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daedalus81

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Posts posted by daedalus81

  1. 43 minutes ago, buffalozap said:

    Is there anything concrete behind the rumor that Steamhead Dwarves are going to be released?

     

    It sounds like just a lot of wishful thinking from disgruntled dwarf players who didn't like their all slayer release.

    The leaked pic from warhammer community and reliable, but mis-timed rumors.

    • Like 2
  2. 33 minutes ago, AAL said:

    With the upcoming rerelease of blood isles models does that mean that aelves are around the corner or that they will be put off a bit further until old stock is cleared out?

    Bet on no aelves for a while.  That rumor also sounds like a weeks worth so more could easily come with it unless they're pushing 40K hard.

  3. 5 hours ago, polarbear said:

    I opted for the Spire of Dawn over the battleforces. At the end of the day, even though the battleforces were great deals, most of them just weren't the actual miniatures I wanted, and I've longed for the IoB Skaven for a long time now. 

    And it's basically $1 per model.  

  4. 1 hour ago, wayniac said:

    Honestly, I think they missed the boat to have Dark (A)Elves become Chaos.  In the old fluff Morathi was a Slaaneshi priestess, they could have easily made them similar to Dark Eldar in 40k, but instead of hiding from Slaanesh they embraced xir.  There were a lot of parallels in the olden days to Dark (A)Elves being linked to Slaaneshi cults (they could also join Slaaneshi warbands in the old Realm of Chaos), with them being sadistic torturers who got drunk on the blood and tears of their victims, could have easily been spun into a Slaaneshi subfaction.  If GW wasn't trying to erase Slaanesh, that is.

    I don't think the ship sailed at all.  The can easily release a few boxes under the 'Cult of Slaanesh' and make them Chaos aligned.  Easy peasy with the new setup.

    • Like 1
  5. 1 hour ago, Chikout said:

    Rumour has it that it will be £50, the same as start collecting. I think that qualifies as absurd.

    Isn't that the same price it was when it was released?  It may have actually been $100, but I can't recall now.

    We're talking 3 (very nice) characters on foot, a lord on hippo, 60 infantry, 5 cavalry, 2 rate ogres, and 2 weapon teams.  

    The Skaven start collecting is 20 infantry and 2 big kits.

    • Like 1
  6. 1 hour ago, Nico said:
    Spoiler

     

    As I have a suspicion from Twitter that the GH might be being amended sooner rather than later, here are my key suggestions as to changes. I've kept points changes to a minimum and only gone for the really key ones. @Ben @scrubyandwells

    Command Traits

    • Tenacious should be +2 to wounds chracteristic.
    • Master of Defence should be on a roll of 5 or more.

    Artefacts

    • Battlebrew changed to one use per game (cf. Quicksilver potion) or only works on to wound rolls and does D3 damage in subsequent hero phases for a double swig.
    • Relic Blade should add 2 to the damage.
    • Obstinate Blade should add -2 rend.
    • Talisman of Blinding Light should be -2 to hit for the entire of a Battleround.
    • Chaos Talisman should be clarified that it only works on wounds and not on mortal wounds (this is what it says literally).

    Rules of One

    • Consider carving Arcane Bolt out of the first Rule of One. Wizards to need a buff wrt shooting and this shouldn't get out of hand. It will buff Tzeentch and the Fatesworn Warband will be useable again.
    • I don't suggest changing the first Rule of One so that it only applies to successful casts, as opposed to attempts. There should be a value attached to reliable mystic shield wizards, e.g. Arkhan the Black. 

    Battleplans

    Three Places of Power

    • Add a note to point out that heroes set up on an objective cannot score if they don't subsequently move that turn (e.g. Runesmiter using Magmic Tunneling or Cairn Wraith summoned onto the objective).

    Escalation

    • That Battleplan could be amended so that in the fourth battleround - everything remaining from the 3 waves comes on irrespective of position of the enemy units (i.e. remove the 12 inch rule at that point). Or the equivalent. Then there would be a reasonable risk reward in playing to block the second and third wave. This avoids "non-games" such as the one that happened to Russ Veal at Blood and Glory.
    • Put into words the explanation of how this rule interacts with Battalions and special deployment rules, e.g. (I'm not suggesting this word for word, merely that this is an attempt to capture some of the nuances in this battleplan).

    Let's take Gnarlroot and say there are 10 units in the army.

    1. You do count the number of units irrespective of battalions and things like Runesmiters (don't think about "drops" it just makes thing more confusing).
    2. There are 10 units, so this becomes waves of 4, 4, 2. I trust that's clear for everyone but please ask.
    3. For deployment, you can still deploy the first wave of 4 units using the battalion rules. In particular you can deploy part of a battalion as a single drop then deploy the rest as multiple drops thereafter (the only thing you cannot seem to do is deploy a single unit from the battalion, then the rest of the battalion as a single drop - see the hints that introduce Warscroll Battalions in each Battletome - it's not 100% flexible).
    4. So you could deploy a unit of Tree Revenants and 2 units of Dryads and an Ancient as your first wave as a single drop. You have to put all the Battleline units in wave 1 (unless you have an overflow of Battleline units into wave 2  - e.g. Ironjawz could have this problem since all their units will be battleline and they are often Multiple Small Units.
    5. You could put the Tree Revenants and the Ancient on the table and the Dryads in the Hidden Enclaves if you wish. 
    6. You don't have to deploy something even if you've paid for it (see the core rules, you can stop deploying when you like), so you can junk the formation and lose the points and the buffs (you might want to do this with Ghoul Patrol if you've messed up the unit count).
    7. Wave 2 would then be 4 units of whatever - in your hero phase you can deploy these to your Hidden Enclaves if you wish or onto the table.
    8. You start shooting yourself in the foot when the battalion requires that everything deploy together, Clan Skryre, Skyborne Slayers and Ghoul Patrol are examples. Here you have to keep deploying waves off the table to "fill up" the Engine Coven, battalion etc.. This is a major reason why Warrior Brotherhood is preferred to Skyborne Slayers.

    Compendium Units

    I'm assuming that the decision makers will want to cull much of the Compendium including named characters, Brets and Tomb Kings. 

    Could you please spare the following from execution:

    • Battalions for armies such as Greenskinz (they have a start collecting box, so can hardly be seen as legacy), Moonclan, Gitmob, Spiderfang, Warherd (and release an FAQ that specifies more clearly that they are backwards compatible, e.g. Grot = Goblin, ).
    • The Goblin Warboss (Gitmob).
    • As a far lower priority, the Screaming Skull Catapult.

    Factions

    Sylvaneth

    1. Consider increasing the cost of Gnarlroot Wargrove a tad.
    2. Reduce Spite Revenant cost to 80 points for 5 OR make them inherent Battleline.
    3. Reduce Tree Revenant cost to 90 points for 5 (there are units that are not a multiple of 20, like Fanatics). 
    4. Increase the cost of Free Spirits (rather than comping out its ability to do an alpha strike), e.g. double the cost at least.

    Bonesplitterz

    • Change the model cap for Bonesplitter Arrer Boyz to 20. Also increase their cost to 10 for 140.
    • Increase Savage Orruks to 10 for 120.

    Ironjawz

    1. Change Orruk Ardboys to inherent battleline. This would be the most beneficial change. 
    2. Implement the community suggestions on Ironjawz pricing: (these are from the email @scrubyandwells sent, I cannot seem to find the thread - sorry):
    • Gordrakk, the Fist of Gork - 620
    • Megaboss on Maw Krusha 460
    • Orruk Weirdnob Shaman - 100
    • Orruk Gore-Gruntas - 160 for 3
    • Ironfist - 80

    Beastclaw Raiders

    • Huskard on Thundertusk increased to 400 points.

    Fyreslayers

    • Fyreslayers could do with an allegiance pack please - more than any other faction. The Order allegiance pack is duplicative of many of their abilities. Perhaps double the number of units a Runesmiter can tunnel with an artefact. Command traits could make their Magmadroths tougher or faster or in some way worth their costs. A +1 to armour or reroll saves artefact like Oaken Armour would also be handy.

    Everchosen

    • Reduce Archaon to 640 points.
    • Reduce Varanguard to 300 for 3 (or ideally 100 for 1).

    Death

    • Nagash down to 840 or Allegiance Pack Deathlords please where he knows the full lore of spells.
    • Mannfred down to 420.
    • Neferata down to 400.
    • Clarify that Zombies can merge freely.
    • Morghast Archai down to 2 for 200 (Morghast Harbingers are viable as they are).

    Chaos

    • Clan Skryre Battalion up to 300 points.
    • A Clan Moulder Allegiance Pack would be very welcome.
    • Rat Ogres become Battleline for Moulder.
    • The Glottkin down to 440.
    • Thanquol down to 460.
    • Screaming Bell down to 200.
    • Tamurkhan down to 420.
    • Drazhoath down to 340.
    • Slaughterbrute down to 180.
    • Mutalith Vortex Beast down to 200.
    • Daemonettes down to 100 for 10.
    • Pink Horrors down to 120 for 10.
    • Infernal Guard Castellan down to 80 (one of the worst command abilities in the game due to its range - not being a unit visible to the target).
    • Bull Centaurs down to 140 for 3.

    Monstrous Arcanum

    • Rogue Idol down to 440.
    • Carmine Dragon down to 440.
    • Troll Hag down to 360.
    • If someone takes a Squig Gobba - they receive an extra Triumph Roll.
    • Skaarac down to 440

    Thoughts welcome. Always happy to discuss.


     

     

    I approve this message!

    • Like 1
  7. 1 hour ago, Squirrelmaster said:

    I think maybe they should try to nerf the top 25%, buff the bottom 25%, and leave the middle 50% where it is.

    If you try to fix things either with all nerf and no buff, or all buff and no nerf, it causes the average power level of the game to creep one way or the other regardless.

    I would much rather see some gentle tweaking that doesn't quite go far enough, than a massive re-point that just throws things further out of balance.

    Who determines what the top, middle, and bottom are?  Is it objective?  By what measure are they 'top'?  Is it damage output?  Damage soak?  Maneuverability? Command ability access?

     

    • Like 1
  8. If it is squats then it will be the biggest "upset" in GW history.  To revive a faction that was dead dead.

    What if like Tzeentch Squats will have AoS crossover?  Nah...probably too difficult an aesthetic to merge...

    • Like 1
  9. 28 minutes ago, Chikout said:

    Yeah. I just saw this. What a weird release. There are clearly more than 5 torsos, 8 sets of horns, standard bearer options etc, but none of this is on the box art. This really feels like a last minute addition to the wrath of Magnus book. It is, however, proof that Arcanites are coming soon to AOS. 

    They would have had to made that decision before the book was finalized.  Its not a sprue with just swords and pistols either - they do have arms on that. It all kind of circles back to Sad Panda's comment on similar assets.  They're making use of it and Tzaangors were in 40K before, so why not?

    The best part is that I didn't expect a dual system kit for that price.

    • Like 1
  10. 4 hours ago, Nico said:

    This is the worst anti-Stormfiend rant I've seen today and I've seen 3. Every single such rule I've seen has a specific cap, e.g. 4 Starsoul Maces for 10 Paladins, 1 Goreglaive for 10, with the notable exception of Moonclan Grots (a "few" is it?) - people who stuff the unit with nets can go play by themselves. 

    The reason why this is completely irrelevant to Stormfiends is that all of their weapon choices are "special weapons" - they are notionally balanced between themselves - e.g. Ratling guns actually are better against 5+ saves at medium range. Doomflayers have -2 rend etc..

    Totally agree.  Though I would potentially like to see Starsoul maces and similar x per y weapons cost something like 5-10 points each.  Might cut down on the spammy-ness.  Might not.

  11. 3 hours ago, Baardah said:

    I've seen guesses of that staff head being from a slaneesh worshiping aelf. And if that is true, that they have merged aelf and slaneesh and freakin rage quit all over again...

    That doesn't mean Slaanesh daemons go away and people have been begging for the return of the cult for ages,  It makes sense especially if each god gets a more dedicated identity.  

  12. 1 hour ago, Hyperkinako said:

    Faeit are reporting Horrors (Pink/Blue/Brimstone) are going to be appearing in the Wrath of Magnus book.  This should mean we will be seeing separate releases of these too outside of silver tower

    http://natfka.blogspot.com/2016/11/wrath-of-magnus-9-new-units-10.html

     

    Yea the blurb lists 9 new datasheets and there are currently 5/6 new models depending how you count.  The special edition also calls out daemons as a section in the Magnus book.

  13. 23 minutes ago, Arkiham said:

    It's like a child teasing a dog before it either eats or gives the food. 

     

    I'd rather have the whole thing, than make me wait knowing something is coming and ending up dissapointed when it's not the thing I wanted.

    They literally mocked the rumours in the last video, mocked the people waiting for sisters of battle, and now do this with dwarf golumns which have been rumored for years. 

    Your world view is interesting.  I didn't take them as mocking in the slightest during that video.  

    As with everything - it is what you make it.

    • Like 4
  14. Well, we do have a Skarbrand kit separate from the bloodthirster kit.  Sad Panda talked about common assets in CAD.  I would absolutely bet on the LoC sharing some of Magnus' features.

    The interview with Jes in October's WD also pointed towards this notion of similar features.  In any case I am beside myself that Thousand Sons are becoming their 'own' faction and the first to get the Daemon Primarch.

    • Like 1
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