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Malakithe

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Posts posted by Malakithe

  1. Yeah seems like a backwards move. Do we know if the stormhosts are staying or being changed?

    Regardless, like in 40k, if I want to paint my stuff neon pink and call them Hammers of Sigmar I will...and no one can do ****** about it as GW has daid multiple times over years that it doesnt matter

    • Like 1
  2. 2 hours ago, El Syf said:

    So compared to the new stormcast named characters the nighthaunt ones are poor.  I know they are the literal golden boys of the setting but it's ridiculous how much more the two stormcast characters have.

    Plenty of mortal wound output, making ethereal rather redundant. I don't play against stormcast often and tbh with the new warscrolls am rather glad. 

    Yeah no...the Nighthaunt named guys are supremely better then the SCE ones. And thats just face value...points are way cheaper for one. We still dont know about spell lores, endless spells, battalions, or allegiance....

    At this point there is no reason to look at any one warscroll and say it sucks or is pointless. You have to look at all the pieces of the puzzle and realize the Grand Plan

    • Like 1
  3. He might not get his warscroll changed. The new ghost moms CA also says she must be the general. They might not change the 'needs to be general' part but I hope they change the other part if everything is going to unmodified rolls

    • Like 1
  4. 1 hour ago, Reuben Parker said:

    Super pumped for this, bought a bunch of FEC before first handbook and then put them in back burner due to summoning restrictions.

    now it looks like in AoS2 they can play to the fluff coming on from all board edges to protect the glorious king

    GKoZD double summon trait

    GK

    GK

    3 * 10 ghouls

    9 horrors / flayers 

    7 bought command points 

    Royal Family 

    turn 1 you will have 9CP summon 4 extra GK (2 per summon) then 6 extra units of ghouls plus one summon for double varghulf.

    obviously dependant on the double summoning trait working that way but if it does it will be very entertaining. Then save up CP during the game to replenish dead GK and get extra ghouls with each new GK. 

    Wow now thats a bold strategy 

  5. I think the Grey Seer + Warpseer + Portal will be clutch. Thats 44" spell range I think.

    Being able to shut down a units movement from that far could wreck havoc on an opponents strategy as well as sprinkle in some MWs. Plus the Gret Seer has a ****** version of the Gaunts horde clearly spell

    • Like 1
  6. 2 hours ago, Kanamorf said:

    From the stuff I have seen floating around on the web I think this list comes in at 1990.

    No endless spells, but I am not convinced yet that they are a must have in an army.

    This is 2 CP and 3 Artifacts, 11" move boars that can charge in odd places

    Allegiance: Destruction

    Leaders
    Wurrgog Prophet (140)
    - General
    - Trait: Squirmy Warpaint 
    - Lore of the Savage Waaagh: Squiggly Curse
    Maniak Weirdnob (120)
    - Lore of the Savage Waaagh: Hand of Gork or Mork
    Maniak Weirdnob (120)
    - Lore of the Savage Waaagh: Brutal Beast Spirits
    Wardokk (100)
    - Artefact: Big Wurrgog Mask 
    - Lore of the Savage Waaagh: Bone Krusha

    Battleline

    Units
    10 x Savage Boarboy Maniaks (320)
    10 x Savage Boarboy Maniaks (320)
    4 x Savage Big Stabbas (200)
    10 x Savage Orruk Arrowboys (120)
    5 x Savage Boarboy Maniaks (160)
    5 x Savage Boarboy Maniaks (160)

    Battalions
    Snaga Rukk (140)
    Icebone Warclan (200)

    Total: 2100 / 2000
    Allies: 0 / 400
    Wounds: 149
     

    Ive always liked the Icebone. Faster boars means tying up those pesky shooting units. Why just the 10 Arrowboys? That doesnt seem very effective

  7. 1 minute ago, Hoseman said:

    Woooooo!!! That female liberator is just wow!!

    As Order and death player I'm VERY hyped about this box!! and for magic too!!

    Please put everything new cause I'm at work and can't see almost anything :P

    i have to wait for the community page to update lol

  8. 2 hours ago, MaxPounder said:

    Very good point and I will be stealing this tactic immediately and shamelessly.

    Pretty sure Nagash's CA is the best in the game. 

    And if you wait to transform her till turn 3 she will be dead for sure. Any smart oppenent with shooting will take her out with a double turn. She may only take 3 wounds a battle round but she has 6 

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