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CDM

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Posts posted by CDM

  1. There were some missteps in the early AoS releases and goregruntas to me were the worst of the lot. The orruks riding them look superb but the wierd chin mess on the pig lets them down.  I thought all the Khorne releases were amazing but the stormcast I wasn't overwhelmed by. I liked the concept and some of the models but it wasn't until the Vanguard range that I thought they looked great.

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  2. 2 minutes ago, The Lost Sigmarite said:

    Sometimes looking at all those cool rumours I wish I was a rumourmonger myself... Alas I live far from the Holy Land (Nottingham) so very unlikely to happen.

    I live in Leicester which is really close to Nottingham and I never hear anything 😭🤣 more likely i don't work in an industry even remotely adjacent to GW lol

    I vaguely remember a rumourmonger called nightfury I believe. I think his partner worked in printing as some sort of third party so was getting good info really early. Then it all went south for his rumours which made me think they started feeding false rumours around to find the sources 🤣

  3. 1 hour ago, novakai said:

    TBF wanderers (with the exception of  the sisters of watch) probably should have been in Sylvaneth in the first place and not in Cities just because they were all wood elves once upon a time. 
     

    and then they should have either refresh/ replace by a Kurnothi/ wanderer release when the time was right.

    Yes but this is AoS not WHFB! I wouodnt want to see Wanderers in Sylvaneth ever! I however wouldn't mind a story about Wanderers leaving the cities en masse and joining the Kurnothi faction and battletome 

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  4. 5 minutes ago, CommissarRotke said:

    it does make sense to put out the poor saps footsoldiers before the wildest stuff, even if it is slightly disappointing to not see elites from different realms.

    Any hint as to whether the next wave is Realm-specific or City-specific ;)?

    It does make sense definitely. It's the core of the force. They did the same with the Vanari for Lumineth. 

    • Like 1
  5. 2 hours ago, Morglum StormBasha said:

    So do we think it’s just ironjawz wave 2 and FEC left for aos third ? That would make it I think have less product released in the edition than first or second 

    Basically we got 13 model waves in aos1 and 11 in aos2 (plus a smattering of characters)

    How much is left in aos3?

    Aos1 

    2015
    1 Stormcast 1 
    2 Khorne bloodbound
    3 Slaves to darkness 1

    2016
    4 Fyreslayers
    5 Ironjawz
    6 Stormcast 1.5
    7 Sylvaneth

    2017
    8 Desciples of tzeentch
    9 Stormcast vanguard 2
    10 Kharadron overlords

    2018
    11 Maggotkin of nurgle 
    12 Daughters of khaine
    13 Idoneth deepkin

    Aos2
    1 Stormcast 3
    2 Nighthaunt 

    2019 
    3 Gloomspite gitz 
    4 Hedonites of slaanesh
    5 OBR
    6 Slaves 2 warcry 

    2020
    7 lumineth 
    8 Sons of Behemat

    2021
    9 Hedonites 2
    10 lumineth 2 
    11 soulblight 

    Aos3 
    1 Stormcast 5
    2 Kruleboyz

    2022
    3 nighthaunt wave 2
    4 Sylvaneth wave 2
    5 sons of behemat wave 2
    6. Slaves to darkness wave 2

    2023
    7. Seraphon mega wave 
    8. Cities of Sigmar mega wave
    9. Ironjawz wave 2

    2024
    10. FEC mega wave 
    11. ???

    4th Ed

    Hopefully 10th edition 40k and 4th edition AOS will be the first editions with a decent model release and battletome/codex for all factions. 

    Didn't 40k 9th have a codex release for every faction?

  6. 36 minutes ago, Draznak said:

    There's one thing that puzzles me about this magnificent COS release...

    Do you think the ironweld great cannon could be considered as a steampunk stuff ? I remember @Whitefang responding favourably to this a few months ago :

    https://www.tga.community/forums/topic/31743-the-mortals-redesign-discussion/?do=findComment&comment=596794

    But I don't get impression that this canon is very 'advanced steampunk stuff'...

    Is it just me fantasising, or is there a hint of a possible 2nd wave? New BT also clearly mentions steam-walkers. With elite/heavy infantry, things related to Azyr and that, there's room for new COS human releases.

     

    I'm convinced there's a second wave. It was a great release finally getting those cities humans updated! However I don't think to will be years before the next wave. Summer 2024? Stormcast & Cities Vs Skaven launch box?

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  7. Thinking of the new epic size as well could they do something smaller? I like that new email for epic but I'm thinking if there were tiny units able to battle as well. Maybe a formation of endrinriggers and skywardens disembarking into a flying bastion they could control then a squadron of doom drivers board the base and hope to take it over for it's guns! Would be awesome!

  8. 8 hours ago, CDM said:

    I've said it before but I'll say it again! Why they released aeronautica instead of dreadfleet is beyond me.

    AOS aetheric ship  battles, but in the sky! Starter box KO Vs Grotbag scuttlers (suitable squig balloons as well). Other factions would be undead pirates on ghostly ships, Skaven blimps (apparently), chaos daemons and  swifthawk agents!

    Hurricanes, dragons, sky krakens (obviously). Just make it already!

     

    Apparently they exist! In the KO.battletome it mentions Harkraken and Megalofin, I'm picturing floating tentacle octopus and sky shark. Petition for new game to be called Meg 3 now and a squat KO captain called Statham being the main character!

    Do we think they could include boardings actions in this game? I've actually never played Dreadfleet so don't know if that existed. For each model bought there could be a ship card bought representing your model and you could attempt to board using some markers in ship to ship duals separate from trying to blow up the enemy.

    As I  was typing this it reminded me of xwing how you can buy characters to man your ships and guns granting bonuses. Rather than buying just named characters you have a selection of faction crew units that change how you move and shoot and your efficacy in boarding actions. Could be a tough choice of how to distribute your crew over the fleet, were going up which ships need crew bonuses on manoeuvring or firing or which ones will be better in a boarding situation.

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  9. 1 hour ago, Hollow said:

    This little snippet may have some exciting implications. Yes.... yes! Skaven blimps! 

    Screenshot 2023-08-07 213902.png

    I've said it before but I'll say it again! Why they released aeronautica instead of dreadfleet is beyond me.

    AOS aetheric ship  battles, but in the sky! Starter box KO Vs Grotbag scuttlers (suitable squig balloons as well). Other factions would be undead pirates on ghostly ships, Skaven blimps (apparently), chaos daemons and  swifthawk agents!

    Hurricanes, dragons, sky krakens (obviously). Just make it already!

     

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  10. 2 hours ago, Pick said:

    really wish there was a heavy elite infantry unit, like foot knights with sword and board or greatsword options. think old greatswords combined with the new cavaliers but on foot. 

    the warhammer community post said the full range is revealed, but what are the odds that there is another wave coming in a year or so? or is this not like the lumineth, seraphon, etc?

     

    I think they'll be another wave in 18 months but I'm erring on the side of it being about Aelves mostly with Duardin thrown in perhaps. I really thought there would be a greatsword replacement in the vein of Emelda Braskovs aesthetic

     

    1 hour ago, CommissarRotke said:

    It seems likely Warcry will end up having more dual-use Cities kits for Realm-specific elites and specialists. Whether those are tied to a CITY more than a realm I think is the real question.

    Steelhelms can "include a battle priest" in their unit and the new Huntsmen have dogs, so there's precedent for more crossover that doesn't require 10 of the same model.

    I also speculate on more Warcry bands for cities and I think they'll be fairly soon, before a wave 2

  11. 28 minutes ago, Clan's Cynic said:

    They haven't even set up lore for why the Wood Elves have vanished.

    More likely they'd just stop mentioning them and pretend they never existed in Cities in the first place. 

    This makes me sad! I loved how the cities were like mini countries. Aelves, Duardin and Humans all with their own cultures and armed forces contributing to the city culturally and militarily.

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  12. I buy loads of battletomes but I buy them for the fluff! The lore , stories , artwork and to learn more about the faction. The bit I hardly look at? The rules! I do on occasion look at the faction rules to get a flavour if what they're upto. (When I was younger I used to like building lists and making fluffy 40k lists, the old system was very hard to do this!) 

    I would still but them but I dont like the thought of them trying to make money off rules outside the main rulebook. Could easily provide rules digitally and In the GHB.

    If they're not coming away from rules in battletomes I wouldn't mind the faction rules and warscrolls in a larger grand alliance book. You still pick a faction and you can still ally.

    Path to glory has definitely helped the usage of tomes though, a strong narrative reason for the book to exist.

     

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  13. 1 hour ago, HorticulusTGA said:

    Sincerely impressed by the amount of work GW put into the Cities of Sigmar lore and its attention to details and general coherence. 

    I've listed a few opinions and IMO interesting points from the book related to potential new releases or the Dawnbringers Series (related to various armies, hence the post here and not in the Mortal Redesign thread) : 

      Reveal hidden contents

     

     

    • As we know the city of Phoenicium is refered as "doomed" and will probably get destroyed during the event of the Dawnbringers Series. Perhaps the city's doom is related to "Her Highness of Ruin" mentioned in Harbingers.
    • 11 main cities are explored. As Sigmar's sacred number is 12, IMO we should get another one, and it should be Azyrheim. Maybe will get rules for the celestial city one day, with a map of Azyr (BTW the Ghur collectible store Coin is identical to the Azyr one - but the rune of course - meaning its surrounding isn't a pre-map of the Realm of Heaven, alas, @KingBrodd ...)
    • Gholemkind are directed referred as mercenaries working for the Cities of Sigmar. IMO they will be this season third Warcry Order warband after Wildercorps (confirmed) and Kurnothi (rumored).
    • Grombrindal (and Gotrek) get some mentions in the fluff too.
    • It is openly discussed that the (Dark) Aelves could be expelled from the Cities if their duplicity is revealed. To me it is heralding the release of the Malerion faction (we know the Gladitorium is a spying device, and Morathi is already in open rebellion).

     

    In the future, GW should IMO expand (with proper AOS kits) the Aelves by focusing on their Corsairs and Rangers themes (1-3 characters, 2-4 kits of monster, cavalry and infantry) and the Duardin by focusing on their Elite infantry and Warmachine themes (1-3 characters, 2-4 kits of shooty and melee elite troops and cannon / flyers).

    Overall, I really like the order put in the range. Even if it means a little less flexibility in the rules, the new look of Freeguild, Dark Aelves (working as potential Proxy) and Dispossessed just works better, is more coherent. I'll get the Battletome, Wildercorp and Command corp for sure :P

    I think you've got the nail on the head here.

    Wave two = cities aelves, darkling covens expelled in the lore. Models to TOW not Umbraneth. I'd vote to keep scourge privateers & fleetmaster and order draconis, cold one knights and chariot. But I could see them retiring all to TOW not Malerians faction.

    Wave 3= city dwarves retiring current kits, big emphasis on ironweld and cog stuff! 

    Sprinkle in a Warcry Devoted set with new war preists and flagellants and another warcry set with a witch hunter warband and we're golden !

    The big thing missing is the speculated war alter replacement.

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