Jump to content

Thundercake

Members
  • Posts

    431
  • Joined

  • Last visited

Posts posted by Thundercake

  1. 1 hour ago, tupavko said:

    All this Tithe thing makes me think of only one person: Nekaph, the Tomb herald of Settra 

    - he was born indeed in a similar city

    - he did fall defending it

    -he wielded the Flail of Skulls (made of fallen heroes and kings defeated in Settra's name), and in this last video the guy is clearly wearing a stuff of skulls with crowns (as shown in the GW's preview)

    - he used to roam from city to city asking them to kneel and pay the tithe to Khemri and accept Settra as sole ruler

    - he was a general in life

    - he is animated by "duty"

    "Nekaph rides from city to city, as he did in life, at the head of one of Settra's eternal legions. When they arrive at the enemy's gates, Nekaph halts and demands an audience with the city's rulers. When the cowering leaders come forth, the Emmissary of Settra addresses them and offers them a single chance to surrender. Though his jaw does not move, and no discernable sound ushers from his lipless mouth, Nekaph's trembling foes hear a deep voice echoing in their heads. Rulers of nations quake with fear as Nekaph demands their fealty, and they realise that their doom has arrived. Those that refuse to kneel before the might of Settra, or those that foolishly choose to attack Nekaph's assembled legion, must face the unbridled wrath of Khemri."

     

    This is pure spculation but all this thing really smells Tomb Kingish 2.0 AoS style.

    Then all this "bones" talking, makes me think of a sort of opposied to all the "soul" thing. What if Nagash found himself as not the only God of the Dead. One God for the souls (Nagash) and one God for the body... a Body of Gold!

     

     

     

     

    I'm picking up with ur putting down but i doubt GW has gone back to connect it this far.

  2. unnamed.jpg.410ad0855a6cfda225210349ceb2529e.jpgRan the list below today.

    War Altar

    Excelsior Warrior Priest

    Waywatcher

    Knight-Azyros

    Knight-Incantor

    Celestant Prime

    Witch Hunter

     

    30 Flagellants

    5 Swifthawk Reavers

    5 Swifthawk Reavers

    5 Liberators

    6 Prosecutors

     

    Everblaze Comet

     

    Ran the witch hunter because I had the points and didn't have 40 flagellants built.  Played a skaventide list with a bell, warpstone verminlord(? or something like this?), 40 plague monks, 40 clan rats, 20 clan rats, 20 clan rats, 3 sets of 3 jezzails, a bombadier, warp lighting endless spell, and a hellpit. I think that was it.  Battleplan was shifting engagements.

    It was my first game since early early early AOS 1. Things I was unimpressed with, Liberators and Prosecutors. Couldn't seem to get my prosectuors into good base to base with clan rats to get a good number of attacks and felt both took wounds too easy.

    Some fun "story moments" that happened in game. Jezzails picking off the  liberators and eventually the prosecutors throughout the game.  The waywatcher slowly picking off a group of clanrats and making them flee off an objective. My liberator prime charging a group of clanrats and dying without doing a wound (lone guy left in unit). His verminlord coming through a gnawhole and punking a unit of reavers. The warpriest doing 3 mortal wounds to the verminlord after that using his book thing. The war altar getting 3 attacks, 3 hits, 3 wounds from light of banishment onto the verminlord, him saving one, resulting in 12 wounds going onto it at one time, bye bye. My prime coming down turn 3, having his sceptre do a bunch of wounds, killing the bombadier, failing his charge, getting charged by 40 plague monks, taking 6 of 8 wounds, then causing 25 casualties to the plague monks and finally taking 2 more wounds to them dying. 30 flagellants charging through a wood,  and doing 60 attacks with rerolling hits for two rounds due to their crazy rules, knocking out a big block of clanrats, then them and the remaining plague monks basically killing each other.

    I definitely deployed my reavers wrong, blocked up my flagellants for a while,  and probably brought my prime into the wrong spot, also shouldve dropped me comet on an objective. He shouldve moved his screaming bell more and thrown his hell pit through the gnawhole instead of the verminlord. The warpriest is there to heal stormcast but it really is hard to keep him with them since they move so fast.

    I ended up losing 12-14 on objective points but all he had left was a screaming bell with 6 wounds on it and a hellpit. I had the war altar, 9 flagellants, a unit of reavers, the warpriest, waywatcher, knight incantor. If I had gotten a double turn somewhere I think I would've won it.  Also his screaming bell and verminlord keeping things (particually his jezzails) from taking battleshock tests slowed me down and sniped out a lot of my stormcast units.

    • Like 1
  3. Apologies if this has been asked before, when I search celestant prime, I get a million list results.

    Can the prime charge the same turn he strikes from the heavens?

    Does the comestrike sceptre do wounds to all units within D6 inches of the point I pick?

    Reading the warscroll both of these seem to be yes to me but I wanted to check.

     

  4. @XReN, yea I know the mortal wounds gets messed with by the war altar.... :(, maybe ill move it outta the way after the hero phase/battle prayer so they'll do the mortal wounds (if I think they will lose combat). First game with the list is this weekend so I'll have a better feel for them after that.

  5. Here's a little lore I put together for the army. Figure I'll use this thread as a record of this army.

    War Altar- Landuin of Antoch

    Antoch was a small trading town located along the Charrwind Coast. Under threat from frequent Beastmen and Chaos marauders, the town developed a strong military tradition and garrison. Shrenit the Eye rolled over the town in an evening. Using the sorceries of the change lord, Shrenit had turned most of the garrison against the town. As the residents of the town were slaughtered and the townfolk devolved into chaos spawn a group of loyal Sigmarites fought their way through the town. Finding themselves face to face with Shrenit’s personal guard most of the Sigmarites were cut down. As Landuin’s sword was knocked from his hand, he shouted out to Sigmar. While his call was not answered by the arrival of thunder warriors, lighting struck the stone tower of the now-dead baron, crushing Shrenit’s guard and allowing Anotch to escape through the dust and rubble.

    From that point on, Landuin devoted his life to seeking revenge against the enemies of Sigmar, gathering a following of those who shared similar experiences and goals to him. As time passed, myths arose around Landuin’s deeds and those in Anvilguard talked of Landuin holding Sigmar’s gaze.

    Excelsior Warrior Priest- Theudric

    A pupil of Landuin. Found in a burned out husk of a roadside inn, his family the victims of migrating Troggoths.

    Waywatcher – Conrad Balador

    Raised on the streets of Anvilguard and among the jungle outside of the city. Not wishing to become a woodcutter like his family, he used his skills honed hunting predatory game in the Charrwood jungle to become an assassin for the underbosses of Anvilguard. Conrad was too good at his job, eliminating all but one underboss in the city. The underboss gave him a choice, fulfill a debt to Landuin by joining his cause, or become hunted in his own city. Conrad chose the service of Sigmar.

    Knight-Azyros- Haleth, Stormguide

    One of Alcadizaar’s stewards. Frequently tasked with gathering information and scouting the battlefield. Haleth frequently uses his lantern to notify Alcadizaar of where he can be of the greatest aid.

    Knight-Incantor- Luthor Thundercall

    Disgraced for failing to negotiate the surrender of Agnostai, Balthas Arum has given Luthor Thundercall an order to investigate a newly discovered realmgate in the Charrwood jungle, Luthor leads a small retinue of Stormcast Liberators. Luthor had heard of Landuin and his brotherhood among the streets of Anvilguard. Tracking down the Warrior Priest, Luthor has gained his support in his venture, significantly raising the size of their party.

    Celestant Prime- Alcadizaar

     

    40 Flagellants – Comet Sworn Brotherhood

    Souls sworn to follow Landuin to exact vengeance on the foes of Sigmar. All hope to die a worthy death and ride the lighening to Sigmar’s halls.

    5 Swifthawk Reavers- Bolts of Azyr

    Men of means. Drawn to Landuin and Sigmar’s cause, these riders used their previous wealth to equip themselves as light cavalry and scouts. Using their mobility to track down Landuin’s next quarry and threaten enemies from afar, these men are a vital part of Landuin’s forces.

    5 Swifthawk Reavers- Bolts of Azyr

    5 Liberators

    A squad of Anvils of Heldenhammer Stormcast, assigned to Luthor Thundercall

    6 Prosecutors

    A retinue the Angelos conclave of the Anvils of Heldenhammer Harbringer chamber, Prosecutor-Prime Wulfhart are frequently assigned to Haleth as guards.

  6. 12 minutes ago, Aden said:

    Anvilguard Allegiance might help too. 

    I'd love to. The problem is I lose the ability to take the reavers (which is my battleline), unless you can take allies with a firestorm allegiance? I don't think another 2 groups of liberators does much for me.

  7. The synergy is THEME. Lol. I just love the idea of a group of Sigmar crazed humans out on a quest with a small group of liberators and one stormcast wizard (maybe looking for an artifcat or something) getting into trouble and praying to Azyr and a comet and a Prime coming down out of the sky to maybe save them. I wish I could bring in the prosecutors with the Prime but they don't have that special rule like he does.

    For synergy, the few things I have been able to come up with is the Knight Azyros gives plus one to hit for any of my shooting units that target something within 10 inches of him. That applies to a bunch of my stuff. I started with vanguard raptors instead of the waywatcher but feel like the output is similar and the waywatcher is cheaper. The other synergy bit is the excelisor priest can heal either the prime or one of the other heros each turn. And then the war altar and the flagellants.  Maybe I should trade 3 prosecutors for another priest.

    Again, theme is king.

    • Like 1
  8. It only took me 5 months but I think I final settled on a list.  With the new contrast range it might even get painted.

    War Altar

    Excelsior Warrior Priest

    Waywatcher

    Knight-Azyros

    Lord Exorcist

    Celestant Prime

     

    20 Flagellants

    2o Flagellants

    5 Swifthawk Reavers

    5 Swifthawk Reavers

    5 Liberators

    6 Prosecutors

     

    Everblaze Comet

     

    The problem is, I am 30 points of 2000. This means I either turn the flagellants into a big group of 40 for the price break or drop 3 prosecutors.

    • Like 1
  9. On 5/13/2019 at 2:06 PM, Aelfric said:

    What I find more interesting is the mention of Devoted of Sigmar.  Though a bit off topic, a reworking could include Aelves, and Duardin.

    Can anybody tell me what the text for devoted of sigmar says, i can't quite make it out.

  10. I hear ya, personally trying to work out how to differentiate between spite-revenant and tree-revenants if I make root kings out of fyreslayers. other than weapon, there isn't much I can do to differentiate as I lose the sylvaneth heads on the proxies.

    I think for your reapers, scraggly unkempt long beards or floaty cloaks could help, both of which could be done with greenstuff. Or weapons stuck in the back/sides/front to show that they have been killed in the past.

  11. I really like this idea and the rider of the dragon. He looks great. Hopefully the paint scheme makes it scream undead because right now I think it could be seen as a proxy for a BCR or something besides a zombie dragon. 

    For me, the grimghast reaper proxies don't work as reapers. Looking at the ones you painted, the look ethereal because of the color and remind me of the really old spirit host models. I think a proxy needs to remind the opponent of the base unit. Reapers have long handled scythes, float, have rags, a sense of movement, etc. I don't see any of those components on those models. I think skeleton warrior armored heads/marauder horsemen heads on reaper models, even with axes would match your theme and make the models recognizable at a glance on the table.  You could also sculpt some fur cloaks in tatters mimicking those painted skeletons to add in the movement factor on the current models.  Not meant as a slam, just a friendly opinion. If I walked up to a table to play you, I wouldn't know what they were and would probably ask throughout the game to make sure I didn't have them mistaken.

×
×
  • Create New...