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Gorthor21

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Blog Entries posted by Gorthor21

  1. Gorthor21
    I am finally getting around to posting some progress in here.  It took me over a month to do it but I got through the slug of painting a bunch of starter set stormcasts which though was fun replication my original method for hallowed knights on so many at once made even the smaller steps take hours.  The majority of them look really good for my standard of painting but that graph-charger looks hideous.  Once I get around to painting what’s left the second stromstrike box my wife got me out of the blue I will go and fix him up.  
    With the nighthaunts from the second stromstrike and lady Olynder I have finally completed one of my projects by getting an army up to 2000 points.  They were done in a similar fashion to the other nighthaunts I already have though I may have rushed through the purples to get them done.  This was a really easy and enjoyable army to paint and I am glad to see it through.
    With the redaction of the Orruks from the online store I decided to go a different route with the destruction army when my wife surprised me yet again with a set of squig hoppers, a set of boingrot boulders and a squig herd a few weeks ago and some how I ended up with a goobapalooza and some vulkite berserkers as well.  I decided to go with the squigalanche and bought a few more things this past week which brought me up to quite a backlog of things to paint.  I think for this time around I am going to go down to the GW and buy a few new washes to make painting so man Squigs easier.  With this Looncurse box on the horizon I think I will have 3 completed armies by the end of the autumn which will put me in a good place to finish the Tzeentch army that set all this madness off in the first place.  Let’s hope I don’t get distracted from my course with some new shiny hahaha.








  2. Gorthor21
    I made good progress this week and finished the few remaining models.  All that is left are the banshees and that won’t take long.  I’m thinking of getting more as well as the mortarch and craven king to finish the army.  Once the army. Is at the 2000 mark I want to try a game with them and see what that looks like.  








  3. Gorthor21
    I finally finished the chainrasps and based the Grimghast Reapers as well as the shackleghiest.  Aside from some touch ups they are done and I am moving on to the knight of shrouds.  Next week will see the rest of the sheets done and hopefully a nice cohesive army





  4. Gorthor21
    I have made some progress on my soul wars set.  I have the chainrasps about 70 percent done  as well as the spirit torment.  These guys have been particularly easy to get through especially after all the other nighthaunts I have painted the last few months.  Once these guys are finished it’ll be off to the reapers and stalkers with the other characters and then after that possibly the stormcasts.  I will say that painting all these ghosts has been a lot of fun and I will feel a little sad once I am finished with them all.  I know they aren’t the best painted models but I put forth my best effort into them and that gives me enough satisfaction to see the project through.



  5. Gorthor21
    I finally got some shelf space cleared to set up my models.  Seeing it now it seems like a lot of models but I know it isn’t enough hahaha.  The chaos army is kinda lacking sitting in the back corner and that sea of dryads takes up a lot of space.  It is really nice to see them all set up together for once.


  6. Gorthor21
    I think these grim ghost reapers have to be the fastest from sprue to paint that I have ever done.  We got them last Thursday and now they are perhaps 3 more steps to completion.  I threw in the Banshees in with them for the sake of it.  I love the way the dry brushing looks on Nighthaunt models and makes it so much easier than picking out the lines with a small brush.  I have so many large brushes that I can sacrifice as many as needed unto the alter of progress.  I order Soul Wars and it should get here at the end of the week.  I’m really stoked to see this Nighthaunt project come to fruition so quickly.  After the finishing touches and spending time on some stormcasts I think I’m going to work on finishing up my Tzeentch army.  That lord of change is far overdue.





  7. Gorthor21
    I finished the dryads and got them based.  As I start to see what my painting looks like it the day light I notice that I rush through models very quickly and often leave mistakes that glaringly stare me down every time I get the models out to look at.  Given I don’t have a proper place to paint and the lighting is usually bad when I do get to paint through the night until 5 am on my days off of work it becomes evident I need to get a place for myself that I can focus on painting more.  I have never been a great painter but I always try to finish armies with the best of my ability but it seems at times that ability isn’t what I want it to be.  10 years of practice and I still try and rush through painting haha.
    Anyway up next is the Spirit of Durthu which is something I have looked forward to since the day they announced the Sylvaneth were becoming a Battletome army.





  8. Gorthor21
    I have finished assembling and primed the Sylvaneth.  I’m thinking of using a few different shades of brown should give it a nice diversity.  I have been waiting for a spirit of durthu for a long time and I’m happy to finally have one.

  9. Gorthor21
    I finished a few units of my nighthaunts the wife got me for Christmas.  They were surprisingly easy to paint after the two week affair with the orruk boys.  I got some new paints from the crafts store so the base color on the dreadscythes is different from the rest of the army but I am ok with that.  I really enjoyed painting the dreadscythes despite my appreciation to to hormagaunt arms they have.
     
    When end I had primed the bladeghiests the spray paint had been sitting for too long and oxidized so they got a healthy spray of bumpy paint.  My foolishness for not making sure it would be ok.  I gave they proper treatment despite this though some of their details got washed out.  
    The wife got me a start collecting box of Sylvaneth and a box of dryads for my birthday  which I’m really excited about which puts my order army at the 2000 point mark that completes my goal for it.  I’m really excited for the spirit of durthu.







  10. Gorthor21
    Hello everyone it has been almost 8 months since I have been able to post anything on my hobby blog.  In real life my wife has had both a tummy tuck and BBL in one year so as you can imagine the finances have been short in the hobby department.  Now that the holidays have come and gone I acquired several units of nighthaunts so I’m looking forward to painting some more ghosts.  Over the last two weeks I got motivated to paint some of my Orruks and I ended up finishing my close combat boys.  Here are some pictures of them.  
    After the recent release of the Gloomspite grots and the disappearance of several old kits from the destruction range I’m a little leery to think of the future of the common orruk range. The absence of the chariot and goblin units are less bothering than what might be the loss of the boarboys sets that I have yet to get.  Only time will tell but it isn’t looking promising.  I might have to capitulate and get a truly mixed destruction army, which is fine as the new troggs are awesome looking.





  11. Gorthor21
    I recently ordered a bunch or Orruk boys to add numbers my destruction army which has turned into a Greenskinz force though I’m thinking of adding in some gutbusters leadblechers and an ironblaster.  They are from the 6th edition starter set from way back when I started the hobby.  The nostalgia is real today!



  12. Gorthor21
    I managed to finish all the odds and ins details on the first 8 orrruks that I managed to salvage from my Bitz. One even has googles from a deff kopta pilot.  
    I also decided that the necromancer Arborius will be a deathlord much like the woman from Lord of the Undead novel.  He being tasked with the spread of blood cults for the Legion of Blood on Arranoc.   Secreted onto the island through the years from various realms Arborious has gathered vampire husks  and hide them all around Arranoc.  New death cults arise everyday as the influence of Shyish has taken its toll on this Season of Renewal.  Plagued of the walking dead spread quickly through cramped cities only to to swiftly put to the sword by thr various militant factions.   As a deathlord he would still be represented by a normal necromancer but I am going to theme the army to be around him and his Legion of Blood allies.  The dead do not stay long on Arranoc so legions of skeletons would have been reused by the ravenous Life Magic that permeates the island always sprouting new growth, hence zombies and the recently dead or spirits of the damned as well as either soulblight or ghouls to fill some of the roles the army is lacking like a hammer unit and more expendable troops like zombies that can tie units in place for a turn or two.




  13. Gorthor21
    The path of elevation within the Druid order is a long ordeal that many cannot accomplish the intricate enchantments and mastery of life magic that would grant them access to the Wellspring of Renewal.  Being near to the source within the Temple restores a beings soul and fills them with vitality hence the power the ancient treelords possess anywhere on the island though the almost never leave the confines of the great tree the temple was built within.  Those druids that cannon grow within the discipline of life magic often fall to dark magic in its many forms either corrupted by the dark gods or the death god Nagash.  It is the job of the Inquisition to seek the fallen druids out and put and end to their affront to Allarielle and her gift of life to Arranoc.  
    Arborious (hahaha) is a necromancer of prodigious skill who has spread the worship of Nagash death cults throughout Arranoc.  He fell from the order when he found a forbidden tome that spoke to him in his dreams promising him immense power greater than any other in the order if only he would read its pages.  For long nights he withstood its temptations until he finally gave in and furiously read its foul pages.   He became mad with the knowledge of necromancy he had learned and he gouged his own eyes outs in grief at the futility of his own existence.  He willingly gave himself to Nagash and was gifted with powerful necromantic abilities.  The dead rise at his command as he chants the passages that were burned within his memory by the foul tome leaning heavily upon a staff of Sylvaneth heartwood.  
    The Greenskin hordes of Gorbag One-Eye have raided the outer kingdoms of Arranoc for many long years since the shift to Ghur that saw the island supplanted unto a great plain of endless grasses.  From here the nomandic One-Eye clan raided the kingdom of Eindil on and reveled in the destrucition the had wrought when with sudden and fateful defiance the island shifted out of Ghur back into the skies above Shyish.  As restless spirits and the corpes of those they had slain rose and began to devour all within reach the Greenskins withdrew into the ironoak fortress at the heart of Eindil's capital of Tor Eindor   From here the cunning Gorbag raided the surrounding country side and towns on boar back hit and run attacks that slowly dweldled the deadwalkers numbers and with the passage of Arranoc back into Ghyran the Greenskins found the dead a threat no longer and Gorbag One-Eye fortified Tor Eindor into the Black Fortress and crowned himself the One-Eye King.  Raiding the neighboring kingdoms has become Gorbag favored pastime as his hordes have grown more numbers as the seasons pass.  Even the Greenskinz seem to benefit from the Wellspring's blessings as their numbers have only grown as they have found good fighting upon Arranoc.
    Here are some pictures of the necromancer Arborious who I plan to use as the center of a Deadwalker element to my death army.  As well I finished the coven throne to a level I am happy with and started on the orruks that I had in my bits box.  The story really helps with the painting so I think I am going to try and keep up with the stories.  Next I think I am going to write about Boledrian's next mission and maybe have a scene in the temple.
     




  14. Gorthor21
    Arranoc, the last of the Shimmering Isles is a great metropolis of tree and stone spanning the entire surface of the original island.  The span of life goes ever upwards as the life magics at the Well of Renewal fuel the city’s growth.  Great buildings formed of twisting branches of interwoven trees grow and calcify by the hands of skilled life mages. to become the foundations for a new generation to build upon.  At the heart of the city is the Temple of Renewal from where the Well flows out into the surface forming five mighty rivers that flow to the edge of the island to fall off into the lands below.  The life giving power of the Well is the base upon which the ruling council of Druid Kings controls the workings of the city and the dealings of its inhabitants.  Obedient only to the Everqueen, they keep a watchful eye of the servants of other gods that have come to occupy the Outer Kingdoms of Arranoc.
     The Radient Queen founded the city in a marvel of life magic during the Age of Myth. Casting soulpods throughout the forests around the wellspring to nurture their growths.  From these soulpods grew the foundations upon which a torrent of life magic flowed and formed new shapes at Allarielle’s command. New structures would be formed to then be worked and finished by the work of her forest folk.  Well after the Everqueen left this place the sylvaneth worked tirelessly in the great effort left to them to use the life magic of the Well of Renewal to expand the city at an ever growing rate throughout the ages. As new sediments were added the source of the Wellspring grew further from the surface until many miles stretch between the source and the towering tree that forms the Temple of Renewal.
    It was then that the forces of Nurgle began to overwhelm the shoal of surrounding sky-islands and the ultimate choice was made.  Convening in the central temple, the ancients and wizen branchwraiths gathered and leant all their songs to a spell to save their home.  Opening a vortex of pure aetheric power from between the Realms the created a point at the bottom of the island the focused into a portal between the realms.  With random whim the powers fling the Island between the Realms.  For centuries it might dwell in Chamon and gain denizens like the duradin who now dwell in its lower reaches. In sudden shifts the island will travel between many Realms before settling on a particular place to rest for variable amounts of time.  This is how the sylvaneth who survived thrived during the Age of Chaos booming in numbers and new soulpod groves grew all over the island.  The realms through which the Arranoc travels always leave a mark on the Well of Renewel and when the new annual Season of Renewal begins the island changes according to the magics affecting it.  Only once during the end of the Age of Chaos did the island travel to the Realm of Azyr.  Here it stayed for many years, its inhabitants moving to and from the island to colonize the Shimmering Forests with new soulpod groves.  In exchange men, aelves and duardin were allowed to move into the outer city that had been wrought by the hands of the forest folk of the aeons.  As is the way of mortals these peoples began to make their mark on the Island forever changing it in their own ways.  The Aelves found conflict with the sylvaneth forest folk who would on whimsy forget the alliances and slaughter who villages of innocents.  They decided to approach the duardin and their high sorceress forged an agreement for cohabitation within the catacombs and dark halls the filled the underside of the island.  The Azyrite duardin found ancient clans dwelling deep below the island. These duardin had founded a temple to Grungni from where grew an engineering school that would come to control the industry of war that protects the island’s walls with firepower drawn from their forges.  The men who came to the island soon began to grow orchards of fruits and bounties unheard of in the realm of the heavens.   Their populace booming the humans began to encroach on the inner island where the syvaneth came to a standoff to prevent the desecreation of a soulpod grove.  It was here that Dramareth, Son of Durthu, brought the humans to an ultimatum.  Either they heed his wisdom of face his wrath.  The gathering sylvaneth soon outnumbering the Azyrites exponentially.  The message clearly displayed for the Azyrite guests a council was formed between the Ancient Treelords and Branchwraiths of the sylvaneth and the Druid Kings who ruled the outer kingdoms.  At the central temple of of Allarielle built atop the Wellspring of Renewal the council gathers and deliberates on the laws and settles cases between the races such as claims on land.  Often times the sylvaneth will win the deliberations as Dramareth looms over the gathering making his presence known.
    When the age of chaos ended and the new cities sprang up all around the realms, the island began to shimmer, and it left Azyr behind and began the violent transition to a new realm.  When the denizens of from Azyr began to panic and disorder descended on the cities of the outer kingdoms, it was then that the cults of Tzeentch struck.  Having long infiltrated the city the magisters spread word of a corrupting god who would give power to the upstart mortal druids who sought to worship at the altar of the wellspring.  Soon clandestine cults spread all throughout the human cities and the fire of revolution were stoked leading to a full third of the druid order falling to chaos.  The remaining Druid King beseeched Dramareth to aid the human kingdoms in their hour of need and a grim concession was made.  The ancients gathered and decided a ‘great prunning’ was to be enacted.  Within the druid order a secet police was instructed to investigate every practioner of magic on the island.  From the Druid Kings to lesser garden thralls to the High Sorceress of the darklings.  All were suspect of chaos and hundreds were put to the sword their remains thrown over the islands side unable to return to the wellspring to take part in the cycles of life and death on the island.  A twisted branch of battlemage assisted by hungering spite-revenants hunts those accused of heresy and chaos magic.  A coven of aelf witches also roams the island in search of the taint of chaos.  They have put entire villages to the flame as well as corrupted soulpod groves.  The fires of Tzeentch left the scar of the Inquisition upon the island.  Great stretches remain barren as a testament to the power of the wyrdfyre cults that sought to cause total anarchy in the forest-cities of the outer kingdoms.  The power of the wellspring is pushed to its limits, so the regrowth process is slow in most of the afflicted areas.  Deep within many abandoned groves and in dark caverns twisted beastkin dwell waiting for the return of the Feathered Lord so that they can one day burn the forests down and replace it as an island of twisted nightmares constantly in change as to better please their insane god.
    Years of the shifting from realm to realm left its toll on the Azyrite kingdoms left on the island.  The Council rules with and iron fist on the surface policing the mortal populations for taints of chaos.  The underdark controlled by the both darkling houses or duardin clans, the upper reaches were given over to the darklings as the duardin favored being near the magic marvel that is the the realmgate near the bottom of the island.  This clear division is upheld by a mutual understanding that to stand together is better than to fall divided.  Little love exists between the two races but when the Marshal calls for muster the darkling phalanxes and duardin artillery trains show in great strength.  Stormcasts from the Hallowed Knights have dedicated a detachment of warriors to protect the wellspring as a token to the Everqueen and a show of solidarity between the Sigmarites and the followers of Alarielle.  They stand guard within the temple something the Inquisition views with suspicion claiming the influence would sway the faithful from Alarielle’s worship.
     
     
    Here are some updated pictures of my progress on my death army.  any comments or suggestion towards my writing or painting is greatly appreciated.  My next post will have more discussion about what the overall guiding principles of my project.
     





  15. Gorthor21
    After the recent move we now have an area dedicated to our nerdy pursuits.  My intent with this blog is to have a place where I can post updates on my armies and writing.  Mostly I have been focusing on my Death and Destruction factions, though the Orruks are still unprimed and waiting for more boys to make the effort worthwhile. So far I have the majority of my nighthaunts painted with a basic two tone drybrush that seems to be my go to for cloth-like texture, smoke, and wood.  I hope to update this blog regularly instead of posting in my painting blog so I can keep all of my hobby posts together in one place.  On the bottom shelf you can see my Delvers of the Deep changecult and above that is the mixed order army I feel I have been posting way too much about.  All of these armies will eventually make their way into my fiction so I can feel that I have done something more with my hobby than just painting for the sake of painting.  Mind I am not much of a gamer in the sense that I don't play in tournaments and the last game I played was well before the first general's handbook came out.  Anyway here are the pictures.



  16. Gorthor21
    After spending most of my hobby time on Warseer and seeing the grand alliance as a far more positive environment to grow as a hobbiest I have decided to move my blog here.  I have quite a large army painted already and I intend on posting my updates and pictures of my battles here as my forces grow. 
    I am really proud of my army as it has grown over the past nine months.  I intend on getting more Stormcast eternals, a Sylvaneth army, and perhaps some other factions depending on how I feel about future releases.  I began this army as a Warrior Chamber of the Astral Templars stormhost but recently I have been contemplating making up my own stormhost with its own unique characteristics and history.  
    Here are a bunch of pictures from my old posts on the Tale of Painters over on Warseer




















  17. Gorthor21
    I’ve gotten all the looncurse models assembled and I now a sizable Gloomspite Gitz army to paint up.  I’m waiting to get a red ink wash before I finish them so we will see how long that takes.  
    I was doing a little thinking and I’m thinking of having these guys come as a newly arrived faction to Arranoc that came while the isle shifted into the realm of life near the time the bad moon was near the area and after the moon left the squig herd found its way to one of the outer druid-kingdoms and have since been rampaging their way through towns and farmlands.  Being beaten back a few times they have begun to spawn more and more squigs in proportion to the grots.  These grots rely very heavily on their squigs for everything from transportation to food and pride themselves on their ability to “break” their mounts which would account for the higher number of bounderz in the army.  
    I feel like I need to come up with a definitive timeline and mechanism for how the island continent moves from realm to realm .  It would be a fun thought experiment any way to be sure.  If anyone has any suggestions on my lore choices for any of my factions I would love to hear them. 

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