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Chumphammer

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Everything posted by Chumphammer

  1. Do we know what colour they used for the Armour? I did a test idea for a scheme i might use (I am not the greatest painter and this is just colours thrown on a Phoenix guard to get an idea)
  2. Totally, I think you can have a lot of fun with a shining company style list: ZaitrecEltharion: 220 Scinari Cathallar: 140 30 Wardens: 360 30 Wardens: 360 10 Dawnriders: 260 10 Dawnriders: 260 10 Sentinels: 140 10 Sentinels: 140 Auralan Legion: 120 2000 Some solid units and speed with dawnriders. 4 drops, a lot of bodies With Zaitrec you still get good magic as each unit can pick 2 spells and can cast/dispel +1 each. @Umpac I said "10 Khinari life takers can take him out and thats 160pts that drop on him turn 2" I did not say kill him in one turn. they can tie him up and do damage over a few rounds of combat. This means you have to pull units back to save him which should be on objectives. I would rather drop the Khanari on the archers tbh as they would be better to clear, then focus on Teclis with other things
  3. They have 2 attacks and 2 damage each on the turn they drop. That can do enough to wound him, for just 160pts. Plus to this the Scourge runner chariots and shadow warriors which will also be shooting at him. What do you do about 6 storm friends? or a KO fleet? or flamers? or Eels? or FEC full flying list? I tell you its going to be tough vs a good player with a good army. I think LrL can be a good army, but I agree with the play testers, its going to take a good player time to learn the army to become place a top 3 tournament at a decent sized tournament with it. My DoK list would no worry about LrL. My army list has the speed to deal with it and units that will just smash through the units. Also I have the FNP to deal with enough of the mortal wounds. Teclis isnt nagash who throws out 8 spells with a 2+ save (in Pentifix) and heals himself and units
  4. Casting is 1 phase of the game. He is terrible in combat. 10 Khinari life takers can take him out and thats 160pts that drop on him turn 2. So yeah, he dominates the magic phase, but you need to be very careful
  5. 2x5 and 10 can both work, as 2 x 5 can be better for clearing chaff units. Issue as stated is drops with Teclis. i really think you need to be looking at a 2 or 3 drop list with Teclis to try and lock in that 1st turn choice. I like 10 also for taking ona bigger unit or monster (though both can with the lighting reflex rules) but 1 bigger unit is better to throw buffs on. 10 can be a great wall if you have the 5+fnp on them and ethereal. Also, do they get the -1 to hit also if they dont run and charge/have 3 models touching?
  6. Aww I thought sentinals and Wardens were core flat. Ok, editted
  7. Unless you go spell portal and Teclis damage spell. that can hurt but I dont know I if i wanna be "that guys" lol Do we know all the battalions yet (ie what they require and what they do) Zaitec Eltharion: 220 Scinari Cathallar: 140 30 Wardens: 360 20 Wardens: 240 10 Sentinels: 140 10 Sentinels: 140 5 Dawn Riders: 130 5 Dawn Riders: 130 10 Dawn Riders: 260 Lance: 120 legion: 120 other list I am rethinking, as if I am going to have 3 drops then I want some speed in there. Plus we have a spell that can slow units. So maybe: ZaitrecTeclis: 660 Scinari Cathallar: 140 20 Wardens: 240 20 Wardens: 240 10 Dawnriders: 260 10 Sentinels: 140 10 Sentinels: 140 Auralan Legion: 120 leaves 60pts for an endless spell And finally my in your face idea: Gortek: 520 Eltharion: 220 Scinari Cathallar: 140 10 Sentinals: 140 10 Sentinals: 140 20 Wardens: 240 10 Wardens: 120 10 Dawn Riders: 260 legion: 120 Command point: 50 Emerald life swarm: 40
  8. Exactly The buff isn't map wide. We are not pentfrix elite with a 1+as map wide that heals. Teclis has no way to heal unless you take lifeswarm, and thats 40 more pets. Teclis buff, which can be dispelled unless its the 1 spell you cast, is wholly within 18, so means you Have to push teclis with the army to keep that buff Other armies can get a 2 drop list. He'll KO can get a 1 drop How do you defend teclis vs armies that appear anywhere within 9? Or board edges? Or A fec list that flies over your 2 screen units? Or mass shooting from Stormfiends? Yet still take objectives / protect teclis My dok army will be on a teclis one turn 1 if not turn 2, has 5+ fnp to his mortal wounds, and 2 bloodstained which bypass the wardens -1 to his and their armour/ethereal So again, LrL are not a point and click list. Bonereapers are with pentifix, as with they have an army wide 3+, insane shooting with catapults, mass bodies they just regen back immune to battle shock. They sit there or lumber forwards till they grind you out. (And I'm not saying they are broken, I do fine vs OBR) they are just dull to play and new people can easily pick them up and play them
  9. ....hardly Teclis is pretty easy to take down, and if you have him and eltharian thats 880pts and nearly half our army. Yeah you might kill some stuff but you are losing on objectives as you dont have the bodies. A fast army will be into you turn 2 and you are done and the more stuff you add not in battalions, the more drops you have increasing people chances of taking you out before you can get your defenses up
  10. Catching up and a few things: 1: Are we sure the warscroll cards are not part of the reference cards? GW change the card format alot and there are 36 cards, 2: I like the idea of 10 dawnriders. Easier to buff a big block with movement increase and ethereal and have them just act as a distraction/smash some units while your Wardens move up to objectives. 10 can throw out a lot of damage and even threaten big monsters/characters 3: If you are a new player to AOS, be very careful with this army. it is not a point and click/easy ride like Bonereapers. It will very much be like old high elf armies, and be very good and competitive if you play it well, but will be tough
  11. Its 5 And diamond picks are better as they do MW on a hit, while hammer you need to still wound and have the rend get through armor
  12. I thought it was the other way around, 2-4 units of wardens and then 2 sentinal lol.
  13. My LRL teclis idea: Zaitrec Teclis: 660 Scinari Cathallar: 140 20 Wardens: 240 20 Wardens: 240 20 Wardens: 240 10 Sentinels: 140 10 Sentinels: 140 Soulscream Bridge: 80 Auralan Legion: 120 2000pts 101 Wounds, 2 Drops, 82 bodies Why Zaitrec? Means each of my units can have 2 spells, as well as knowing their scroll spell and the Zaitrec spell, plus they also have +1 for 1st spells/dispel/unbind this gives me some insane magic options and output, as some games/turns I do not need to cast weapon buff on all of them. Plan is turn 1 Teclis drops the bridge, command point spell, defense buff and if in range, damage spell (or something else) while the units either buff off or throw some other spells out. 2 units of wardens then jump through the bridge and take up a defense position (since being deployed they are now 12" up and have the shining company in place 1 unit of wardens stay back and move with Teclis as his shield From there its hold the line while teclis and sentinals deal with the main threats I also like the idea of dropping 10 spears and 10 archers, and taking Eltharion and emerald life swarm. Means I can heal teclis/elt or get models back, and eltharions shooting/combat/command ability maybe vital This is my non teclis idea: Syar Spirit of Eltharian: 220 Scinari Cathallar: 140 30 Wardens: 360 20 Wardens: 240 10 Sentinels: 140 10 Sentinels: 140 Spirit of the Mountain: 360 10 DawnRiders: 260 Auralan Legion: 120 4 Drops
  14. Do we know base sizes so we can proxy them? I think i saw somewhere that Infantry are 32mm MegaCows look like they are on chariot bases Cav just standard cav? Teclis Same as the cauldron of blood?
  15. Yeah, a lot like Elementgames in uk and ministomp in US have some left. GW canada isnt even open for preorders yet lol It terms of army strength, I am happy people might see it as a B I played High elves because I loved the feel of them acting in every turn, and they were not broken or seen as "S tier" I kinda like playing an army which isnt spammed in the meta. Atm my only army is DOK
  16. So the dawn riders on the charge can really nail 1W infantry +2 attacks and lances get +1W/+1 Rend, with hits on a 5+ being a MW so thats 20 hoof attacks, 15 lance and 4 sword. Thats pretty good for 130pts I did on Thurs from a local store so should be good. I like the wardens wall of blades also: Wall of Blades: When Auralan Wardens stand shoulder to shoulder, they present a bristling wall of pikes towards the foe. If the target unit made a charge move in the same turn, add 1 to wound rolls for attacks made with this unit’s Warden’s Pikes and improve the Rend characteristic of that weapon by 1. And Elltharions cheeky shooting: Searing Darts of Light: Darts of brilliance hurtle from the Light of Eltharion’s outstretched fingers, shooting through nearby enemies. In your shooting phase, you can pick 1 enemy unit within 18" of this model that is visible to them and roll a dice. On a 1, nothing happens. On a 2-4, that unit suffers D3 mortal wounds. On a 5+, that unit suffers D6 mortal wounds.
  17. Well the books in the box set. I am sure they will release a normal book after with the rest of the stuff. Stats will probably go up on App next weekend
  18. Yeah, kinda sucks, but at least we will have the book and im just gonna use my old high elves as proxy models with some 3D printed base converters Besides, with lock down its still gonna be a while before many can play lol
  19. And VS many armys they can shoot off half his wounds before turn 1. Tbh I am not sure I will even use him as he seems to much of a reliability. Will have to see what the full book holds
  20. yes, and can be auto cast. But its only a 5+ FnP. That is not game breaking
  21. He has 16 wounds with a 4+AS and regrading profile. He is NOT that hard to deal with Oh yeah, he is also 1/3 of the army
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