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flamingwalnut

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Posts posted by flamingwalnut

  1. 4 minutes ago, Knight Scáthach of Fimm said:

    See I can't stand that, unless you're just trying to find the most suitable for your own scheme. Most of the time, it's people taking the strongest option and not caring for the city itself. Now I know there's nothing inherently wrong with that, I just really dislike the notion. Especially if it was a clearly painted Hammerhal army playing as Anvilgard, that's especially irking. Personally, I redid my army to match a ruleset to solidify the coherency of my army.

    I get ya and I agree. I often just let people do as they please, though, as long as everything is clear and consistent. Less bickering that way.

    For me, my plan is a small core military and 8 districts each with their own group of mages and themed around a Realm. The idea would be 9 "mini lists" of about 1000 points. Then mix and match to create an army. With such diversity, I may need to flit to different cities, but who knows. Time will tell.

  2. I knew it was going to be hard to keep up...

    Pile of info today! Glad the doom and gloom was not true, these abilities look awesome! This has so many potential combinations it is crazy. Drakespawn curse tables? Extra spell lores? Sounds like each city has a battalion (at LEAST one?) 

    Retinues are simple but awesome, MUCH harder to hero snipe! Also good for thematic conversions.

    Both Hammrhal, Greywater, and Anvilguard seem solid from what little we've seen ao far. The idea of getting a dozen command points from a really lucky roll in Hammerhal has me laughing in glee! (So glad, because Hammerhal was boring before!)

    my favorite bit is the talk of magical cabals in Hallowheart. Ooooh, I neeed to know, show me the wizardy goodness.

    Here is to hoping there is a lore for each Realm, or something similar. Even a half lore for each would be beautiful! Gonna cast with all the colors of the wind! lol

    • Like 4
  3. I put my hat into the ring. I like my concept and my characters, but boy do I feel rusty with my creative writing as I have mostly done various pieces of copy, ads, and forum posting. Gonna try to write more for a blog space and my Cities of Sigmar army.

    My concept, for those interested, is an old noble of Ghur becoming a Vampire and gathering a motley crew of an army to retake her old Kingdom overrun by Chaos. The idea of noble knights in Ghur is fun enough, and toss in Death magic, alliances/friendship with a Orruk Megaboss, and some cool fights, and it should be cool!

    The core centers around the trio of sisters pitted against each other (the vampire, the sister who turned traitor and fell to Chaos, and the sister who exiled herself to become a Sylvaneth monk). Lots of potential for familial heartbreak and drama.

    We'll see. If it gets rejected it may go into my project pile for "More dyanimic audio drama battle reports". If THAT ever gets off the ground, of course...

    • Like 3
  4. Also, Collegiate Arcane Battlemage on foot spotted in pictures! He returns!

    Finalllly. Glorious. Oooh boy, this next week will be beautiful. Give me all the news!

    And those new Start Collecting are great! Finally a discount for duardin! Not as great as I wanted, but will certainly have some Gyrocoptors now!

  5. On 8/27/2019 at 3:05 PM, GutZilla said:

    Darn, that makes them pretty bad I think. Thanks for the information. 

    They also don't split, as summoning is in the Tzeentch allegiance and not in their warscroll. This makes them WAY too expensive...

    What are you looking at taking that ruins your chance at just making a Disciples of Tzeentch list?

  6. 47 minutes ago, Thalassic Monstrosity said:

    I'm having trouble deciding which scheme to go with. What do you all think, Stormwind or L'Anguille?

    20190920_125510.jpg

    I think I like the white more, feels more crisp. That does depend on if you want a more regal feel or a rough militia feel.

    Either way I would cover up the bare feet. Hated that about the Empire sculpts, this isn't the militia kit, they were state troops. I just painted mine as boots, ya can't tell otherwise.

    • Like 1
  7. Thinking on the "something we've never seen before" deal, it is either a brand new faction or a really out there way to play Underworlds.

    Keeping in mind, this season is the Realm of Beasts.

    For the out there way to play I can see:

    One man warband, either epic hero or a monster (monster would fit with Warcry's expansion)

    A warband that summons the models you need. Basically a wizard, maybe an apprentice, than a bunch of weird animals or something.

    A warband of shadow clones that all activate at once, but always do the same thing.

    For new factions, my money is on Grotbag Scuttlers or one of the Missing Aelves. Previewing the Aelves though in an Underworlds warband when they are probably a HUGE reveal in concept and story.

    • Like 1
  8. 7 hours ago, SigvaldtheMagnificent said:

    Is it possible that the Black Guard/executioner kit is no longer a dual kit, and is now a triple kit, with the 3rd option being the BG heads + executioner weapon to make high elf Sword Masters (since they got rid of the metal ones)?

    1567295224353.jpg

    Oh man, that is awesome looking! Any more pictures? I assume this is one of the pics from Cities of Sigmar, with a book full of conversion ideas. Really makes me think the warscrolls will be a bit more streamlined to allow for lots of odd conversions and details!

    Also, that is not just a different headswap/color scheme of Dark Elves....that's a hag queen! I mean, obviously it can make a good Sorceress, but that makes me wonder how many other kits and ideas can be blended...

    I just want more! More info! More ideas! More time and money! lol 

    I am with the other people here, I never seem to have time for all the things I want to do, and definitely not the budget... 

  9. 11 hours ago, bsharitt said:

    Back before Stormcasts had wizards, I used to run Gandalf as a Battlemage, but since the Stormcasts were already so large, he didn't look out too of place. On the subject of Battlemages, the 4 pack box of wizards is now gone from at least the US and UK store. I don't think they were in the "last chance to buy but already out of stock" taunting so maybe they're not gone for good. They just got re-boxed recently, so maybe they're getting a box with updated allegiance branding.

    That is fair! Compared to Stormcast, any smaller model can work. I just find them to be a bit weird looking next to similar styles of models. 

    But oh man, the wizards on foot are gone!! Whaat!? This...can't be right. They were there post cull....

    Staying positive means needing the book and what is inside soon. lol I really need to know what I am working with because it is getting distressing to try and figure out what is even left.

    The various mounted wizards are there, which is goos, but...come on....

  10. 19 hours ago, Double Misfire said:

    Does anyone have a good idea what the scale of the new plastic LotR characters is like? Thinking these two might be a basis for some nifty Battlemage conversions

    Nova-Aug29-ME-SarumanGrima9grs.jpg.8ac4f1e84b453a421b48dee647af295d.jpg

    Lord of the Rings do not have GW's heroic scale, so they will be ok height but have super wonky proportions. Pretty sure this was a part of their contract for the license. Doubt the new dudes are any different, as they fit with the rest.

    • Thanks 1
  11. 1 hour ago, Matador said:

    ALERT! ALERT! 

     

    The model purchase list for Free Peoples on the GW site has let the cat out of the bag, here is a link to it that show the 21 models that are now Free Peoples: New Free People lists.  Of course no change on the warscroll builder yet, that will come in conjunction with the Cities of Sigmar battle tome.  

    Not sure How I feel about it, but what the hey, if they make changes we make changes.  How that new book is along shortly. 

    These changes, to both this and the Aelves, were made a long while ago. Ironweld, Collegiate, and Devoted are in the Free Peoples, all the other Aelves together in one group. This condensing happened...I forget, near the beginning of the year, I think? But yes, it does point to at least how the general grouping may be. With the cull now come and gone, we can also see who is left standing a bit easier. 
     

    On 8/13/2019 at 3:15 PM, Double Misfire said:

    Right @zilberfrid, @Lightbox@Aipaca and anyone else interested - I've created a Cities of Sigmar WhatsApp group, PM me for the link and spread the word. :) 

    I am curious, is there anything on WhatsApp that adds to the conversation? Wouldn't it be easier and better for the community to just have one big place to gather together and discuss the Cities of Sigmar? I don't care where it is, but I sure would like as unified of a community as possible, especially given the concerns and sadness regarding what has happened so far.

    On a positive note! I have been meaning to post more on this thread (real life and the general backlash of the cull threw me off) to keep the discussion active and positive. While we don't know how all this will end up, we do understand the base concept, and that is plenty enough for lore and speculation! Here is a bit of my ideas I've had over the past few weeks.

    With the High Elves getting removed BUT their Dark Elf mirrors staying, I really think they might have a more generic "Aelf" warscroll to cover a lot of what was culled. Order Draconis and Order Serpentis were almost identical in many ways. I can see a Warscroll or Allegiance ability or something that allows you to choose either a "Light" idea or a "Dark" idea, giving you a similar bonus as the current differences. 

    So, a "Aelf Knighty Order" warscroll, where all the basic stats are there, but you have a choice of either a choice of "Gleaming Armor" or "Shadowy Armor" for equipment, giving you either the bonuses save rerolls on either shooting or combat, respectively.

    Or they buff the whole Aelf line and just fuse all the abilities. All cavalry rerolls saves of 1 and 2 all the time, all Dragonlords have a command ability to reroll hits AND wounds and the horn is just a static ability for all. The designer HAD mentioned at the preview that Cavalry was especially pathetic and they wanted to buff them.

     

    As for what I plan to do with my city, I have an odd mix. I have mostly Freeguild, a bit of Dispossessed (with a strong desire for more of the current, gorgeous models...) and a smattering of aelves (mostly Order Draconis, as they were my "failed" Blood Knight conversions). 

    My unopened box of Glade Guard will probably become Shadow Warriors and maybe some character conversions for the later. I started a Sisters of the Thorn conversion to make them Centaurs (got the idea from Warcraft, which will probably have quite a few potential nods to in my conversions by the end of it). I have an Ironbreaker box that will probably be Ironbreakers (have wanted a unit of them since I started Fantasy...) but I want to use the Irondrake guns SOMEWHERE and I already have Freeguild handgunners. The old dwarf warriors and thunderers will probably join the Freeguild Guard and Handgunner respectively to create a more cosmopolitan feel.

    For lore, I am still hammering out the ideas, but this is what I have cooking so far: The Realm of Light is one of my favorite Realms, just for how bizarre and surreal it has the potential to be. As well, my favorite aspects of the Cities of Sigmar idea has been the cosmopolitan melding of different races and cultures. This builds into the idea of Light and Prisms refracting into a beautiful rainbow of color.

    So my yet-unnamed city will probably be focused around a giant, magical Prism. Since my favorite factions for this are the Collegiate Arcane and the Dispossessed, I had an idea of an Ancient Duardin hold that was built around this massive Prism. The Prism refracts the natural Light magic of the Realm into all 8 "winds" of Magic. Word of this bizarre refraction of Magic spread, and mages from all across the realms came to study the wonder. This irritated the duardin, who viewed the Prism as a gift from Grungni and Grimnir (yes, ignoring the fact that it was probably Teclis, Tyrion, or just natural magic that made it. The Aelves tried to correct the duardin, but learned it was best to just...not). 

    To disperse the coming rise of conflict between the pilgrimage of mages and the duardin, a enterprising duardin stepped forward and proposed a combined effect. The mages would be given free reign to view and study the Prism, but the duardin would be the overall rulers of the Light within the hold's walls. This created a council of 8 that would rule over the city and the Prism. Each member of the council would be a skilled mage in their respective "wind", with a Duardin mage of Light as the highest voice in the council. Yes, I am making Duardin mages! 

    As a secondary aspect of the city, I considered a nearby Realmgate that flickered between the 8 realms, keeping a solid "schedule" of routes to all 8 realms. This meant that as the realmgate flickered to the next realm, a scouting party would immediately go through to ensure the other side had remained in Order control. Adds a bit more...connection to the rest of the world.

    So that is what I have so far. This makes a Mage/Duardin heavy combination that I really do like. It also allows me to create sub-factions within the city based around each Realm, letting my indecision win out by letting me do whatever idea suits my fancy! lol My long term hobby goal then is to have a core "Light" list and then 7 other smaller lists and groups based around each Realm. Mix it all, let the vastness of the realms bleed into each other! I am excited, I can't wait for the book!


    What other ideas have people had? 

    • Like 2
  12. I picked up the Cypher Lords because they were the Warband I liked the most that others didn't already have plans for. I love the models, and the playstyle has been fun and challenging, but... I have NO idea how I could fill out the warband. While I appreciate the simplicity of just multiple boxes of the warband fitting together so well, I think I would have preferred the Leader of each warband to be a character instead of part of the unit. Having more than 1 Thrallmaster, especially with that grandiose and hard to convert pose, just doesn't appeal. 

    The Kairic Acolytes feel like the closest connection to the Cypher Lords, but the different helmets would feel off, and the more static poses also are kinda lame compared to the dynamic poses of the Cypher lords. BUT, the dynamic poses of the Cypher lords make them hard to build other than how the box demands, meaning...multiples just look meh. A big problem I've come to with new GW stuff more and more.....hmm...

    So, my Cypher Lords may just stay in the "base" mode, though currently there aren't a lot of builds to bother with other than different mixes of goons, so perhaps not that big of a deal? 

    BTW, can you just take Furies/Raptoryxes in Matched Play? That'd be a nice addition and other conversion opportunity. 

    • Like 1
  13. In my mind, until GW fleshes out Firebelly and Maneaters, they are just ostracized Gutbusters. So, at LEAST 2.

    I've been iffy on fusing BCR back in. They are cool (ice pun) on their own. But, if both sides are still well represented and can live on their own, but a combined tome does EACH side justice and faster, I am for it.

    Ogor priests, cool artifacts, and a really unique playstyle that fits the 'all in on big guys' mindset and I would love it.

    • Thanks 1
  14. Hey there, welcome to Age of Sigmar!

    First things first: Flesh Eaters Courts have plenty of potential to be super elite! Both the Horrors and Flayers can be battleline (the main part of your army) and you can even have an army ENITRELY out of Zombie Dragons and Terrorgeists! So, while you can just have hordes and hordes of Ghouls, there are many options to play them.

    Nighthaunt have a lot more variety to them. I am not much of an expert on them (reading more into them now) but they have a mix of speed, relative durability, and some literal scare tactics. They feels like an all-rounder, doing a little bit of everything but nothing super well. They do have the benefit of anything from the Soul Wars box can also be used in a Legions of Nagash army, giving you more healing and MUCH more options. 

    So, if you want hard hitting berserkers who can have a lot of speed and absolutely brutal combat phases backed by nasty buff spells, the Flesh Eater Courts are for you! 

    If you want a more all-around army that has disruption, some sneaky tricks, and a variety of playstyles, Nighthaunt might be more up your alley! 

    If you want lots of shooting, you'll need to find a different Grand Alliance. lol But seriously, both of these armies can be a lot of fun!

    One final note: Flesh Eater Courts have a bit of an awkward problem: their support characters are all built out of the regular unit boxes (Horrors, Flayers, and Crypt Ghouls) leaving the remaining models as an understrength unit. There are some tricks for getting around this, but it will often mean some extra shenanigans, browsing Ebay for spares, and/or being good at converting models. There is a similar problem with units from the Soul Wars and other starter sets for Nighthaunt, in that they are (for weird reasons) not in the correct unit sizes... Outside of these two problems though, the two armies are cool, easy to paint, and can be rewarding depending on your playstyle. 

    • Like 3
  15. 1 hour ago, Max Baumann said:

    Why not take 2x Organ Gun + Gyrocopter as Mercenaries and 1x Gunmaster as "normal ally" for +1 to hit and re-rolls (total 400 points)?

    Am I missing something?

    That would be 480 points is the main point you are missing, I am afraid. (OOPS! Never mind, I read Cannon. Carry on. It is possible, but a lot put into artillery. If only there was a Collegiate Arcane Merc company. My Hurricanum wants to have some fun. lol)

    Overall, I really do love the Merc companies, but they do fit a certain style. I doubt many of them will be an absolute must for allies, but they can shore up some weaknesses and be a fun addition. I want to see Dwarven Giants! lol Actually, the Giant Brothers one could be a great way to make a stand-in for big Dwarven golems. Ignoring the falling down deal...

    Also, Duardin from Shyish with some Skeleton Dwarves? Bones of the ancestors coming to fight along side ya! 

    Some outflanking Pistoliers could be fun, but with the amount of grumbling around Freeguild and Dispossessed being potentially mixed, might not be to everyone's tastes... lol 

    The Blood Knights and Flesh Eater Courts will help my personal narrative. My Vampire Queen will side with anyone against Chaos...

    Lots of fun possibilities. If the Dispossessed also gets some refined allegiance abilities and maybe even some sub-faction condensing, too!? Oh boy...

    • Like 1
  16. Wow....I... It's over? It's such a wonderfully bitter ending, that last seed of hope. Gorgeous.

    This has been...beyond fantastic. This is a beautiful story and honestly a really powerful show of how some simple short stories and beautiful miniatures can tell a fantastic story. This thread has been a MASSIVE inspiration, and I hope I can get my own self up and running well enough to do something even half as amazing. 

    This will always be a favorite project of mine. I eagerly look forward to what else comes from your storytelling. 

  17. 15 hours ago, GeneralZero said:

    I really need some help here before glueing everything.

    I'm asking again, hoping some kind soul gives me some enlightment....

    When it comes to a new army, I like to be able to play several builds. My questions are about building the miniatures:

    - how many courtiers do I need? (of each sort): I don't see lists with more than 1, will I need 2?

    - ghoul courtier = sacrifice a whole 10 ghoul unit as in AoS the unit sizes are fixed (10 20 etc...). If I build a courtier, only 9 ghouls left. Did I miss something??? (same for the other courtier -> horrors etc..). Or is there a way without sacrifying a whole kit/unit?

     

    The last question is less important (see inventory 6 messages above)

    - do I need more mini to be able to play almost all builds? what  is the best buy next? one more SC?

    - I don't have the FEC endless spells: are they worth it?

     

    1 of each would be fine for most reasons, that covers any battalions.

    the exceptions are varghulf because if you summon any courtier it might as well be them. And Crypt Ghast, because they are cheap and if you want to run a ghoul horde, multiples are best.

    Sadly, offcial courtiers are built from their boxes, rendering the rest of the box awkward. For the Flayer/Horror/Varghulf courtier, I would just sacrifice a single box of 'knights' and build one of each. Some extra bits and greenstuff can help, as long as they look distinct.

    For the Crypt Ghast courtier, I would take all the extra arms and heads from the ghoul kit and use them to Ghoulify a few random humanoid models. An aelf, some Freeguild, old Brettonia, whatever you can find that looks extra fancy. 

    That way, you don't have awkward ghoul models left over. 

     

    The endless spells are fun but hardly mandatory. The chalice can be good, but is hard to use sometimes.

    As for what you need (I can't find your inventory) this is a general deal.

    For ghoul horde: 120ish ghouls, 3-4 ghoul courtier

    For Khight based: 18ish Flayers or Horrors, their respective Courtier

    For Gristlegore: 1-2 Mounted Kings, 3 Terrorgheists.

    For any lists: An Archreagent, 1-2 Mounted Kings.

    For FEC, conversions are your friend. The courtiers and Archregents (if you can't snag them) it is best to make your own. Cannabalize appropriate minis, it is thematic! lol

    • Like 1
    • Thanks 1
  18. I have my fingers crossed that maybe, MAYBE, there may be some Free Cities allegiance acknowledgment in the next General's Handbook. I have no idea what it would be, but there is a lot of allegiances from last General's Handbook that now have books and not TOO many more that still don't have allegiances (assuming some condensing is done and there are just one or two High Elf ones...)

    Would be absolutely delighted if they kept Firestorm "in the loop" by putting at least some of it into the General's Handbook. Not that I will hold my breath, but boy would I finally just pull the trigger and get my Order where I WANT it to be! 

    • Like 2
  19. 37 minutes ago, Saodexan said:

    First line of the Invocation rules p.59 Fyreslayer Battletome.
    "FYRESLAYERS PRIESTS in a
    Fyreslayers army can summon
    magmic invocations, each of which
    is represented on the battlefield by
    a model. "

    Sadness. Well, thank you for the page and such. Pity, I was looking forward to 3 Walls (FEC, Fyreslayers, Primatic Pallisade) and making a castle...

    I guess I can do that with FEC Mercs inside a Fyreslayers list... Hmm...

  20. On 6/1/2019 at 5:32 PM, Verminlord said:

    You can't use the invocations unless it's a fyreslayers army unfortunately.

    Smiter is pretty easy to find on eBay by himself. Otherwise I'd convert. Doomseeker is a good conversion or proxy option as he has similar looking weapons (and keys on his beard).

    Smiter and 10 aurics does seem to be the best way to ally them. Super easy to use. I'm doing the same with my disspossessed.

    Also, wouldnt recommend crossbreeding dispo with fyre, they are scaled differently.

    Is there something specific in the book stating that the Invocations MUST be in Fyreslayers allegiance? Because if you ally in a Stormcast mage, you can cast their spells. And the Nighthaunt and Flesh Eater Courts Endless Spells SPECIFICALLY mention Nagash casting them, despite Nagash being in neither of the two factions... I figured as long as I have a Fyreslayers Priest, I was good to go... 

    Anyways, yeah, the Auric/Smiter combo seems super good overall, and for a rangeless army/alliance, it should be able to work wonders. I have some Keeper of Secrets to roast...

  21. So, with the advent of mercenaries, I may have finally be pushed into getting some Fyeslayers, as they can benefit more than just my order.

    Since my other armies are all Death right now, some ranged seems good. So my initial thought was: 

    10 Auric Heartguard and 1 Runesmiter. 

    This would let me deepstrike the Aurics where I needed them and even give me access to the Invocations! Does this seen like a solid Ally inclusion, especially into something like Legions of Nagash or Flesh eater courts? Would love to blast those gorgeous Keepers of Secrets before they blender my poor Terrorgheists...

    Sadly, the Smiter only comes in the Magmadroth kit, so my model options are:

    Conver a Smiter from the Chosen Axes or something

    or

    Buy the Start Collecting and maybe user the cannons from the Iron Drakes to make Aurics from the Vulkites? Would this even work? Could I position the Vulkites into gun wielding position properly?

    Thanks for all the advice. One way or another, more Duardin shall be in my life! lol

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