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Infeston

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Everything posted by Infeston

  1. I have another question. Does the Dankhold Troggoth have three head options? Looking at the sprues it seems to me like there are three head options. But I might be wrong. As we have seen only two options, I would be interested how the last option looks like, because I don't like the Trogboss head with the fish on the head (or whatever the thing on his head is). Edit: If there are three head options, does anyone maybe know if there exists pictures of all versions in the new battletome or somewhere else?
  2. I don't think the moon affects the battlefield when it is located in the corner of the battlefield, because of this: "The location of the Bad Moon determines which models are affected by its light. If the Bad Moon's location" is at the edge of the battlefield, its light does not affect any units" So the Bad Moon only affects units at the centre, in the middle or the other centre. So turn 2,3 and 4. Because of this Skargrott's ability to make the Moon move or make it stop becomes almost necessary for Gloomspite armies. 😄 Or maybe there are also special artifacts for Gloomspite heroes to maybe stop the moon or something like that?
  3. Will the Fungoid Cave Shaman still be available as an ally for all Destruction factions?
  4. The Gloomspite Gitz also can no longer ally with Ironjawz! Edit: Also I am a bit confused about the Bad Moon mechanic. Does the Bad Moon only travel in one direction and dissolves if he reaches the edge of the board or does he move back and forth? I thought maybe that the Bad Moon travels back if he reaches the other side of the board, because the arrow points backwards. Also another question: How does the mechanic work with 6 board tiles instead of the 4 tiles shown in the illustration?
  5. You can also look at the warscrolls for the endless spells: https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Malevolent_Moon.pdf https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Morks_Mighty_Mushroom.pdf https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Scrapskuttles_Arachnacauldron.pdf https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Scuttletide.pdf The Mighty Mushroom seems pretty good for killing horde units and it can be deployed 6D6 around the board.
  6. Jeah this is how I envisioned them as well. Similar to the Trolls from the Hobbit (sorry, another LOTR reference): But maybe a little bit less talkative than the trolls in the video.
  7. Ah. Yes! I remember reading something like that in one of the old books. Either 6th edition or 8th edition.
  8. Maybe Gargants aren't even that dumb. Maybe they just drink too much alcohol all the time and this is why they are always so dumb and don't know what they are doing. Maybe they even read Kant, Nietzsche or Adorno in the evening drinking a bottle of wine and when they have to fight they are soo drunk that they can only say things, like "Smash!" or "I want to crush things!" Maybe Gargants are just misunderstood alcoholic philosophers.
  9. I didn't think of Trolls as monsters, because they walk on two feet and have a humanoid shape. Also because they have some kind of intelligence (even if it is low) compared to other monsters or creatures like Maw Krushas, Stonehorns or maybe giant Squigs. Or at least I would see them as different kind of monsters compared to more animalistic monsters, which only react on their instincts. But I find it very interesting how different the concepts of something like a monster or a creature are for different people. Also i find it funny that even the concept "Look Out Sir!" varies from person to person. I have always interpreted this as: "Look Out Sir! There comes a projectile you have to avoid!" Similar to the one scene from the Lord of the Rings movies, where the one Ork avoids the giant boulder with one step to the side and then spits on it. But I guess you can also treat it as guards or armies jumping in front of their general to protect him from enemy fire.
  10. I thought of it this way, because otherwise I would have thought that the protecting unit gets some kind of damage or maybe blocks the attack. I thought it was the general avoiding the projectiles, because the modifiers only apply to attacks against him and the protection doesn't involve any interaction of the unit protecting the general.
  11. Also has GW ever clarified what a monster truly is? Are only very big units monsters? Or do they have to be mindless beasts which only react on their instincts? I also always thought the beings with some kind of intelligence (even if they are really dumb like Troggoths) don't count as monsters per se' But I honestly have no idea what really defines a monster in the end.
  12. Oh. I always thought the Look out Sir! meant that some of the henchmen/units shout at at their general that he/she should "Look out for incoming projectiles" instead of the unit defending the hero. And because of that he/she can avoid the projectiles easier.I didn't think that this means that the gobbos themselves defend against the projectiles. And I thought monsters don't get bonusses, because maybe they can't understand or because they are too heavy to react to the "Look Out Sir!" What does the Look Out Sir! really mean? Now I am confused. Can somebody maybe explain this to me? Or maybe I misunderstood what was meant. I am no englisch native speaker. Maybe something was lost in translation for me. 😄
  13. I would be interested to see different types of mushrooms and many things, tips or instructions on how to create and paint cool Gloomspitze stuff. So I can only encourage you in doing this!
  14. Oh this would be cool. Maybe with some Maw endless spells or big magic cauldron endless spells?
  15. Jeah. This is what I was talking about. I meant even though they are overcoasted, a price of 360 points isn't too high for a Trogboss. I agree with you that the Trogboss should cost even less. I just meant that the Trogboss isnt worth the same price as a Stonehorn for example. I mean 4 attacks with D6 damage is pretty random. You could get anything between 4 damage and 24 damage. And there is still a chance that you might miss your attack. Compare this with a Forstlord on Stonehorn, which attacks with 3 damage and can have 10 attacks with 3 damage if they all hit. This would be 30 damage, whereas the Trogboss can only put out 24 damage if you roll four 6s. And these are not even all of his attacks. I just wanted to say that I don't think the Trogboss should cost so much, because in my eyes he is weaker than a Frostlord on Stonehorn, which even has 3+ save. I just wanted to state that I don't think the Trogboss is too overpovered and should cost too much, because even inside of Destuction there are some units who put out a lot more consistent damage compared to the Trogboss, which cost between 400-500 points. So I don't think the Trogboss is worth 460 worth points. I think point values between 250 and 380 seem to be reasonable for him. But not point values of 400-500.
  16. I don't know. I think 340-360 points would be a reasonable price for the Trogboss compared to other models. There are a lot of stronger units in the game which cost even less. If you even compare the Trogboss with a Stonehorn or a Maw-Krusha a price of 360 still sounds reasonable. He also has only a 4+ save compared to other hero units which have a 3+ save. I think 460 would be way too much, even with all the abilities he has.
  17. Same for me. I like the normal Dankhold Troggoth more.
  18. I have to say that I don't like the Skragrott model that much. Also I was never a fan of named heroes. I like creating my own heroes with their own backstory. A named hero instead always has some kind of backstory, which I can't influence. This is why I like unnamed heroes more than named ones.
  19. Also very interesting: They put Man-Eaters and Firebellies back into the Gutbusters section. So do they plan to unite the Ogors? I first thought they might have big plans for these factions. But this shows that they maybe did not know why they have done this.
  20. I also think the charge and retreat command ability of the fungoid cave shaman will work well with the Boingrot Bounzerz: https://www.games-workshop.com/resources/PDF/Downloads//ENG Fungoid Cave Shaman.pdf At least if you want to make him your general. But I think it could work if you should him with Spore-fanatics, for example.
  21. Jeah. That is what I also thought. I mean compare him to other big models, like the great unclean one for example: https://www.games-workshop.com/resources/PDF/Downloads//ENG-Great-unclean-one.pdf The GUO costs 340 points.
  22. Another thing I noticed about the Boingrot Bounderz: In the article the following is stated: Does that mean that a box might contain 10 Squig riders or do you think GW just wanted to show the amount of damage they can put out? I just found it odd that they would talk about units of 10 if the box will contain only 5 squig riders.
  23. I have to say that I like the Dankhold Troggoths a lot more than the Trogboss. Maybe it is only because of the paintjob. I don't know.
  24. New preview is up: https://www.warhammer-community.com/2019/01/04/4th-jan-gloomspite-gitz-preview-3-warscrollsgw-homepage-post-1/ It seems like the white Dakhold Troggoth model is the Trogboss:
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