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Ragnar72

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Posts posted by Ragnar72

  1. 24 minutes ago, Fabint said:

    All Ogors, yeah. Mournfang and Stonehorns can get insanely fast with the new rules.

    This special rule „ravenous brutes“ was in the preview for the sub faction and mentioned in combination with the „mest fist mawtribe“.

    Are you sure it is an armywide allegiance ability for all ogors?

     

    btw : what about base sizes? The old models are still sold with square bases

  2. On 10/4/2019 at 6:42 PM, CB42 said:

    They're a mobile screen. You take them not because they can shoot but because they get their 6" move turn 1. This allows you to screen your forces while deploying effectively on the line.

    As an example: Let's say you're fighting against FEC and FEC will have choice. 24" apart. If you put your keeper with thermalrider cloak on the line within 3" of your screen, the terrorgheist can charge your screen, kill your screen, then pile into your keeper and kill your keeper. So you need to place your keeper 6" back from your screen, not 3". But that means you're out of charge range turn 1, so FEC will just give you first turn and life will suck for you. With Ungor Raiders, you place your keeper basically on the line and then move your screen forward. Now your keeper is screened with a 6" gap, which means that the TG can't charge your screen and pile into the keeper, but your keeper could cross the 24" gap and threaten a turn 1 charge. (There's also an element of putting models in the way so that the TG can't just jump over your screen and fight your keeper anyways, but the logic holds up - you can do things like move 6 ungor raiders up and use the other 4 to fill some of the space in between to prevent the TG from shooting the gap).

    Also: On focal points and a few other maps, you can get your raiders within 6" of an objective with their 6" move. This forces the other player to dedicate resources to killing them turn one or to getting 11 bodies onto the objective, which dictates part of their turn 1 strat.

    Also: Against some enemies, it's crucial for denying deepstrike (think eels coming in from ambush - if you can put raiders 6" foward on one flank, and deny the ambush with hellstriders behind you, you free up a lot more room for you to position your keepers near that flank without getting alpha'd by eels).

    Also: they can screen out gnawholes that are placed near your forces, so a skaven player turn 1 can't skitterleap, WLV, then gnawhole back to safety. Makes it a one way trip for any enterprising grey seers.

     

    Ungor Raiders are the best unit I haven't managed to fit into my list. I may bring them back if I switch from 30 Slaaneshtigors / 20 Seekers to 60 Slaaneshtigors.

    Is there any way to get the slaanesh keyword on the bestman units without using the batallions from the beasts of chaosbattletome?

     

  3. 21 hours ago, Darkundo said:

    Thank you a lot!  So,  what performed well and what wrong? 

    Why did you choose to not run any Wargrove? 

    In my opinion every unit performed well and it was the mix of troops that made it easy for me to react to the the different  opponents and scenarios. Alarielle was doing great, because of here healing and the possibility to get a treelord for free.

    Maybe the well balanced list and playing without a batallion that can do some special kind of things was the reason why I lost the last game, where I could have needed some special abilities. But the winner with daughters of khaine played also wihout a batallion.

    I just prefer having more models on the table instead of a batallion. I would take exact the same army list again, but would learn the different spells from the realm magic, so I can just use them more effectively,

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  4. On 8/20/2018 at 2:48 PM, Darkundo said:

    Hey guys!

    Have you seen Sylvaneth qualified 2nd at the Warhammer Fest Europe?  

    Sylvaneth army has lost the final match Vs DoK. 

    By the way, I am not able to find the lists of this event: do you know something about it? 

    Hi.  I lost the last game against the winner of the TOS on table 1. Until that game I could win the other three games. But after the softpoints were added, I finished the tournament only at 8th position.

    This was my army and list:

     

     

     

    0C930F73-59A0-4C45-80E6-504AE568D14B.jpeg

    8E04AD5F-D0ED-4C71-A3F4-A95BE0452D91.jpeg

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  5. 384902C5-FB2B-4431-B205-D1834580D50D.jpeg.ed8c8235c07d7c1c5a2f5804cf6e4230.jpeg9F315C0D-D9BD-4A30-BAD1-D66DB0433F85.jpeg.948dd7c50be59cb34369aa4c04a024cc.jpeg@Future sure , I can share. Maybe I will also write a small tournament report at another place in this forum. I mostly liked the flexibility aof the list: fast moving or being placed with special rules, some good fighting, shooting and healing. Alarielle has done really good, because everybody tried to kill her and lost watching the other units.

     

     

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  6. 4 hours ago, Heksagon said:

    Playing with Woods will be quite fun now.
    We can place them on objectives and teleport specyfic units to them. Examples:
    - Branchwych on the Balewind Wortex + The Silverwood Circlet. She can spread mortal wounds around her (still hidden). You can also use Reaping.

    - Drycha. Just like above.  Her Bees will be more useful now.

    - Scythe Kurnoths hidden on the objective? Sure, go for it. It will be very painful for the enemy, because charging them will be risky (Woods), and they will be invisible to ranged non-flyers.

    - Branchwraith will be our "Hidden Dryad Factory". You can hide her in the Wood and summon dryads every turn.

     

    Any other ideas?

    Great ideas! But enemy flying models like skyfires and KO can still fire at us and also same enemy spells do not need lines of sight!

    In general I am with you, that the LOS blocking is an advantage for us.

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