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Turragor

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Posts posted by Turragor

  1. 10 minutes ago, Overread said:

    @ChrisNoAnts neat a metallic to bloody bone type effect!

     

    @chosen_of_khaine that's actually really exciting to see, not just because Deathriders are fantastic, but because its not a "perfect meta mortek guard spam" based list. Seeing diverse lists like that doing well is a good thing in terms of army variety. 

    I want to say it is exciting because I love Deathriders but on Saturday a local tourney I was at had an OBR player place 1st with Nagash, Arkhan and 3x10 guard.

    I think that list with 25 deathriders above may have gained its core strength from a petrifex nagash.  IE Take him in a petrifex OBR list and then 1100 points of whatever.

    That said, Im curious about how it plays. Id love to try it (with maybe Katakros, Arkhan and the deathriders - I like the new models).

  2. 3 hours ago, Maturin said:

    That Ironjaw player was totally asking for a beating with his list. Against Starcast he didn't have a chance!

     

    Once he gets rolling other lists have no chance v him I think!

    But starcast takes the head off the snake, no general no waagh pts. He did try to split his heroes but the comet reaches like 22" in total diameter 

    Anyway, my next plan is double caster as I want the comet every turn, it's already so impactful Rd 1. 

    Maybe even a balewind. I didn't dispel and recast the comet at all on sat as I preferred to cast mystic shield or azyrite halo. 

    I feel that with a very defensive prime (I misplayed him again in 2 matches) will improve my results again. 

    'm on the fence about losing out on double drake. It really feels like my list is "perfect" for what it aims to do. Its just learning to pilot it more and more. 

    I'm 14 wins and 7 losses with starcast variants at 5 tournaments the last Yr. That's good but there are still some matches where I feel I could do better

  3. 43 minutes ago, KhorneySteve said:

    I've tried arguing the point that stats are going to be slightly inflated for them as they are a completely new army, yes Petrifex is powerful but it's far from unbeatable. Just trying to establish if we will see some big nerfs to them or not

    I played a small tourney yesterday and Petrifex won (albeit a Nagash, Arkhan and 3 x 10 Mortek list) - but I equalled or bettered the results (2 wins 1  loss) of 2 of the Petrifex Ossiarch players with my kooky SCE Starcast list. 

    I don't think they are super OP and new releases need time to settle.

    At the same time, wouldn't it be better if they levelled out the subfactions internally? Like even if Petrifex gets a pass (much as Hagg nar did) when we build an Ossiarch list, wouldn't it be nice to want to try null myriad, a wild Ivory Host list, or even a super cool mounted stalliarch list?

    I'd propose they swap Bludgeon and Temper Fury (Ivory Host) for instance. Something like that.

    Its still entirely possible that they get nerfed though. It probably depends on which GW design employee (and how influential they are) gets murdered by them at a grand tournament in their own free time.

  4. Met sc list with 6 desolators and 6 dracolines last match. Major win on total commitment scenario. 

    List is still grand. To improve to beat the stonehorn type lists (my pal was undefeated with his 6 and came in 3rd. Another list with 4 was 2nd place) would be more experiments. And I think its more than stormcast has in them at the moment. 

    Spontaneously thinking of hurricane crossbows and aetherwings but the vultures and crossbows still mean you're not as protected as you think. 

    Hm.

    Back to planning and otherwise painting ossiarchs. 

    Lists from one day event: here

    Results for the one day event :

    https://tabletop.to/stockholm-slaughter-iii/ladder

  5. 3 hours ago, Maturin said:

    Dayum. Dat no kool

    What happened exactly ?

    Everything was bad ^^

    3 hours ago, Scurvydog said:

    My guess is something along the lines of a truck hitting a deer on the road xD

    Ish, I had v bad dice luck but honestly this isn't the list to beat 6 stonehorns 

    Met great waagh r2. Major win. Lots of synergy from support heroes is my match up of choice lol

  6. 6 minutes ago, Scurvydog said:

    The beastriders on stonehorn are not all that dangerous, the heroes with mount traits and artifacts are by far the biggest problems, especially the metal cruncher one, as that one likely deals out 7-8 mortal wounds if charging before any model is even selected to fight. If it also has etheral amulet there is little hope of hurting it at all in any significant way.

    Taking the charges is not really viable either, due to the massive mortal wound output a decent monster charge will do to you, missing the staunch will most likely be way better than being crashed into for several mortal wounds on top, but it is a hard call. Libs can screen a little bit and maximizing those will be key, also having them in the heavens as a deployable wall where needed or to threaten backline objectives will force him to commit an entire beast to that, so you got a slight edge in some battleplans due to this, but in turn will lack screening.

    Anything to control the battlefield would help, such as shackles too.

    The tournament has realm artefacts banned. I'm running anvils starcast experiment build so no staunch! 

    Means he has no ethereal though

    I've some ideas that might work but he reads the forums so I'll wait till after the match to share ^^

  7. 24 minutes ago, amysrevenge said:

    It's like a wonderful Poe's Law thing, where I legitimately can't tell if it's a real person, or if it's some forum regular making an alt account posting as satire.

    My own thoughts are that anyone that down and negative couldn't possibly ignore the barbs thrown in return for their mad posts. 

    You can't be so zen and yet driven to post depressing cities of sigmar laments at the same time. At least I think so. 

    So alas I think it's a troll. 

  8. 32 minutes ago, SleeperAgent said:

    Beware the one with Metalcruncher. They all do decent MW's on the charge, but that one just gets to hit most of our army for D6 MW at start of combat.

    Yes, tbh I can't think of a winning strat :) it's kind of self-flagelating haha I may tell my pal that I'll let the gods decide my fate instead 

    First match is focal points so that favours him a lil too with everything so compact. 

    Ill probably aim for double and deploy very deeply or split all forces. I will need the prime to be an assassin.. But the chip mw strat is put off with no discernable support chars and5+ ward saves. 

    If I got prime into some near enough at the top of the double to charge and kill then activate heroes of another age and kill again then thats ONLY 4 left lol

    Ill need to get a charge in against things I want taken out but be wary of the metal cruncher as you said. 

    He has +1 wound on all, +2 move and charge (then hungry on top). 

    Wondering how he'll trigger his mawpot with this list? 

    Not confident! May abort :)

     

  9. You deploy in the celestial realm using the warscroll battalion rules in this case. So no restrictions or R3 deadline. 

    When you arrive on the board, you get the benefits of lightning strike deployment in scions rules (-1 to hit) 

  10. 2 minutes ago, Scurvydog said:

    With 0-1 behemoth limit Astral templars will be less beneficial in this case I think. Vindicators are not a bad catch all choice, yet just picking Staunch is never a bad idea either... decisions decisions...

    The celestial warbringer are also interesting indeed, being able to relocate d3 units after knowing who gets first turn is rather powerful, so even in a worst case scenario I can ensure my stardrake is located at an optimal position and the trait is not too bad either, that one save reroll might be what saves that 3 damage wound after all. With this I would get the list with the incantor and with more points maybe look into a comet, with dragon within 18" and 1 CP that would be +2 to cast.

    Yes you are right about Astral Templars in this case. CV are good but your save worsens only with the artefact - which you're not getting.

    I think Celestial Warbringers might bring something really interesting to the table, especially in the format you've laid out for us.

    I myself am testing non-staunch on Saturday and not having to worry about the charge when I am running scenarios through in my head  is kind of freeing!

    That Petrifex get +1 army wide with no penalty is just so fantastic (to say nothing of "Bludgeon") - it was great meeting them yesterday.

  11. 1 hour ago, Scurvydog said:

    I will attend a weekend spanning event of 30 people and 5 teams, all moving around  large interactive map on a projector screen, with fights taking place on the tabletop of course, sort of like a narrative warhammer mixed with settlers and risk metagame on top.

    It is still a competetion, but there is also some narrative considerations and backstory to come up with along with crazy things that can happen, like fights player team mates reinforcing with their armies in real time, so a fight can become a 2v1 or 2v2 etc. Battleplans are completely custom made as well.

    I first considered playing my bonereapers, but I also want to make friends, so instead I am heavily considering bringing some bombastic general on a dragon to lean in on the heroic narrative. There are also some interesting restrictions and extra rules:

    Points start at 1200, but can be increased by 150-200 depending on conquering territory, which is divided within the teams. Most of the time a list will probably be around the 1350 mark, you can add and remove units but it incurs af timeout penalty. NO artifacts allowed, custom artifacts can be gained during the campaign, but as such these can not be taken into account and can be ignored when chosing stormhosts.

    An important restriction is also Natural save rolls of 1 AND 2 always fails (can still do rerolls though), so the immortal builds are out.

    If anyone are still with me here, I'd like some input on how to go about this with very limited points, as obviously the stardrake takes a huge chunk of the limited points.

    For my 1200 baseline I am considering these options:

    Allegiance: Stormcast Eternals
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Mount Trait: Storm-winged
    5 x Liberators (100)
    5 x Liberators (100)
    2 x Concussors (240)
    2 x Concussors (240)
    Total: 1180 / 1250
    OR 

    Allegiance: Stormcast Eternals
    Drakesworn Templar (420)
    - General
    - Tempest Axe
    Knight-Incantor (140)
    5 x Liberators (100)
    5 x Liberators (100)
    2 x Concussors (240)
    3 x Vanguard-Palladors (180)

    I am allowed to change the type of drake if I go into higher points, but I also like the idea of having the same guy as my general through it all, although you could always say he was fighting in a different way I guess.

    Stormhost is difficult, without artifacts in the picture I am also heavily considering Knights Excelsior (also close to my paint scheme), mostly due to the command trait which is +1 damage on all the generals melee weapons against heroes. My logic here is that this trait allows the general to actually fight other heroes, especially stuff like Keepers and bosses on manglers and such. If I kill anything reroll 1s to hit the rest of the game is nice enough, although the command ability is terrible.

    Anvils could also be good, with so many points invested in 1 model in a small game, having that model potentially fight more often for 1 CP can be a huge deal by itself.

    I apologize for the long rant, but perhaps some might find it interesting to really look at these units under very tight restrictions to analyze what really shines when.

     

    Interesting event! In the 2nd list I assume you'd give Stormwinged to the Templar?

    I like the 2nd list because I've found that, when the 1+ rr1 immortal drake combo is messed with, Tempest Axe starts to become a nice alternate choice for melee survivability. I also like Incantors - I'll miss them on Saturday. You're still able to get a nearly immortal drake here because it's not just the high save but it's the castellant healing (if you take a castellant) that makes him immortal.

    Stormhost wise, without the artefact penalty, now might be the time for you to take one of the lesser taken hosts. I like Astral Templars and Celestial Warbringers on paper

  12. 18 hours ago, jhamslam said:

    Its also the fact that mano y mano, or rather warscroll on warscroll, SCE wrecks butt.

    If you take out the - usually unreachable - sources of buffs (enemy support heroes), even liberators become hard for opponents to shift.

    When you can't play the "combo-breaker" role, you end up losing.

    It's why Shootcast and Starcast are our strongest choices. If we go melee we've 0 ways* of removing those targets that pull all enemy warscrolls above ours (we have no offensive internal buffing to speak of really - not on the same level as OBR or Ironjawz for example).

    *Ofc that was the reason for the strength of our older lists, notably Hammerstrike when you could setup the prosecutors 9" away then the paladins closer - even into combat. Or the Azyros's old scroll period. Or the daisy-chain setup shenanigans of Vanguard Wing.

  13. Okay, list for Saturday sent in. I'm taking my own advice and using a list I know inside out and making some minor tweaks/testing a few things.
     

    Spoiler

     

    Allegiance: Stormcast Eternals
    Stormhost: Anvils of the Heldenhammer
    Celestant-Prime (340)
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Trait: Deathly Aura
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    - Artefact: Soulthief
    Lord-Castellant (120)
    Knight-Heraldor (100)
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 86

     

    So it's Starcast - pure Starcast units wise - and then because I liked stormwinged and eating in hero phase a lot in my wildly different convocation list, I've given up staunch and an artefact (this is an event thats banning realm artefacts anyway) and opted for Anvils.

    I've added a Heraldor in with the points difference from the reductions after my last tournament with this list.

    Small tweaks, lets see how it does.

     

  14. 2 hours ago, Marcvs said:

    LCoSD, Prime

    I think when you take these 2 at the same time, you're kind of embracing the Starcast spirit.

    I'm going to roll a dice to decide what list to take to my tourney saturday. Lists due in tonight. It is fitting given how Starcast feels at times.

     

    6 minutes ago, Maturin said:

    Geralt ? Is that you ?

    ... f*ck

    • Haha 1
  15. Played double stormwinged grand convocation v tough ossiarchs :

    Petrifex 

    Katakros 

    Bone-returneroo

    Harvester 

    Crawler 

    20 guard 

    20 guard 

    40 guard 

    Battleplan starstrike. 

    I can say it was tough going. I made mistakes (1st time with the list). 

    Major loss but with some redeeming points. 

    It may be a dark horse of a list!

    Basically auto casting some spells. Multi eating is king. 

    Took out 40 guard over 3 rounds (from 2 units, I ignored one) but I struggled to remove harvester due to the healing. Prime would be desirable in that respect. But then I'd kill fewer guard. Hm 

  16. 1 hour ago, SleeperAgent said:

    It might be too cheeky, but what do you think about this Turragor?

     

      Hide contents

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Drakesworn Templar (420)
    - General
    - Storm Lance
    - Trait: Deathly Aura
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Storm Lance
    - Artefact: Soulthief

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield

    Units
    8 x Desolators (800)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 102

    You can activate Heroes of Another Age and shoot with 8 Desolators which should be 4d3 mortal wounds on average. Then during shooting you have 2 stormbolt bows which can make the next volley even better. Storm Blast hits on 4, but with one skybolt landing, its 3, and if both it goes down to 2. Anything that survives will have to deal with an 8 man unit of desolators. Which is 40 attacks at 4/3/-1/2 assuming no skybolt hits.

    2 Drakes and 8 Desolators! This is some fun stuff. I think it'll do amazingly against some lists and then have issues against others. This applies to a lot of SC lists though, so again the thing to do would be test it out some, see how it feels.

    When I ran 2 Drakesworn and 6 Desolators, I found that it was hard to get 6 swinging into one target - and the debuff (drake's bow) is on a single target. So I'd have 60% attacks at 3+ and then the rest into a separate unit (if enemy is clumped) or not attacking. It would definitely be much better for the Dracothian guard shooting attack with 8 I think. Unless you meet units with big footprints.

    1 hour ago, Nos said:

    I used to run SD and convocation lists when the Battletome was first released and everything was Gav Bombs and masses of Sequitors. Couldn't fit 2 Drakes in due to the old points cost but it was broadly  the same idea behind it. Was just being fluffy back then though,  didnt really enjoy the typical SC list so trying something deliberately ostentatious.

    Weird how the meta has evolved to a point where its legit. Great thread @Turragor

    I'll have to test it to see if it really can be something, but it does feel like it could do 3 wins at a tourney. I think 4 would be tough. That said, isn't that the case for most SC lists?

    So in that sense, yeah, the price reductions for the dragons really let those who play my/our style find respectable lists.

  17. 1 hour ago, Scurvydog said:

    I am also considering giving Anvils a try, 1 CP to get your 500 pt model to fight again is not bad, although without staunch and on the offense, there might pass 2 combat phases before you even get the chance to use it, and often at that point the combat will have been decided or ended.

    Staunch is really good, but also sort of annoying to play with, as it requires a lot of finnicky moving around if you want to cover more models, but it does improve the value of many units by a lot, that 100 pts liberator screen is rather durable with a 3+ reroll 1's for their points and I enjoy putting them in front of the drake dropping from the sky whereever I take the drake in  the early game.

    It would be freeing not using it though, and could be awesome and could be terrible, so would love to hear peoples experiences, considering how many dangerous things are running around these days, who can take down a drake with little effort without it having protection to the teeth.

    Yeah I am nervous about dropping staunch. And when I do it almost feels (like that latest double stormwinged list) that I may as well drop the Castellant and the Lord Celestant with it. The whole thing works imo, parts of it together work much less so.

    So I've went for double drakesworn. However I'm not settled on mirrorshield. Maybe the Drakescale armour for reroll saves against >1 damage attacks...

    It pains me though, I love the thundershield.

    In fact I love the LCoSD so much, I might opt for Anvils and LCoSD, Templar and Prime.

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Celestant-Prime (340)
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Trait: Deathly Aura
    Drakesworn Templar (420)
    - Tempest Axe
    - Artefact: Soulthief
    - Mount Trait: Storm-winged
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Lord-Castellant (120)
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    Everblaze Comet (100)
    Extra Command Point (50)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 81

    I spontaneously feel this is worse though.

  18. My final idea for Grand Convocation and Stormwinged (bearing in mind my next tourney is banning realm artefacts):

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Drakesworn Templar (420)
    - General
    - Arc Hammer
    - Trait: Deathly Aura
    - Artefact: Mirrorshield
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Storm Lance
    - Artefact: Soulthief
    - Mount Trait: Storm-winged
    Lord-Arcanum (160)
    - Spell: Celestial Blades

    Knight-Incantor (140)
    - Spell: Chain Lightning
    Knight-Incantor (140)
    - Spell: Lightning Blast
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    Grand Convocation (130)
    Everblaze Comet (100)
    Extra Command Point (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 83

    I actually unironically like this haha, in my head I can envision very interesting plays against most of the good lists out there.

    It's 6 drops, kind of average. You've a chance at a triumph (don't fancy maelstrom really).

    Hordes are totally pants-down doomed against this. Even mortek guard are kind of screwed if I get 2 drakes in and use the CA on each. That's  pretty much 10 + guard gone from bites alone. Then 2 x Stormwinged pile in and the tailswipe and then the weapons and claws/fangs.

    If I want a magic heavy phase - +2 from drakes, +1 from battalion, comet, lightning blast (it's there twice so I've two casters who can cast comet and the other can throw out a lightning blast - lets me position to cover almost all board), Chain Lightning. Prime Electrids bolt. The Arcanum can throw out -1 to hits (I hope).

    I've 2 auto-dispells to mess with hallowheart for example. New Tzeentch may disapprove too.

    I've some mirroshield in there for Kharadron and what they may bring.

    Monstermash lists (like Mawtribes with just stonehorns) are a threat but double drake CA should handle some and really distract 'em. Hm.

    Downside: this is a new list for me and switching over will be rough :P I'll not know if it's a better bet than traditional starcast or even (my other battalion for stormwinged x2 idea) Thunderhead Brotherhood with an unkillable Drake.

    Oh and if it wins anything stormwinged will be FAQd

    /Edit - is it wrong to think "Staff of Focus" for the first comet?

  19. 23 minutes ago, Memnoch said:

    I've been playing around with the idea of this list here below, basically taking inspiration from three different lists, your Starcaller list, @PJetski Anvilstrike and then a Dracoline list as well. I might be pulling into too many different directions, but I'm thinking using the Anvil CA on the Dracolines, while the raptors and wizards provide ranged support (and 3 dispels and 2 auto dispels as well).

    Allegiance: Stormcast Eternals
    - Mortal Realm: Chamon
    - Stormhost: Anvils of the Heldenhammer

    LEADERS Lord-Arcanum on Celestial Dracoline (220)
    - General - Command Trait : Deathly Aura
    - Spell : Celestial Blades
    - Mount Trait : Pride Leader
    Knight-Incantor (140)
    - Spell : Stormcaller
    Knight-Incantor (140)
    - Spell : Starfall
    Lord-Veritant (120)
    - Artefact : Soulthief
    - Prayer : Translocation

    UNITS
    5 x Liberators (100)

    - Warhammer & Shield
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warblade & Shield
    - 1 x Grandblades
    6 x Evocators on Dracolines (520)
    - 4 x Grandstaves
    - Lore of Invigoration : Speed of Lightning
    6 x Vanguard-Raptors with Longstrike Crossbows (340)
    3 x Aetherwings (50)
    3 x Aetherwings (50)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Everblaze Comet (100)

    TOTAL: 1980/2000
    EXTRA COMMAND POINTS: 0
    WOUNDS: 107
    LEADERS: 4/6
    BATTLELINES: 3 (3+)
    BEHEMOTHS: 0/4
    ARTILLERY: 0/4
    ARTEFACTS: 1/1
    ALLIES: 0/400

    Feedback would be appreciated :)

    I like it, I think it's a strong, balanced list. My only feedback would be spells, I don't like Stormcaller or starfall when you've 2 casters and a comet. Ideally you'd be (if aggressive) casting the comet just outside an enemies unbind range, then moving an incantor up to dispell it and recasting it the nxt round. All game.

    With 1 incantor I might consider a spell like Chain lightning or lightning blast for when you cast outside the dispell range (after a move or run the turn after). Or I'd take something supportive.

    I reckon you could do with celestial blades on one of the incantors. Prime Electrids makes Arcane Bolt a decent spell on the Arcanum. Then Azyrite Halo or Celestial Blades on the other. Lightning Blast maybe if you want early game impact (one casts comet, the other blast r1).

    In that sense, I think it will do as well as any strong, balanced SC list will do. I tend to think of tournaments as a bench mark (so 5 games, a good range of strong opponents, top tier opposing armies). I think your list is in the same 3 wins in good hands, 4 in expert hands area category - all depending on match up etc.

    On paper what I made in Starcast is less balanced (hyper focused on one thing), but I've played it a bit and got it to that level too. I'm hoping to do 4 wins at a big tourney with it (I've only done 4 wins in a 20 person ish event).

    My main advice is to try a strong list you like out and see what works and doesn't. Then tweak it. Play 20 good competitive games with it with minor tweaks. Alter 100 pts at a time.

    It's not like there's a single win-all list we SCE players can roll with & I don't really have a lot of armies to choose from (1k Mawtribes, ... 2kNurgle - lol - and OBR is unpainted) so I've found it kind of fun to treat Stardrakes (long maligned) as a puzzle to complete, a code to crack.

    This thread is where I've ended up!

     

    • Thanks 1
  20. Ok I did it (I think). Its back to starcast sort of. Double stormwing anvils in the mix... 

    Starcast 2: Prime Electrids Boogaloo (anvils of judgement) 

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Mortal Realm: Ulgu

    Leaders
    Lord-Arcanum (160)
    - General
    - Trait: Deathly Aura
    - Spell: Azyrite Halo
    Lord-Exorcist (120)
    - Spell: Celestial Blades
    Knight-Incantor (140)
    - Spell: Speed of Lightning
    Knight-Incantor (140)
    - Spell: Lightning Blast
    Drakesworn Templar (420)
    - Tempest Axe
    - Artefact: Soulthief
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    - Artefact: Sword of Judgement
    - Mount Trait: Storm-winged

    Battleline
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    5 x Liberators (100)
    - Warhammer & Shield

    Battalions
    Grand Convocation (130)

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 83
     

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