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Gorthor21

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Blog Entries posted by Gorthor21

  1. Gorthor21
    Hello everyone it has been almost 8 months since I have been able to post anything on my hobby blog.  In real life my wife has had both a tummy tuck and BBL in one year so as you can imagine the finances have been short in the hobby department.  Now that the holidays have come and gone I acquired several units of nighthaunts so I’m looking forward to painting some more ghosts.  Over the last two weeks I got motivated to paint some of my Orruks and I ended up finishing my close combat boys.  Here are some pictures of them.  
    After the recent release of the Gloomspite grots and the disappearance of several old kits from the destruction range I’m a little leery to think of the future of the common orruk range. The absence of the chariot and goblin units are less bothering than what might be the loss of the boarboys sets that I have yet to get.  Only time will tell but it isn’t looking promising.  I might have to capitulate and get a truly mixed destruction army, which is fine as the new troggs are awesome looking.





  2. Gorthor21
    After spending most of my hobby time on Warseer and seeing the grand alliance as a far more positive environment to grow as a hobbiest I have decided to move my blog here.  I have quite a large army painted already and I intend on posting my updates and pictures of my battles here as my forces grow. 
    I am really proud of my army as it has grown over the past nine months.  I intend on getting more Stormcast eternals, a Sylvaneth army, and perhaps some other factions depending on how I feel about future releases.  I began this army as a Warrior Chamber of the Astral Templars stormhost but recently I have been contemplating making up my own stormhost with its own unique characteristics and history.  
    Here are a bunch of pictures from my old posts on the Tale of Painters over on Warseer




















  3. Gorthor21
    I finished a few units of my nighthaunts the wife got me for Christmas.  They were surprisingly easy to paint after the two week affair with the orruk boys.  I got some new paints from the crafts store so the base color on the dreadscythes is different from the rest of the army but I am ok with that.  I really enjoyed painting the dreadscythes despite my appreciation to to hormagaunt arms they have.
     
    When end I had primed the bladeghiests the spray paint had been sitting for too long and oxidized so they got a healthy spray of bumpy paint.  My foolishness for not making sure it would be ok.  I gave they proper treatment despite this though some of their details got washed out.  
    The wife got me a start collecting box of Sylvaneth and a box of dryads for my birthday  which I’m really excited about which puts my order army at the 2000 point mark that completes my goal for it.  I’m really excited for the spirit of durthu.







  4. Gorthor21
    I got some work done on my squig riders last night.  It’s been some time since I have painted so it was good to get back on track.  I started with some 40k Eldar that got me motivated to finished my collection.  These guys are not done yet but with some more time I think they will turn out good.



  5. Gorthor21
    I have made some progress on my soul wars set.  I have the chainrasps about 70 percent done  as well as the spirit torment.  These guys have been particularly easy to get through especially after all the other nighthaunts I have painted the last few months.  Once these guys are finished it’ll be off to the reapers and stalkers with the other characters and then after that possibly the stormcasts.  I will say that painting all these ghosts has been a lot of fun and I will feel a little sad once I am finished with them all.  I know they aren’t the best painted models but I put forth my best effort into them and that gives me enough satisfaction to see the project through.



  6. Gorthor21
    I finally got the acolytes finished after 3 years.  It was surprisingly quick I suppose all the painting between then and now has paid off.  I plan on getting the eyes of the nine for the two extra acolytes to finish it at a cool 30.  Plus I would love to convert that magister as the head on it is awful.  
    I glued more bits to my objective marker aka flux cairn as well.  The crystal is something my older brother gave me many years ago before we both moved to separate parts of the country so it has some sentimental value as we as looking cool.  
     
    also my painting buddy busy at work






  7. Gorthor21
    This is the first time I’ve used contrast paint on anything and I feel like I used it the right way but the way it runs on flat surfaces and often leaves difficult to reach areas like the tops of these kurnoths is kind of frustrating as you need to use a light base coat for them.  I think it works better than just slapping agax earthshade on them but I’ll relegate this stuff to just another tool I can use to diversify my color range in my Sylvaneth collection.  

    As an aside here are some better pictures of my durthu who has become a point of shame and pride at the same time.  Some of the yellow looks good but most of it is just embarrassing.  
     
    i gotta say that compared to how I painted when I stared this blog I have come a long way and that taking a step back to recollect and fix things like this guy has made it a fun learning experience.  I’m really looking forward to getting these treekin stripped and built.




  8. Gorthor21
    Arranoc, the last of the Shimmering Isles is a great metropolis of tree and stone spanning the entire surface of the original island.  The span of life goes ever upwards as the life magics at the Well of Renewal fuel the city’s growth.  Great buildings formed of twisting branches of interwoven trees grow and calcify by the hands of skilled life mages. to become the foundations for a new generation to build upon.  At the heart of the city is the Temple of Renewal from where the Well flows out into the surface forming five mighty rivers that flow to the edge of the island to fall off into the lands below.  The life giving power of the Well is the base upon which the ruling council of Druid Kings controls the workings of the city and the dealings of its inhabitants.  Obedient only to the Everqueen, they keep a watchful eye of the servants of other gods that have come to occupy the Outer Kingdoms of Arranoc.
     The Radient Queen founded the city in a marvel of life magic during the Age of Myth. Casting soulpods throughout the forests around the wellspring to nurture their growths.  From these soulpods grew the foundations upon which a torrent of life magic flowed and formed new shapes at Allarielle’s command. New structures would be formed to then be worked and finished by the work of her forest folk.  Well after the Everqueen left this place the sylvaneth worked tirelessly in the great effort left to them to use the life magic of the Well of Renewal to expand the city at an ever growing rate throughout the ages. As new sediments were added the source of the Wellspring grew further from the surface until many miles stretch between the source and the towering tree that forms the Temple of Renewal.
    It was then that the forces of Nurgle began to overwhelm the shoal of surrounding sky-islands and the ultimate choice was made.  Convening in the central temple, the ancients and wizen branchwraiths gathered and leant all their songs to a spell to save their home.  Opening a vortex of pure aetheric power from between the Realms the created a point at the bottom of the island the focused into a portal between the realms.  With random whim the powers fling the Island between the Realms.  For centuries it might dwell in Chamon and gain denizens like the duradin who now dwell in its lower reaches. In sudden shifts the island will travel between many Realms before settling on a particular place to rest for variable amounts of time.  This is how the sylvaneth who survived thrived during the Age of Chaos booming in numbers and new soulpod groves grew all over the island.  The realms through which the Arranoc travels always leave a mark on the Well of Renewel and when the new annual Season of Renewal begins the island changes according to the magics affecting it.  Only once during the end of the Age of Chaos did the island travel to the Realm of Azyr.  Here it stayed for many years, its inhabitants moving to and from the island to colonize the Shimmering Forests with new soulpod groves.  In exchange men, aelves and duardin were allowed to move into the outer city that had been wrought by the hands of the forest folk of the aeons.  As is the way of mortals these peoples began to make their mark on the Island forever changing it in their own ways.  The Aelves found conflict with the sylvaneth forest folk who would on whimsy forget the alliances and slaughter who villages of innocents.  They decided to approach the duardin and their high sorceress forged an agreement for cohabitation within the catacombs and dark halls the filled the underside of the island.  The Azyrite duardin found ancient clans dwelling deep below the island. These duardin had founded a temple to Grungni from where grew an engineering school that would come to control the industry of war that protects the island’s walls with firepower drawn from their forges.  The men who came to the island soon began to grow orchards of fruits and bounties unheard of in the realm of the heavens.   Their populace booming the humans began to encroach on the inner island where the syvaneth came to a standoff to prevent the desecreation of a soulpod grove.  It was here that Dramareth, Son of Durthu, brought the humans to an ultimatum.  Either they heed his wisdom of face his wrath.  The gathering sylvaneth soon outnumbering the Azyrites exponentially.  The message clearly displayed for the Azyrite guests a council was formed between the Ancient Treelords and Branchwraiths of the sylvaneth and the Druid Kings who ruled the outer kingdoms.  At the central temple of of Allarielle built atop the Wellspring of Renewal the council gathers and deliberates on the laws and settles cases between the races such as claims on land.  Often times the sylvaneth will win the deliberations as Dramareth looms over the gathering making his presence known.
    When the age of chaos ended and the new cities sprang up all around the realms, the island began to shimmer, and it left Azyr behind and began the violent transition to a new realm.  When the denizens of from Azyr began to panic and disorder descended on the cities of the outer kingdoms, it was then that the cults of Tzeentch struck.  Having long infiltrated the city the magisters spread word of a corrupting god who would give power to the upstart mortal druids who sought to worship at the altar of the wellspring.  Soon clandestine cults spread all throughout the human cities and the fire of revolution were stoked leading to a full third of the druid order falling to chaos.  The remaining Druid King beseeched Dramareth to aid the human kingdoms in their hour of need and a grim concession was made.  The ancients gathered and decided a ‘great prunning’ was to be enacted.  Within the druid order a secet police was instructed to investigate every practioner of magic on the island.  From the Druid Kings to lesser garden thralls to the High Sorceress of the darklings.  All were suspect of chaos and hundreds were put to the sword their remains thrown over the islands side unable to return to the wellspring to take part in the cycles of life and death on the island.  A twisted branch of battlemage assisted by hungering spite-revenants hunts those accused of heresy and chaos magic.  A coven of aelf witches also roams the island in search of the taint of chaos.  They have put entire villages to the flame as well as corrupted soulpod groves.  The fires of Tzeentch left the scar of the Inquisition upon the island.  Great stretches remain barren as a testament to the power of the wyrdfyre cults that sought to cause total anarchy in the forest-cities of the outer kingdoms.  The power of the wellspring is pushed to its limits, so the regrowth process is slow in most of the afflicted areas.  Deep within many abandoned groves and in dark caverns twisted beastkin dwell waiting for the return of the Feathered Lord so that they can one day burn the forests down and replace it as an island of twisted nightmares constantly in change as to better please their insane god.
    Years of the shifting from realm to realm left its toll on the Azyrite kingdoms left on the island.  The Council rules with and iron fist on the surface policing the mortal populations for taints of chaos.  The underdark controlled by the both darkling houses or duardin clans, the upper reaches were given over to the darklings as the duardin favored being near the magic marvel that is the the realmgate near the bottom of the island.  This clear division is upheld by a mutual understanding that to stand together is better than to fall divided.  Little love exists between the two races but when the Marshal calls for muster the darkling phalanxes and duardin artillery trains show in great strength.  Stormcasts from the Hallowed Knights have dedicated a detachment of warriors to protect the wellspring as a token to the Everqueen and a show of solidarity between the Sigmarites and the followers of Alarielle.  They stand guard within the temple something the Inquisition views with suspicion claiming the influence would sway the faithful from Alarielle’s worship.
     
     
    Here are some updated pictures of my progress on my death army.  any comments or suggestion towards my writing or painting is greatly appreciated.  My next post will have more discussion about what the overall guiding principles of my project.
     





  9. Gorthor21
    Due to being laid off at work I am having to get rid of a lot of my collection.  I’m not happy about it but you gotta do what you gotta do.  I was thinking about the history of my little project and came up with this.  Hope you enjoy.
    Deep under the surface of Arranoc a mutual bargain was struck between Darkling exiles and Duardin prospectors.  The Thrall hosts would dwell close the the surface and aid the Duardin in protection against their mutual foes as well as ample trade.  The Darklings interact with the surface races acting as trade intermediaries between the Duardin and Sylvaneth whose ancient Oaths date back farther than the Darkling occupation of the upper reaches.  Lumber and foodstuffs move down as rare and potent magical minerals move upwards in an ever moving economy.  The desire for ostentation among the noble house of both the Druid kingdoms and Sylvaneth groves has ever driven this industry as the Duardin ceaselessly mine the ever regrowing earth as it bathes in the potent life Magics of the Wellspring.  
    Darkling Covens worship forgotten twin aelven goddesses of magic and seduction Hekarti and Atharti whom bestow the sorcereseses with dominion over the Darkling thrall lords and the darkest of magics.  They use the worship of these Goddesses to hold the Darklings in a state of theocratic militarism that breeds fanatical devotion from their followers.  Seen as holy emissaries whose words and actions are divine writ.  In truth these cabals of sorceresses use the gifts bestowed upon them by Twin Goddesses to manipulate and control their followers.  
    The Duardin Clans view these practices with suspicion and work hard to keep a fair distance from the foul workings of the untrustworthy aelven sorceresses.  Priding themselves in their craftsmanship the Duardin of the Lower Reaches make some of the finest jewelry and cut gemstones in all the mortal realms.  Given the nature of Duardin perseverance the ever regrowing earth in which they dwell has become a source of ludicrous wealth.  Most Duardin who do not pursue a life as a craftsman or artisan become one of the gromril covered warriors of the Iron Breaker Corps.  These warriors excel in the close range warfare of the tunnels as they must also contend with several tribes of grots and occasional incursions from the surface realm in which the island deposited itself.  Seen as their Oathbound duty to the Sylvaneth who saved them during the Age of Chaos the entirety of the their military strength  is based in defensive emplacements along the lowest levels of the mighty Karak situated around the massive lodestone. The lodestone in which the ancient Sylvaneth wizards imbued the power that causes the island to transition from realm to realm.  Considering this their ancestral duty they zealous defend their home time and again as flights of gyrocopters make strafing attacks aided by slightly Sylvaneth who move in great flicks on wings of leaf and branch.  Often these aerial conflicts last for only a short time before the would be attackers are repulsed but occasionally the Gyro-Corps become overwhelmed and the Sylvaneth take too many losses and retreat and it becomes the job of the Duardin to defend their halls.  Often times working in tandem with Darkling Hosts to out maneuver their foes and pin them into narrow corridors or into specifically designed chambers that allow for large formations of infantry to assemble which in turn is surrounded with dozens of levels of firing platforms from which the combined range might of both Duardin and Darkling are rained onto the would be attackers.  It is here that most incursions are repelled and broken.  
    Though in the rare occasion a force will make it to the surface as is what happened when the Change Hosts of the Feathered Lord assaulted Arranoc four hundred years before the return of Sigmar to the mortal realms.  The Feathered Lord had turned his eye to Arranoc after the island-continent had passed through Chamon in a blinding display of alchemical reaction torn arcoss the skies above the Fell Labyrinth, a Silver Tower ruled by the Gaunt Summoner know as Prince of Stolen Breaths.  It was through this proxy that the Greater Daemon rallied a massive horde of followers both mortal and unborn to assail the glittering font of magic pouring into the Realm of Metal.  As the myriad hosts of Tzeentch converged upon Arranoc, the natural chaotic nature of these forces hampered their initial approach.  As the Druid-seers and Darkling sorceresses went mad in their droves, often bursting into spontaneous mutations that roiled until they expired the daemonic screams of the Aether-Eaters could be heard from the highest boughs to the deepest caverns.  The skies around Arranoc tore asunder as a flood of daemonic entities poured upon the surface as the disc riding warriors and bands of Tzeentch warriors clinging to larger daemonic discs assailed the defenses of both the Upper and Lower reaches.  Never had such a foe fell upon the island during its travels and the Darklings, Druids, and Sylvaneth were unprepared as their homes were burned with mutating changefire and the innocent were butchered, tortured, and mutated beyond recognition.  The Sylvaneth rallied quickly and forced the Changehosts back wherever the drew closest to the Wellspring.  Locked in here they were unable to help the Druid-Kingdoms as they were ravaged by the Aetherguard-Eaters and the cabals of insurrectists who have permeated the Druid orders all over Arranoc ran anarchically over the kingdoms leaving wanton destruction in their wake.  These bands moved so sporadically that that hit and run attacks sallied forth by the Druid kings were met with ravaged desolations and no sign of an enemy to being completely outmaneuvered and over run my hordes of cackling daemons.  
    In the Lower Reaches the Duardin drove the attacks back time and again until a massed formation of daemonic flesh bound to metal harnesses moved its way in from all directions.  The remaining flights of defenders were quickly over run and the war in the tunnels began in earnest. Using the masterful defenses designed into their Karak the Duardin performed a slow retreat threat saw many brave warriors fall but brought the greater number of the invaders into the central bastion before the gates of their inner city.  Here with no where else to retreat the Duardin rained death upon the screaming beastmen and chanting acolytes.  As smoke and blood filled the battlefield the Ironbeaker Corps advanced from hidden tunnel entrances and the entrance of the mighty cavern was demolished by a team of irondrake sappers, encircling the greater part of the changehost.  As the walls of gromril shields slowly made their way into the mass of panicking enemies the back of the attack was broken and a hasty retreat from the chaos forces cause pandemonium as foam mouthed tzaangors trampled entranced acolytes and steel clad Barbarians hacked their way trough the press to the entrance.  With the general route the fighting went on for days as the Ironbreakers cleared the tunnels and work began to rebuild.  As they made their way upwards to aid their Allies the Duardin came across scenes of horrifying struggle every where as evidence of the cruelty of both the Chaos worshippers and Darklings alike.  They finally converged on the Darkling stronghold are which the last of the Thrall Hosts were making bloody sport of captured invaders.  After a tense exchange was made both folks mobilized for war and marched upon the surface.  From the Outer Kingdoms the combined forces worked in tandem clearing daemonic forces and biting vast stretches of tainted forest.  The destruction intensified around the last hold of Tor Anlieador.  Here the majority of the Prince of Stolen Breaths forces had converged.  The final holdout of the once mighty kingdom was a flame wreathed shell but still the Magic’s of its defenders held.  In a rushed assault the duardin and Darklings drove deep into the rear of the chaotic host.  Lead by thousands of Executioners and a flight of dozens of black dragons the Darkling broke the back of the daemonic host as the duardin rained death on the flanks and pressed forwards to form the center of the battleline.  The chaotic change fires ravaged both sides of the conflict forcing holes in the shield wall of duardin and aelven warriors as they were taken down by mutated and tainted friends.  The madness of the battle outside the walls drove the last defenders of Tor Anlieador sallied from their gates as thousands of mounted warriors charged headlong into a barrage of mutating fire.  Druid warriors flew above protecting their warriors were they could though many a rider was wracked by change often becoming a single mass with their mounts, flailing and smashing into the daemonic lines.  Duels between Tzeentchian daemons and mounted Mages tore across the sky as their natural powers became imbued with the growing flux of power from the Wellspring.  To the magic users present they knew what this foretold.  As the fighting reached its apex and the High Sorceress forced her way through the last of the Daemonic Herald bodyguards of the Gaunt Summoner, the Wellspring poured forth a font so great that the Aelven mage began to glow with infused power.  With a whispered curse the daemon sorcerer was cast in dark fire it’s very essence feeding the flames.  As it’s souls stuffs were quickly burning away the creature spit an evocation and in a blinding flash attempted to escape back to its tower but at that last potent moment Arranoc shifted to Ghur disconnecting the daemonic creatures from their master in Chamon.  I’m hysterical mania the horrors and flamers threw themselves at the last of the defenders.  Driving the last of the Darkling Sorceresses to the ground and breaking the back of the Demi-gryph charge that had driven so far into her enemy host.  As the daemons seemed only to replenish their ranks and in some areas swell in such numbers that they over ran the shield walls, a keening shriek peeled across the field.  The changefires that had wracked the fortress of the Druid King died down and the last vestiges of order fell away from the lines of battle a great host of trees poured from the horizon.  Bursting from the earth like a maddened cornered beast the forests of Arranoc attacked.  As the forest moved in the Sylvaneth burst forth in their tens of thousands.  A wholesale slaughter began in earnest as the island moved to purge the taint from it self.  Whole communities were put to the torch and whole populations impales upon vengeful talons.  Eight of the nine High Druids were executed in their collusion and vast numbers of aelves, humans, and duardin were slain for every the suspect of taint.  It was this devastating invasion that has led to the current politics and economics on Arranoc.  It’s peoples existing in a tense peace as various secret policing forces purge chaotic cults, Nagashi death cults, and greenskin infestations in the dark.
  10. Gorthor21
    I recently ordered a bunch or Orruk boys to add numbers my destruction army which has turned into a Greenskinz force though I’m thinking of adding in some gutbusters leadblechers and an ironblaster.  They are from the 6th edition starter set from way back when I started the hobby.  The nostalgia is real today!



  11. Gorthor21

    Lore
    some fluff
    Era of Beasts in Arranoc.  
    -rite of life stabilizes magic in Wellspring of Life and the Isle returns to Verdia where if first fled from and crashes to ground
    -After rebuilding and soul pods overtaking the ruins of the city, an arch revenant arrives heralding the arrival of a Warsong Revenant at the head of a host of Gossamid archers and dragonspite riding revenants.  At his arrival to the base of the crashed mountain, a swelling note picks up in his song and vegetation bursts to life around his and awakens all of the soul pods upon and around the city.  With a great ethereal song now audible to the non-Sylvaneth,  a great procession of the various Sylvaneth forms aside the Warsong Revenant.  At his side strides the Oaken King who now bears the guttering Font of magic the once fueled the Wellspring of Life.  As the song abruptly ends the momentary silence is replaced by the sounds of a great frost departing on a pilgrimage.  
    -with the source of their life magic gone the inhabitants of Arranoc under go cataclysmic changes.  The council becomes destabilized  from infighting and crime spreads to many of the districts.  The Druids loose power and new Arcanite Cults spread seeking a way to get to the Font of the Wellspring now that it has left. 
    -Khainite cultists and Witch-Aelves orchestrate a millenia old vengeance as the acolytes of Morathi bring about the downfall of those who betrayed her to flee upon the Isle.  Through subtle manipulation they create a palatable tension between the daurdin and aelves that comes to a head after they assassinate the duardin king. All out war breaks the Covens and only a handful Sorceresses escape with their meager thrallhosts in tow.
    -Seeing an opportunity that regain power a select group of the Order of Druids meets in secret to orchestrate the rise of a cult of personality based on the Oaken King.  Desperate to be near the limitless power of the Wellspring of old these Druids ensure the rise of the Temple of the Oaken King, proclaiming him as a divine Avatar of Allarielle and given a scared mission of restoring the Wellspring of Life.  Though the cult grew well beyond their ability to control.  Rogue elements of the Temple themselves met in secret and created the Blades of Dramareth a select group that would itself guide the Temple of the Oaken King which would in turn influence both their rivals in the Council and the disparate communities of minorities still clinging to life in the verdant ruins.  
    -All the death that the various conflicts have inflicted upon the cities inhabitants have left many innocents slain as a result .  The sheer level of death and misery at such a quick pace drew the attentions of Nagash.  His agents quickly raised up a great host of Nighthaunt as the corporeal remains of the death were often mulch within days.  These tormented souls are given over to a cruel Knight of Shrouds who uses them to drive the forces of the living from Arranoc.
    -Galvanized by their religious fervor the Temples of the Oaken King mobilizes the remaining military forces of the city and drive the Nighthaunt back for a time.  It is then the Council meets and rules to support the Temple in their Crusade as the Wellspring has left and it is their duty to serve it.
     
    With the changes wrought by the Rite of Life, Arranoc stands in the verge of civil war as well as economic collapse.  Whole districts have been consumed by the forests of Verdia.  The local populations of Sylvaneth and human refugees have flocked to this center of life magic.  This influx of immigrants and refugees has left a strain in the established powers and without the mediating hand that the Oaken King once provided, the Druid Council has divided. Scheming of the ever present minions of the Feathered Lord have left many of the leaders in shame and they have even begun to incite interracial violence.  Several great magical fires have burned whole districts before they could be dispelled.  Many militias and mobs have seen to many minorities being dragged out and slaughtered in the streets.  These chaotic conditions have seen the introduction of the Cult of Khaine among the thralls of the Darkling Covens often leading to witch hunts that see more aelves slain that would have been worth the effort as the khainite blood wives slaughter whole platoons of thralls.  These attacks have lead to subversion in the treaty with the Duardin and has lead to open war between the two factions as a khainte assassin was captured after he slew the the duardin King.  This attack has incised the stout folk into a great vengeful wrath.  The whole of the hold now marches to destroy the treacherous aelves and all who harbor them.  Left with little choice the Council decreed neutrality in the war, seeing it as an opportunity to finally shift the balance of power between the different factions of Arranoc.  
    With so much turmoil in the city, a movement has been called to begin a Dawnbringer Crusade that will follow the Oaken King on his warpath until they find a suitable local to raise a new city in the hopes they will found it better than the cesspool that Arranoc has become.  The Dawnbringers have taken to calling themselves the Blades of Dramareth.  Hailing from all the factions and races of Arranoc the first bands of disparate warriors and soldiers march shoulder to shoulder with gromril plated duardin and small bands of darklings who stay well away from the duardin.  A whole cult of personality has begun to spread among the human inhabitants of Arranoc who view Dramareth as the Avatar of Allarielle’s Divine Wrath and view him as a messiah who will lead them to a new paradise that they will make for themselves and will spill blood if necessary.  A great many of the disgraced Druids have clung in to the cult in its early days and have acted as priests and prophets and many as fiery orators who galvanize the downtrodden mass with promises of salvation.  This rapid spread of hopeful faith has seen an exponential growth of refugees and mercenary minded warriors swelling at the base of the great fallen mountain.  And on the change of the spring to the summer season in Verdia the declared a Holy Crusade would be taken to follow the Oaken King and his mighty Sylvaneth warriors and once the met up with him proclaim their devotion.  He will then lead them on to their promised land.  With that the entirety of the order of Druids begin to enact great spells upon large pieces of the broken Isle.  With an industry of the truly devoted the cult worked the floating platforms into means of conveyance with great harnesses for packbeasts and men to pull and large warehouses for all the conceivable needs of such a great mass of people.  With hope they drive out to seek their Oaken King.
  12. Gorthor21
    I got a new hobby area in our new place and I decided to work on my tzeentch stuff while my wife is away.  I started late in the night but I got most of the bass coats done.  The heads and hands may look pink but they are a watered down dark cherry color that I am going to dry brush a lighter shade onto.  I want them to be bright and kind of silly looking so I want to try and paint light shades on them.  



  13. Gorthor21
    I got the flamers finished and based as well as the curseling done.  The curseling was fun and got me thinking of doing some of the new chaos warriors if I could get my hands on some.  Next is either screamers or horrors, I haven’t made up my mind yet.








  14. Gorthor21
    I managed to finish all the odds and ins details on the first 8 orrruks that I managed to salvage from my Bitz. One even has googles from a deff kopta pilot.  
    I also decided that the necromancer Arborius will be a deathlord much like the woman from Lord of the Undead novel.  He being tasked with the spread of blood cults for the Legion of Blood on Arranoc.   Secreted onto the island through the years from various realms Arborious has gathered vampire husks  and hide them all around Arranoc.  New death cults arise everyday as the influence of Shyish has taken its toll on this Season of Renewal.  Plagued of the walking dead spread quickly through cramped cities only to to swiftly put to the sword by thr various militant factions.   As a deathlord he would still be represented by a normal necromancer but I am going to theme the army to be around him and his Legion of Blood allies.  The dead do not stay long on Arranoc so legions of skeletons would have been reused by the ravenous Life Magic that permeates the island always sprouting new growth, hence zombies and the recently dead or spirits of the damned as well as either soulblight or ghouls to fill some of the roles the army is lacking like a hammer unit and more expendable troops like zombies that can tie units in place for a turn or two.




  15. Gorthor21
    I have been working on these guys for a while now and I am happy to say they are done.  The pinks and blues are brighter than my older ones and don’t have the varnish on them but I am fine with the way they are.  The two units of pinks I have are on different size bases( I think my first set was an old 40K box before they introduced the 32mm bases).  It is not much of a bother and I doubt I will use all 21 of them at once.  I also got the slaves to darkness starter and I love the new sculpts especially the chaos knights.  
    I did the underworlds warband as well and I now have 30 acolytes and a cool magister!
    well here are the pictures and my next project.





  16. Gorthor21
    I am finally getting around to posting some progress in here.  It took me over a month to do it but I got through the slug of painting a bunch of starter set stormcasts which though was fun replication my original method for hallowed knights on so many at once made even the smaller steps take hours.  The majority of them look really good for my standard of painting but that graph-charger looks hideous.  Once I get around to painting what’s left the second stromstrike box my wife got me out of the blue I will go and fix him up.  
    With the nighthaunts from the second stromstrike and lady Olynder I have finally completed one of my projects by getting an army up to 2000 points.  They were done in a similar fashion to the other nighthaunts I already have though I may have rushed through the purples to get them done.  This was a really easy and enjoyable army to paint and I am glad to see it through.
    With the redaction of the Orruks from the online store I decided to go a different route with the destruction army when my wife surprised me yet again with a set of squig hoppers, a set of boingrot boulders and a squig herd a few weeks ago and some how I ended up with a goobapalooza and some vulkite berserkers as well.  I decided to go with the squigalanche and bought a few more things this past week which brought me up to quite a backlog of things to paint.  I think for this time around I am going to go down to the GW and buy a few new washes to make painting so man Squigs easier.  With this Looncurse box on the horizon I think I will have 3 completed armies by the end of the autumn which will put me in a good place to finish the Tzeentch army that set all this madness off in the first place.  Let’s hope I don’t get distracted from my course with some new shiny hahaha.








  17. Gorthor21

    Tzeentch
    It’s been over 18 months since I’ve posted here and this new slaves to darkness release has got me going.  I’ve got these guys and the other five from the starter set that I’m gonna paint up and I’m planning on getting more slaves to darkness as the release them.


  18. Gorthor21
    I finally got my looncurse box today.  I’m pretty excited to get back on to working on Sylvaneth though I have started painting some of my Squigs.  Well anyway I took some pictures for anyone who wants to see.





  19. Gorthor21
    I finally got some shelf space cleared to set up my models.  Seeing it now it seems like a lot of models but I know it isn’t enough hahaha.  The chaos army is kinda lacking sitting in the back corner and that sea of dryads takes up a lot of space.  It is really nice to see them all set up together for once.


  20. Gorthor21
    I think these grim ghost reapers have to be the fastest from sprue to paint that I have ever done.  We got them last Thursday and now they are perhaps 3 more steps to completion.  I threw in the Banshees in with them for the sake of it.  I love the way the dry brushing looks on Nighthaunt models and makes it so much easier than picking out the lines with a small brush.  I have so many large brushes that I can sacrifice as many as needed unto the alter of progress.  I order Soul Wars and it should get here at the end of the week.  I’m really stoked to see this Nighthaunt project come to fruition so quickly.  After the finishing touches and spending time on some stormcasts I think I’m going to work on finishing up my Tzeentch army.  That lord of change is far overdue.





  21. Gorthor21
    I made good progress this week and finished the few remaining models.  All that is left are the banshees and that won’t take long.  I’m thinking of getting more as well as the mortarch and craven king to finish the army.  Once the army. Is at the 2000 mark I want to try a game with them and see what that looks like.  








  22. Gorthor21
    After the recent move we now have an area dedicated to our nerdy pursuits.  My intent with this blog is to have a place where I can post updates on my armies and writing.  Mostly I have been focusing on my Death and Destruction factions, though the Orruks are still unprimed and waiting for more boys to make the effort worthwhile. So far I have the majority of my nighthaunts painted with a basic two tone drybrush that seems to be my go to for cloth-like texture, smoke, and wood.  I hope to update this blog regularly instead of posting in my painting blog so I can keep all of my hobby posts together in one place.  On the bottom shelf you can see my Delvers of the Deep changecult and above that is the mixed order army I feel I have been posting way too much about.  All of these armies will eventually make their way into my fiction so I can feel that I have done something more with my hobby than just painting for the sake of painting.  Mind I am not much of a gamer in the sense that I don't play in tournaments and the last game I played was well before the first general's handbook came out.  Anyway here are the pictures.



  23. Gorthor21
    It’s been a while since I’ve posted on here but a recent thread got me thinking of my unfinished projects.
     I based a bunch of my treekin I had soaking some December when I got them as a gift for Christmas.  A cheap 20 us and 5 months and I gave a cool unit.  I plan on getting the treelord from that generation as well.  If I was to play I would hope my opponent wouldn’t care if I allied them in. Summon a lifeswarm next to them and they could do their job.  My next aspersions are to get 3 sets of wyldwoods to decorate.
    On my productive side I have begun a 40k army as I like the direction they are going by moving the story along.  I hope you guys don’t mind but here are my Ynnari war band. It started by chance of two sets of scourges and a headless Farseer and a few dire avengers with a metal harlequin lead me to pursue the project as a way to collect models from all kinds of factions and editions all the way back.  After I finish touching up the last few wyches and such I am going to do a batch of old  dire avengers that would be a fun destraction.  
     
    I have a set of Thundewolf Cavalry as well as Necron Warriors I intend to paint for fun.  I have a set of clanrats and bloodletters I might build and paint.  I have a considerable Tzeentch army I expanded on and sold but was returned that I have been sitting on the fence about keeping and I am at the point that I am going to keep it and paint it to be something worthy of my tribute to my first true army. 

     





  24. Gorthor21
    I finally finished the chainrasps and based the Grimghast Reapers as well as the shackleghiest.  Aside from some touch ups they are done and I am moving on to the knight of shrouds.  Next week will see the rest of the sheets done and hopefully a nice cohesive army





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