Jump to content

Baron Klatz

Members
  • Posts

    2,252
  • Joined

  • Last visited

  • Days Won

    52

Everything posted by Baron Klatz

  1. Lmao, that is such a “focused on the tree and missed the forest” strawman(straw-taur?) moment. ”Oh, this new smashy god of Destruction isn’t very fleshed out yet, all warhammer characters have to come out fleshed out & interesting from the get-go with no years of build up. I’ll just ignore the dozen more interesting characters that sprung up around him like the dragon prince brothers with opposing methods & attitudes but united in saving their lost race or the Mouth of Mork with a very unique skill to speak any language which he uses to manipulate both a confused ancient god with a dead language and his own people acting as a translator so he gains all the power over both. But nah, smashy destro warhammer god #45, so AoS has no interesting characters. I won’t bother looking further for my judgement.”
  2. Sorry, early yugioh that first popped up. They made more aesthetically pleasing plant-Lion creatures since then you can imagine instead.(of course I’d want AoS to go off on its own design like a bramble mane and Venus flytrap tail or the like to give it a deep jungle feel and maybe reflect Gargoylians as elemental kin) All my money on the Nulahmia vampire and her pet formerly-God-beast snake. Give her some more character on the coming events and make her model’s backstory even more attractive.
  3. The UnderWorlds warband had that blade-tailed Lion-like creature from Ghur. I think it’d be cool to see a Ghyran version that’s made from forest parts. It has precedent too as some early Realmgate Wars books made mentions of Ghyrlions though never described them.
  4. Yeah, I think it’s like Pizzaprez said about Qualthis being special because she was made for a game that still operated off the idea Wanderers would stay in CoS and was just rebranded.(they even had her come from an isolated sub-realm you aren’t supposed to leave which exiled her for it) Especially since rumors of a “Death focused Warhammer Quest” started in 2017. It probably got pushed back by Blackstone Fortress and they rolled with it despite design decisions by 2019 shifting way over to make AoS more distinct, which increased further now that they can have faun-aelves & centaurs for AoS while TOW has regular wood elves to separate everything magically over-the-top vs LotR+. Regardless, I don’t really see much need right now outside another warband at best. Sylvaneth have been eating/photosynthesizing well this edition already. 🌱 🪲
  5. Going by the Ushoran spoilers they seem to be playing with it being a faith all can follow so maybe a really diverse sub-faction or warband made up of anything? Would be cool to get a Ghyran Freeguild release wave for CoS next edition and able to run human druids & beetle knights alongside aelven rangers & centaurs for a forest city force that has mortals keeping things together until the godly Sylvaneth or Stormcast arrive. Also on another note, it some TOW Orc & goblin reviews have popped up and apparently it’s nearly impossible to make a Savage Orc army in the game? Maybe moar morboyz and were-boar warriors are still on the menu for a refresh? 🤞
  6. I’m thinking the “tentacle” is Lumineth River Temple but would love it to be more Deepkin. My brain keeps seeing a tadpole tail which…would fit the oriental style with how big frogs are over there and in their media(like playing Monster Hunter Rise this year which takes place in a ninja village and one of the characters rides a big frog monster that’s still a juvenile so you see the long tail behind it)
  7. Ohh! Not sure if anyone else posted this but the Reforged comic guys are shooting another pitch to GW to get more comics in! Stormcast vs Orruk art going insanely hard here! 😍⚡️👹
  8. Quick shower thought. Since Kruleboyz just got a Vanguard do we think the Orruks will get a Ironjawz Spearhead next? 🤔 🐗
  9. Either or. I think a refreshed Bonesplitterz range with new warrior shamans, animal-spirit totem golems, were-boars & new Morboyz decked out in a monster’s body parts and in a full unit gain the monster keyword & Rampage abilities by channeling it’s spirit could do exceedingly well for a AoSified version of the primal powers of greenskins. However if the plan is to quietly retire them to the lore background only with Ironjawz shaman-brutes & Kruleboyz monster hunters filling the niches so they can open up Destruction for a new race like Grotbag Scuttlers Squig zeppelin fleets, sapient elementals, God-beast scions for non-chaos Beastmen or Kragnos’ people restored then that would be fine and dandy too for new ideas they can go wild with in the Mortal Realms.
  10. Between the mention of them using “flare carronades” and being mercenaries to up Greywater’s firepower I do wonder if they’re gonna give them Megaman arms. 💥
  11. Yeah, could be kept in check by their sheer ambitions causing them to self-destruct by being too greedy and over reaching when they rely on other forces(like the Horns of Hashut) to set up their operations. Akin to Skaven being their own worst enemies and another good parallel to that Grombrindal quote when he said Skaven were the duardin’s worst traits given form like a foul mirror.
  12. That could be an interesting idea. Actively twisting whatever realm they’re in to be a darker aspect like that of the chaos realm(and unchecked capitalism parallels yada yada) Corrupt & enslave the beasts of Ghur, grind the ghosts & undead of Shyish into soul-fuel, warp the mercurial lands of Chamon into sulfur smog-choked polluted hell-holes from alchemy weapon factories, Aqshy made into deadly forge continents like those of Eight-Points, etc. Just being bad news and insufferable neighbors to even other forces of chaos who they don’t mind enslaving for workers & daemons bound into machines.
  13. Oh sure. Age of Chaos made 500 years worth of every race being desperate for a smith god. If they wanted they could do Hashut Aelves, Ogors(lore-wise Grungni has some), Ogroids(they do love forging and made mastercrafts back in their Goroa empire days) and even unique races they pulled in. Like there’s Slaanesh Duardin now that craft flesh golem servants & workers for Hedonite masters. Nothing’s off the table for what Chaos gained from dominion over the infinite realms.
  14. No. He’s just trogging with that account. Think of it as hero worship and he wants to be a big rumor monger like Whitefang so just keeps throwing stuff out there hoping it sticks. 😆
  15. Steeljaws Orks. 😄 That was a theory going around that the current 40k Orks are just toddlers compared to the War in Heaven versions so maybe a in-between?
  16. Who doesn’t?! 😄 And best thing about the Mortal Realms is Mechs don’t even have to be Metal. But of course metal has appeal too.. And AoS gives us the best of both universes. (Broken Realms did have Kharadron with aircraft carrier airships launching steampunk bi-planes, would be awesome speed units glass cannons)
  17. Personally betting the leader in a mech suit becomes a common unit(with more advancements) for one. AoS is all about turning the dial up, has a lot better tech and chaos duardin spent eons in the Realm of Chaos. I imagine many have stone bodies now but use magi-tech to get around it. Would be amazing if AoS4 ends up the big mech fight we’ve been wanting. Set in the Realm of Metal with new Stormcast ruination chamber lightning “dreadnoughts”, Ironweld Cogforts, new Kharadron aircraft & Gholemkin vs Skryre mechanical horrors, Khornite ascended daemon engines and Chuardin super mechas & armored siege gargants. 🤖 💥
  18. They practically did with the Molten Infernoth, I could see that being remade into an actual Fyreslayer unit at some point. A good middle ground they could go to keep the spirit of Endless Spells/Invocations active if they are looking to take a hit is a Destruction Elementals faction lots of people have been wanting(and indeed we thought was happening when Endless Spells were first teased in Malign Portents leaks) All living spells, neutral daemons, spirits and realm manifestations as active units in their own army but like Sons of Behemat can “merc” themselves out to other grand alliances and summoned in by wizards & priests.
  19. I wouldn’t be surprised if the spider incarnate is shelved for something else later. Between Brexit & Covid it probably missed it’s release window when we were still close to the Crawling Pits(underground place part of the fallen spider-Grot empire filled with giant spiders) still mainly in Gnarlwoods next to those pits & especially underground in Gallet and it’s bug filled caverns. And now we’re heading out of Thondia with the edition on the horizon about to fling us out of Ghur focus. They probably planned on an Incarnate per season to up interests and flesh out each Realm per edition but that plan got skewed with all the global problems. Pity but far from the first case of cut content. Hopefully whatever it REincarnates into is useful to a faction and they bounce back. (on the Endless Spell front I’m 100% for them. They give factions much more flexibility and are easily some of GW’s best kit boxes full of great figures for both living spells rampaging on the eldritch Realmscapes and great kitbash bits for stuff like new Mega-Gargant weapons 💕)
  20. Right? I love this forum but it gets so weird where copy and paste are concerned. 😅 Anyway, above all Get the Soulbound Rpg books. They are a treasure trove of great lore, art, culture and history in the Mortal Realms. https://cubicle7games.com/warhammer-age-of-sigmar Example of the Realm of Fire Great Parch map in the Soulbound Corebook: Which funny side note a friend on twitter made a Aqshy realm lore thread, I’ll show it at the end of this post.* Then speaking of Corebooks I heartily recommend the current 3rd edition Corebook and 2nd edition core books. Mengal has a good review on the AoS2 Corebook to give you an idea why you want to nab it. http://www.mengelminiatures.com/2018/06/review-age-of-sigmar-second-edition.html?m=1 For other Lore books(that are quite rare now) worth hunting on the internet I say keep an eye out for: Malign Portents which kicked off AoS 2nd edition and the rise of Endless Spells. http://www.mengelminiatures.com/2018/02/review-malign-portents_14.html?m=1 A very rare one now is Realmgate Wars:Godbeast which was a climatic campaign book which started the end of Chaos’ domination of the realms and set-up many of today’s current stories and races like the Sons of Behemat. http://www.mengelminiatures.com/2016/06/review-godbeasts.html?m=1 Wrath of the Everchosen was a bit before AoS 3rd edition and a good lore book for seeing Chaos on the back foot after the events of Godbeast, All-Gates & Malign Portents while showing more of the workings of the Eight-Points sub-realm which used to dimensionally connect the 8 major Realms and chaos staged it’s invasions from. http://www.mengelminiatures.com/2020/02/review-wrath-of-everchosen.html?m=1 Now here’s an easy find, the Thondia Narrative tome chock full of great lore on the Realm of Beasts and was used as a major set-up for this current edition there. You can find it on Amazon for like $10. http://www.mengelminiatures.com/2022/04/review-season-of-war-thondia.html?m=1 After that well, basically all the battletomes have a map of part of a Realm they like to inhabit along with their history leading up to the current narratives they’re in. Purely for lore I’d say the top 5 to get are: Cities of Sigmar. It is Brimming with lore of the cities, cultures and goes over each realm a major city is in with examples to smaller cities clinging to existence or thriving on magi-tech industries to the point I want to grab an additional book or two of the same copy it’s so good. Then the Seraphon tome which goes over the Arcane cosmos of the setting and it’s more cosmic elements. NightHaunt, the recent tome really digs into their unique lore and how they spread fear to anchor themselves to reality but some of the biggest lore tidbits are how the afterlives operate in the Realm of Death & how souls work in the Mortal Realms via any death overloading a body with so much Death energy it becomes an instant mini-realmgate directly to that realm so the soul gets transported there. http://www.mengelminiatures.com/2022/05/review-nighthaunt-battletome-lore.html?m=1 Either of the Sons of Behemat times from 2nd or 3rd edition. They have very few units so they filled out the book lore instead with all kinds of myths, mercenary legends and histories of these towering tribes. Idoneth Deepkin. You can’t get more interesting from a lore stand point than a race that exists completely beneath the waves across the oceans of the Realms and built societies on ocean floors. And Then you get into their tragic origins and history with the other aelves & the gods that cursed their existence. http://www.mengelminiatures.com/2022/03/review-battletome-idoneth-deepkin.html?m=1 That’s my suggestions for now, hope they help! 👋 *Friend’s lore tweets worth a look into the Realm of Fire and how the lore has built up over the years.
  21. Tbf, even if it wasn’t an official GW statement it was still said by Australian retailers that was the case. Usual GW products they got delivered were about 20 to 40 sets. Dominion blew them away at 60 to 100 sets per shop.(while interestingly the Ork beastsmasher boxes at the time were just 1 per shop to up Fomo?) But it seems fair because GW reported Dominion was their best selling fantasy product to date beating out every other starter and they still had to have discount sales to offload them all. Even now on Amazon by their data they sell around 100 per month since then and are nowhere near the “only a few remaining left!” Sticker on the products. It all adds up to wanting to avoid the Indomitus fiasco but someone went overboard. (Which I don’t see a downside to. The Dominion box is amazing and honestly worth grabbing multiple copies of with how great the forces & terrain in it look. Very happy new player even now use it as a entry into the hobby)
  22. That would be a good way to separate Temples. Mountain & Wind are more quality where-as River is a quantity temple manifesting lots of lesser aelementors in a tactic to wear down mightier opponents the same way small but constant water wears away rock to form streams & rivers.
  23. Seem too big since the undead can use them like Trojan horses and fit large forces inside them. My theory is the pachyderm sages will be smaller “mountain spirits” that are fleshy tanks that the swifter River temple warriors & water spirits fight around. Makes them half-way between the toughness of Alarith but also almost the speed of Hurakan but not as good as either, giving them versatility to flow around their problems. 🌊
  24. Yeah, I imagine they’ll coincide with the Lady of Ruin. Big impressive Varanguard leader + Darkoath unit
×
×
  • Create New...