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PlasticCraic

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Everything posted by PlasticCraic

  1. Interesting...I had assumed it would, because the Endless Spell was cast by a Wizard? But maybe they are going down the path that Spells and Endless Spells are as distinct as Wounds and Mortal Wounds. Probably worth emailing the FAQ team @broche?
  2. Ooooooh yeaaaahhhhh The Mask is my favourite thing about Bonesplitterz! My go to Realm currently is Hysh. Banishment is obviously nuts, and helps a LOT for a zero-rend army (just get rid of that unkillable Deathstar instead). But also the Light of Battle, an extra access to Battleshock immunity on those big blocks of Morr Boys / Arrow Boys if you are looking to triple bang the Command Abilities for extra attacks. Healing Glow can be nice on something like an allied Rogue Idol, and Vengeful Illumination stacks rather nicely with the classic Brutal Beast Spirits / Savage Big Boss CA combo. So if I win the roll off, we're playing in Hysh.
  3. The Geminids for several reasons: - 18" deploy range is completely out of whack with everything else - Not only can you hit them turn 1, you can deploy it too far forward to be moved back across you - 2x D3 damage is up there as one of the most damaging Endless Spells - The debuffs are both amazing: Ravenak only gets half of that for the same points Burning Head is excellent too, and is a legit choice in some armies, but for the reasons above I'd be going Geminids without a doubt if I could only pick one forever. @Malakree I do like the Pendulum too, I'm planning on using both with my Kopp Rukk.
  4. It's amazing, and very cheap at 40 points. If I had to pick just one spell to use all edition, it would be that one. But many of the others are far from useless.
  5. I really like this as an idea, but I'm not sure it works. Unfortunately the CA on Gordrakk's warscroll states that you roll 3 dice in the following Charge phase. So it wouldn't apply to the Brutefist's Hero Phase charge.
  6. I thjnk this is a big factor, I have not used the Grot wall much (too much effort splitting all those 8" range attacks!) but when I have, I have got greedy and charged it, wanting to get value out of the 180 attacks while I still have the numbers. I think you are right in saying that patience is the key, use them as a way of dictating terms rather than as an output unit. They could be a great tool used in that way. Re: your second point, my current thinking is that Gutbusters are just going to get worse and worse until they get dropped into the Compendium. I am playing them because I love them, they look cool on the table and they are a challenge. But I have given up on hoping for rules support for them. If you've really had enough I wouldn't blame you for moving on!
  7. Sorry @Skabnoze but I really don't think that will fly here in Australia. People have had Stardrakes removed from the table at CanCon for not being fully painted so I can't see the community settling for gaming tokens. If Realms are a thing, I think people will be expected to bring proper, fully painted, official GW or FW models here. They might actually be tricky to place on the 18" deployment Battleplans - No Man's Land is automatically out of the question if you're on the deployment line. Could be fun to space out 180 Grots so that both have to be set up in your opponent's deployment zone.
  8. Nice to see a couple of Magma Dragons at the 6 Nations! Hope that army does really well. With the points tweaks, my own Magma Dragon list can now fit in Chrono Cogs...not sure there is much else in the Realm stuff I'd change, what are everyone's thoughts? Any artefacts you'd take over Hammerblade in this list?
  9. Yep, they could also slow things down a fair bit at the start of the game.
  10. Sweeeeet! I'll get onto that at lunchtime.
  11. @heywoah_twitch excellent post! Thanks for doing that. And agreed on the "bite your tongue" moment, so many things I want to say but won't! It's such a shame they jacked up the Batallions. It's hard not to see it as a way of keeping BCR down. Thing is, pure BCR have never been top tier anyway - it was always in Mixed Destro that they did really well. A bit of leeway on the Batallions could have gone some way to giving BCR a lift, without making individual units obnoxiously strong in Mixed lists. How are you playing at the moment? Are you using everything (Realm artefacts from your home Realm, spells from the Realm you (likely) roll for, Endless Spells? Out of the above, my gut feel is that Endless Spells are here to stay and will be allowed in every tournament pack, your home Realm is very likely to be a thing at most / all tournaments, and the Realm your battle takes place in is still likely to be a thing, but the least likely of the above (I could see some tournaments disallowing it).
  12. Yeah good point, maybe you have too many in that case!
  13. Thanks James, yeah I was quite happy overall, and it was a fully licensed venue so I did enjoy a few Battle Brews along the way! Yep there are two Temples that seem to be quite popular, Khailebron is the -1 to hit in shooting and Hagg Nar is the 5++ save. Both very strong! One Endless Spell I'm looking forward to trying is Geminids. The reason being the deploy range is a very generous 18" which gets straight into the backfield. And then you are doing 2 D3 mortals AND 2 major debuffs. 40 points seems quite the bargain! And agreed on Nurgle, the best I can offer is to wish you good luck!
  14. Happy to help mate! Yeah that's the Hags, they are very annoying! Apart from the (terrible) cannons, you're really relying on magic - Endless Spells might help a little. Another thing we can leverage is our melee range (a very underrated stat in the game imo). The Witch Aelves are 1" so you can bunker up and hit over the top with things like Ironguts (2" range), the Tyrant (3" range with the Gutgouger) and allied Gargants (2" or 3" on most attacks). Let them really, really kill 10 Grots and hit back hard! It's dependent on them charging you...but it's Witch Aelves, they're gonna charge you! It's the only time I've taken them to an event and I did enjoy it - I was "lucky" enough to face some of the top players in Australia with far stronger armies, but even in that context you start getting more manageable games once you've lost a couple. Ended up 2-3 (wins against Tzeentch and Slaanesh, losses against Vanguard Wing, Murderhost and Hagg Nar). Vanguard Wing was the best game, lost an absolute nail biter! The Chaos games were both pretty manageable, they just didn't have the output or durability to run with us. I think we could be a really solid army even with just the GH Allegiance Abilities treatment - it's all the free stuff and bonuses that the likes of DOK and even Khorne have that makes it feel like you're playing a completely different game.
  15. @James S yeah I think DOK are a really hard matchup! I played a few solid armies with my Gutbusters at a GT in Melbourne recently (Murderhost, Vanguard Wing, DOT, DOK) and it was definitely DOK that really shredded me. The big thing for me was the Mind Razor spell. It's a shame Bellowers don't stack! They went right through my Ogors with double damage. So in my limited experience, Bravery modifiers are key in this matchup (or buffed unbinding, which is harder to come by). Inspiring Terrain for your guys, and the Bellower plus Endless Spells to debuff their Bravery, are massive here. I have found Morathi OK to deal with - tbh I feel she is overcosted (makes up for those naughty Hags!). Tarpit and ignore imo. So probably my main take away would be to use the Endless Spells that debuff their bravery to counteract Mind Razor. And on a similar theme, if I won the roll off, the first thing I'm looking for is Sinister and Inspiring terrain.
  16. I'm really not making stuff up. I'm saying that it would be Matched Play legal based on the wording of the Malign Portents FAQ. Nothing you have written gives evidence to the contrary. You have decided that because it uses Allies points, it must be an Ally. Which is not what it says. You can keep saying it does if you want, but unless you have any actual rules to cite I think it's time to move on.
  17. @TeddyMadeMeDoIt looks like fun, how did it go?
  18. @heywoah_twitch you've played a few games under AOS 2.0 - how are you finding BCR so far?
  19. Well that's where I disagree. Because you are literally just making stuff up. The erratum states that it is using Allied points - it does not state that it is an Allied unit. That is a jump you have made yourself, and is not based on anything in the actual rules. It really doesn't matter - it's just a daft list for a bit of fun. But I think that if you read it with an open mind you will see what we are saying.
  20. So here is the refined version - a bit less "Doing it because we can". But still very "Doing it because we can": Allegiance: Beastclaw Raiders Leaders Huskard on Stonehorn (340) - General - Blood Vulture - Trait: Everwinter's Master - Artefact: The Pelt of Charngar Fungoid Cave-Shaman (80) Fungoid Cave-Shaman (80) Fungoid Cave-Shaman (80) Battleline Stonehorn Beastriders (320) Stonehorn Beastriders (320) Stonehorn Beastriders (320) Units 20 x Grots (100) 20 x Grots (100) Endless Spells Aethervoid Pendulum (40) The Burning Head (40) Chronomantic Cogs (60) Umbral Spellportal (60) Balewind Vortex (40) Quicksilver Swords (20) Total: 2000 / 2000 6 Rerollable spells (+ a 7th from the BWV), cast from the backline out of 30" range!
  21. Check out the Malign Portents FAQ: https://www.warhammer-community.com/faqs/ The Shaman is not an Ally, but behaves like one in every way (can be included in any Destruction army and takes up Allies points).
  22. Haha exactly...a little coven of the dudes, hunched around a portal and flinging spells through. A heap of rerollable casts turn 1, and one of the wee men is up on a BWV pushing his AOE spell through the Portal. The 4x Stonehorns smash into the enemy's lines, while magic decimates the good stuff in behind. Would have a LOT of obvious drawbacks, but once you start to compromise, you quickly lose the sheer WTF factor ? For fun - what would you spend the 220 points on? I'm thinking: - Spell Portal (core requirement) - BWV (wizard up there puts his own spell through - giving it Oprahs in a 6+D6" bubble) - Pendulum (push through the Portal and whack D6 mortals straight onto a key unit - set up sideways to it can only ever scythe across their lines) - Geminids (18" setup range so you don't actually need this one to end its move near the Portals if it's crowded back there) - Burning Head (D3 mortals and you might even be able to charge into the reroll hits range) Will we be making Turn 1 charges without the Cogs though? If Realm spells become a thing, then they are going through the Portal too - but really you could achieve all this with 3 Shaman so you could use the remaining 160 - 200 points for something more sensible. Like 2x 20 Grots for a screen / running onto objectives.
  23. Why choose, when you can have both? ? Allegiance: Beastclaw RaidersLeadersMoonclan Grot Shaman (80)Moonclan Grot Shaman (80)Moonclan Grot Shaman (80)Moonclan Grot Shaman (80)Moonclan Grot Shaman (80)Frostlord on Stonehorn (420)BattlelineStonehorn Beastriders (320)Stonehorn Beastriders (320)Stonehorn Beastriders (320)Total: 1780 / 2000 OK so technically it's not 4x Frostlords, but it is 4x Stonehorns! And they do most of the damage anyway.
  24. Battle Brew: Even though the A-Rok itself is the "main course", it is clearly a mount - stuff is mounted on it. Unless and until it gets a rewrite like the Gobba, no dice unfortunately. Hammerblade: use it as a weapon to replace the Howdah's spears. They are not the mount. I totally suggest bombarding the FAQ inbox with polite queries about the former by the way!
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