God knows what that would do to their points cost though. Frankly I would just settle for another battleline choice at this point.
  2. I’m one model away from having a fully painted 2,000 points now, and looking at the blackout lists I’m taking almost exactly the same as one of the blackout competitors! Not either of those two though. My list is the same as the guy in 69th place ? 69 is, objectively, a better number than 6 or 7 though, so it’s still a winner in my eyes.
  3. The artefact on the fishes? I guess there’s nothing to say you can’t do that, but still feels wrong to me. You should at least add a little crab waving a big sword to the base!
  4. I took my Idoneth out for a 1500 point test drive earlier this week- opinions on the list are always welcome Akhelian king Born from agony Armour of the cythai Tidecaster Steed of tides Eidolon aspect of the sea Abyssal darkness Battleline: 3 ishlaen guard 3 ishlaen guard 3 morrsarr guard 1 allopex Allies: Darkling covens sorceress Endless spells: Quicksilver swords Malevolent maelstrom I was up against my friend’s experimental LON army, with a vampire on zombie dragon and two units of blood knights, back up by more vampires, chainrasps and lots of undead puppies, for a border war. Hard to tell how effective the idoneth were- I know it’s not the done thing to blame dice but my friend really could this time- the zombie dragon’s attempt to break through ended up with just one dead eel, and the dragon taking something like 6-7 wounds, thanks to great saves for me and terrible ones for him. That pretty much continued for the rest of the game, leading to a deepkin victory. Even so, the army feels strong- they’re individually tough (for the most part) and their amazing mobility meant I could keep zipping everything around to where it was needed, picking most of the fights and keeping the softer targets safe from harm (the morrsarr survived until the final turn, when the zombie dragon finally worked out how to hit something, and the squishy wizards were safely out of harms way all game) I can see why most might drop the allopex for more eels, although mine was a champ in this game, holding an objective and using its size to block resurrected units from reclaiming it. Undecided on the eidolon so far- he failed more spells than he cast so I don’t think I got the best of him, but he was Tanky as hell in cover, and with healing and his bravery buff was an excellent anchor for the rest of the army- probably saved me a few costly battleshock losses. The aspect of storm might be better for damage, but the sea’s +3 bravery buff is great against death armies.
  5. I don’t think you need the king for the Akhelian Corp.
  6. It means they no longer get the hoard points discount for 30 models. Their rules haven’t changed.
  7. Azamar

    Skarbrand

    He counts as incandescent and follows the ability rules that turn. It doesn’t change where he is on the wound chart (so doesn’t change the number of attacks with slaughter or the roll for carnage) if that’s what you’re asking. edit: I stand corrected, based on the faqs then as per Azdimy’s post. It’s bizarre if you ask me, as no other damage table works this way (you don’t move down the table of something affects a movement value for example) but there you have it.
  8. Almost finished my eidolon. Just a few touches and some of the fish things on the base to do
  9. At the risk of derailing the thread, the community team have replied to the various people asking on Facebook about the warscroll changes:
  10. Looks fantastic. Where’s the sword from. This is range really let’s people go to town with their colour schemes. I don’t think I’ve seen two deep mares painted quite alike.
  11. This. Whenever a battalion has had rule changes before, it’s been updated in an errata (Kharadron iron sky command for example) so I doubt you’d have to pay extra on the app to get the updated rules. I realise every post I have made in this thread makes it sound like I’m clutching my book and warscroll cards and gently rocking in the corner. So here’s a wip for a more hobby related note:
  12. Can you even have net launchers on the turtle without converting them? I haven’t got the kit but it looks like it’s just the harpoon launchers in there.
  13. My thoughts exactly. The page “xx” in the king and volturnos’ command ability section makes me think these warscrolls were written before the book was finalised. Yeah, it say updated in June, but so does every single other warscroll on the app, as it was updated today. The fact the battalion is different as well convinces me further- you’d expect a change like that to appear in yesterday’s errata, not randomly turning up in the app.
  14. Maybe. Not sure how I’d go about that, but for now I’ll wait and see how this turns out. I still wonder if these are kinda like beta warscrolls from play testing, that slipped into the app by mistake. Would explain why the kings command ability says tides of death is on page “xx” (a placeholder) as well. the app is not, and never has been gospel. After all, grundstock thunderers have the old warscroll on the updated app and we know from the recent faqs that can’t be right. Should also add, we know idoneth were written to be 2.0 ready, so o doubt these changes are to bring them in line with the new edition.
  15. I don’t know about you guys, but I’m going to ignore the warscrolls on the app and stick to the ones in the book. I wonder if these were old versions that got changed in play testing as the changes seem... odd. Bit on the fence about the changes if they really Are meant to be updates. Shame about the eels, and super glad I didn’t buy any reavers if so, but the kings command ability is arguably better, or at least more versatile. And the tidecaster is just plain broken if you can keep changing back to high tide. But the real kicker is I’ve only just brought the book, and this time I brought warscroll cards as well, and now they might be out of date after less than 2 months? That’s not ok.
  16. There’s a hoard points reduction as well- they’re now 140/360 the allies restriction is in the new core rules- 1 out of every 4 units can be allies. I’m not certain that’s in addition to the points limit, it may be the points limits replace the 1 in 4 in matched play. I’ll hopefully be getting hold of the ghb today.
  17. I didn’t think about the ally cap- that does make things difficult. I saw in the firestorm thread there’s been an faq on gig it works, so that’s great for Phoenix temple. At the moment I have 30 Phoenix guard, 2 anointed on foot, one flamespyre and one frostheart. I’ll probably hold on to the flamespyre in any list I come up with and just hope one day gw realise it’s actually worse than the frostheart! Might make fitting in a third Phoenix a little harder though.
  18. I’m also wondering whether to turn my scattering of Phoenix temple units into their own army. The points changes are a surprise. For the first time the frostheart Phoenix actually costs what it is worth, but the poor flamespyre... and the Phoenix guard! I only have 30 at the moment and my local gaming group seem to be terrified of them. Apart from one or two players who have worked out how to counter them. Dropping another 20 points has not gone down well! Does anyone know if you can use the firestorm city abilities with a Phoenix temple allegiance ( to have Phoenix guard as battleline) or are you restricted to only an order allegiance? The biggest question is what allies to take, as they seem to be a must to make up for a limited choice of units. I think sisters of the watch might be a good pairing, maybe with a spell weaver and/ or a nomad prince for buffs. Also tempted by a drakeseer, for some hitting power (and flames of the Phoenix, of course) although any of the Eldritch Council would be good choices- the more mages the better.
  19. Yes, I noticed you had a similar colour scheme. Great minds and all that. Sure: blue eels- naggaroth night base then mixed in increasing amounts of caledor blue to get a gradient (photo isn’t great, but basically a there’s lighter line down both flanks). Drakenhoth shade and telcis blue highlights. Fins are jokaroo orange washed with fuegan orange then highlighted with sunburst yellow. Green eels- incubi darkness base, then gradient made by mixing in waagh flesh. Fins were wild rider red, fuegan wash then trollslayer orange and sunburst yellow highlights. King- similar to the blue eels but with sodding loads of colours and mixing to try and get the gradient. Once I had enough caledor sky in the mix I started adding barharroth blue, then white to continue down to the tips of the tails. Scales were done by drybrushing- Ahriman blue mostly with others mixed in but I can’t remember quite what I mixed- think it was barharroth blue again. Any other specific part of him feel free to ask
  20. New thread so about time I shared where my army is up to I think! Last time I posted I had painted one whole eel. I wish I could get highlights as clean as that model in thundrchickn’s post, but every model is slightly nearer. Gave these guys a try in a couple of quick 680 point games against a Daughters of khaine force. Learnt some stuff lessons about splitting up my forces in the first game and had a mega-buffed unit of blood sisters make a mess of my units one by one, but in the second game I was a bit more cautious with timing my charges, and did better. The Allopex is disappointing (looking through the last thread I’m sure no one will be shocked by that) but the eels are all round great. currently painting a tidecaster, then after that I think an eidolon (and more eels) is called for.
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