Jump to content

Darren2607

Members
  • Posts

    83
  • Joined

  • Last visited

Everything posted by Darren2607

  1. Hey chaps, just had my first couple of games with the reavers. I had a good close game against the thorns, but got absolutely crushed vs orruks. I was struggling to get glory rolling because I needed upgrades to be able to take them out for glory, but needed glory for those upgrades! What objectives do people tend to use for the reavers?
  2. I'm interested in the gitz and mollogs. Are they unpainted? Edit :just realised NIB means new in box. So I'll take both warbands off you. I'm in london and can do paypal
  3. Hey guys, just got back into playing sce after splitting the soul wars box I had a 2k army anyway, so it's nice to add some magic. Does anyone use Aventis? I like the model, and nice to have a centre piece that isn't a stardrake. I don't play competitive
  4. For sale one complete Fyreslayers army, which includes some dispossessed allies. There is about 2,500 points of models, so plenty of ways you can play them in a 2,000 point game. All hand painted, with the whole army based in a matching lava effect. The full army list is as follows: Runefather on magmadroth Runsemiter on magmadroth Runesmiter Runemaster Battlesmith Grimwrath Bezerker Runeson with javelin Runeson with waraxe 20 vulkite bezerkers with pickaxes and slingshields (1 karl and 1 hornblower) 20 vulkite bezerkers with double axes (1 karl and 1 hornblower) 15 hearthguard bezerkers (1 karl) 15 auric hearthguard (3 karls) 2 gyrocopters Chosen Axes Runelord with scenic base Fyreslayers battletome 8 movement trays for 5 models each - perfect for using with the vulkite bezerkers 2 KR carry cases with foam inserts to transport the whole army RRP of all of this is about £600. I'd be looking for £900 for the whole lot. I would rather sell it all together, but appreciate that could be a big ask, so I may be willing to break it up I am willing to do a collection if you can get to London and want to avoid postage. I'd also happily give you a game with them if you want to see how they play/inspect up close Thanks for looking!
  5. I love chariots. Some fire chariots would look amazing
  6. I'd like to see more ways to dispell spells that fit with the narrative of dwarves hating wizards. The nighthaunt banshees have an ability that if they unbind a spell they get an extra attack. Something like that, representing how much we hate magic would be great A unit with a wounds characteristic of more than 1 and some cavalry would be great. But I'm not sure how to picture that
  7. Understand the points you are making, but GW literally issued a new errata for fyreslayers Battletome yesterday and didn't touch the battallion. I think at this point it is fair to assume the warscroll should be interpreted how it's written age_of_sigmar_fyreslayers_errata_en-1.pdf
  8. Can the Runesmiter grand ritual of awakening be used at any time, or just in the hero phase? It doesn't specify on the warscroll, but is it covered specifically anywhere else?
  9. I agree the hearthguard bezerkers can feel a little underwhelming. They feel like they should be an elite unit but aren't. That said, having some fairly reliable mortal wounds is great, especially if you also have Lords of the lodge battallion which let's them attack twice. Interesting re Grimwrath. I love the model and want him to succeed, but I've always found him a disappointment. As you say, he's also more difficult to justify in bigger games as other heroes synergise with our big blobs whereas he's a lone wolf
  10. The shields are strong. Potential for mortal wounds on the charge and +1 save in combat is great. But don't underestimate the dual axes. Rerolling all hits, with how easy it is for us to get reroll wounds can force a lot of saves. I personally take a unit of each
  11. I played a couple of games at the weekend. Triumph and treachery against new nighthaunt and seraphon. We're definitely weaker but still have strong units - I still managed to win 1 game. Endless spells are strong, but they can still be used by us even though we don't have a wizard, so it's not completely op. I managed to use one to heal up my magma. Also, the artefact that gives +1 to hit, +1 to wound was Awsome on runedaddy on magma, especially when combined with the command trait to allow him to immediately attack a 2nd time. He became very killy for 260 points I'd also say that as intimidating as the summoning can seem, it doesn't necessarily win objective based games. Seraphon player was able to summon a basildon by turn 3, but it didn't do anything. Overall, I feel like we have some pretty obvious limitations, but can still compete. Might be different at tournament level though
  12. Has to be stormcast who at least have a selection of wizards now. Alternatively you can go runelord to try and shut everything down with +2 dispel. I'll probably go that route, as I think it fits more thematically for slayers. And I like the idea of ruining other people's fun and stopping spells they've paid points for!
  13. Also just noticed that the command abilities now require a unit to be wholly within a distance of the general. Good luck using the 5" pile in on a unit of vulkites! Does seem thay they have absolutely savaged fyreslayers. Unless a new Battletome is coming, I fear it's going to be a very grim year for us
  14. New FAQ. Each of runeson, runeson on magma, Runefather and Runefather on magma, require the model to be general to use the command ability. So, unless I'm mistaken we can't use multiple command abilities like the gw faction focus said we would be able to....
  15. Wooo! Looking forward to the new edition this weekend. Interested to know what people are going to do about magic given it's going to be such a big part of aos2. ally in runelord to disspell some bits? Or ally in stormcast wizard and take advantage of endless spells such as lifeswarm which could be very strong for us?
×
×
  • Create New...