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Thundercake

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Everything posted by Thundercake

  1. Added a counts as KO admiral and thunderers. Currently working on a big ole crane walker but trying to figure out whether to use dunecrawler or defiler legs as the servohauler crane is huge.
  2. It has taken me.............years. but I finally have something to show. A steam tank, unit of handgunners, and a general for my cogfort force.
  3. I'm picking up with ur putting down but i doubt GW has gone back to connect it this far.
  4. thanks, thats what I thought.
  5. can these guys use their astral compass rule to set up on a board edge if they are allied in to another order army.?
  6. Ran the list below today. War Altar Excelsior Warrior Priest Waywatcher Knight-Azyros Knight-Incantor Celestant Prime Witch Hunter 30 Flagellants 5 Swifthawk Reavers 5 Swifthawk Reavers 5 Liberators 6 Prosecutors Everblaze Comet Ran the witch hunter because I had the points and didn't have 40 flagellants built. Played a skaventide list with a bell, warpstone verminlord(? or something like this?), 40 plague monks, 40 clan rats, 20 clan rats, 20 clan rats, 3 sets of 3 jezzails, a bombadier, warp lighting endless spell, and a hellpit. I think that was it. Battleplan was shifting engagements. It was my first game since early early early AOS 1. Things I was unimpressed with, Liberators and Prosecutors. Couldn't seem to get my prosectuors into good base to base with clan rats to get a good number of attacks and felt both took wounds too easy. Some fun "story moments" that happened in game. Jezzails picking off the liberators and eventually the prosecutors throughout the game. The waywatcher slowly picking off a group of clanrats and making them flee off an objective. My liberator prime charging a group of clanrats and dying without doing a wound (lone guy left in unit). His verminlord coming through a gnawhole and punking a unit of reavers. The warpriest doing 3 mortal wounds to the verminlord after that using his book thing. The war altar getting 3 attacks, 3 hits, 3 wounds from light of banishment onto the verminlord, him saving one, resulting in 12 wounds going onto it at one time, bye bye. My prime coming down turn 3, having his sceptre do a bunch of wounds, killing the bombadier, failing his charge, getting charged by 40 plague monks, taking 6 of 8 wounds, then causing 25 casualties to the plague monks and finally taking 2 more wounds to them dying. 30 flagellants charging through a wood, and doing 60 attacks with rerolling hits for two rounds due to their crazy rules, knocking out a big block of clanrats, then them and the remaining plague monks basically killing each other. I definitely deployed my reavers wrong, blocked up my flagellants for a while, and probably brought my prime into the wrong spot, also shouldve dropped me comet on an objective. He shouldve moved his screaming bell more and thrown his hell pit through the gnawhole instead of the verminlord. The warpriest is there to heal stormcast but it really is hard to keep him with them since they move so fast. I ended up losing 12-14 on objective points but all he had left was a screaming bell with 6 wounds on it and a hellpit. I had the war altar, 9 flagellants, a unit of reavers, the warpriest, waywatcher, knight incantor. If I had gotten a double turn somewhere I think I would've won it. Also his screaming bell and verminlord keeping things (particually his jezzails) from taking battleshock tests slowed me down and sniped out a lot of my stormcast units.
  7. Apologies if this has been asked before, when I search celestant prime, I get a million list results. Can the prime charge the same turn he strikes from the heavens? Does the comestrike sceptre do wounds to all units within D6 inches of the point I pick? Reading the warscroll both of these seem to be yes to me but I wanted to check.
  8. HYPE TRAIN CHOOO CHOOO BRIDS AND SNAKES AND STUFF!
  9. @XReN, yea I know the mortal wounds gets messed with by the war altar.... , maybe ill move it outta the way after the hero phase/battle prayer so they'll do the mortal wounds (if I think they will lose combat). First game with the list is this weekend so I'll have a better feel for them after that.
  10. Got most of my war altar built and a kitbashed warrior priest. Trying to decide if the dominion of sigmar statue will fit on the back of the war altar or not. 30 flagellants mostly done but no head or picture as a I i figured they are kind of boring.
  11. Does anyone know the dimensions of the sigmar statue in this kit? I know the base the statue sits on is a separate piece. If anyone has it, could you measure the footprint of the actual statue so I can see if it will fit on a war altar?
  12. The tree-throne dude and the stormcast without the helm crest thingies are my favorite. It is all amazing.
  13. Here's a little lore I put together for the army. Figure I'll use this thread as a record of this army. War Altar- Landuin of Antoch Antoch was a small trading town located along the Charrwind Coast. Under threat from frequent Beastmen and Chaos marauders, the town developed a strong military tradition and garrison. Shrenit the Eye rolled over the town in an evening. Using the sorceries of the change lord, Shrenit had turned most of the garrison against the town. As the residents of the town were slaughtered and the townfolk devolved into chaos spawn a group of loyal Sigmarites fought their way through the town. Finding themselves face to face with Shrenit’s personal guard most of the Sigmarites were cut down. As Landuin’s sword was knocked from his hand, he shouted out to Sigmar. While his call was not answered by the arrival of thunder warriors, lighting struck the stone tower of the now-dead baron, crushing Shrenit’s guard and allowing Anotch to escape through the dust and rubble. From that point on, Landuin devoted his life to seeking revenge against the enemies of Sigmar, gathering a following of those who shared similar experiences and goals to him. As time passed, myths arose around Landuin’s deeds and those in Anvilguard talked of Landuin holding Sigmar’s gaze. Excelsior Warrior Priest- Theudric A pupil of Landuin. Found in a burned out husk of a roadside inn, his family the victims of migrating Troggoths. Waywatcher – Conrad Balador Raised on the streets of Anvilguard and among the jungle outside of the city. Not wishing to become a woodcutter like his family, he used his skills honed hunting predatory game in the Charrwood jungle to become an assassin for the underbosses of Anvilguard. Conrad was too good at his job, eliminating all but one underboss in the city. The underboss gave him a choice, fulfill a debt to Landuin by joining his cause, or become hunted in his own city. Conrad chose the service of Sigmar. Knight-Azyros- Haleth, Stormguide One of Alcadizaar’s stewards. Frequently tasked with gathering information and scouting the battlefield. Haleth frequently uses his lantern to notify Alcadizaar of where he can be of the greatest aid. Knight-Incantor- Luthor Thundercall Disgraced for failing to negotiate the surrender of Agnostai, Balthas Arum has given Luthor Thundercall an order to investigate a newly discovered realmgate in the Charrwood jungle, Luthor leads a small retinue of Stormcast Liberators. Luthor had heard of Landuin and his brotherhood among the streets of Anvilguard. Tracking down the Warrior Priest, Luthor has gained his support in his venture, significantly raising the size of their party. Celestant Prime- Alcadizaar 40 Flagellants – Comet Sworn Brotherhood Souls sworn to follow Landuin to exact vengeance on the foes of Sigmar. All hope to die a worthy death and ride the lighening to Sigmar’s halls. 5 Swifthawk Reavers- Bolts of Azyr Men of means. Drawn to Landuin and Sigmar’s cause, these riders used their previous wealth to equip themselves as light cavalry and scouts. Using their mobility to track down Landuin’s next quarry and threaten enemies from afar, these men are a vital part of Landuin’s forces. 5 Swifthawk Reavers- Bolts of Azyr 5 Liberators A squad of Anvils of Heldenhammer Stormcast, assigned to Luthor Thundercall 6 Prosecutors A retinue the Angelos conclave of the Anvils of Heldenhammer Harbringer chamber, Prosecutor-Prime Wulfhart are frequently assigned to Haleth as guards.
  14. @Aelfric, that's what I thought. I think I kinda want the bravery low so that if the flagellants flee they may do their mortal wounds.
  15. I'd love to. The problem is I lose the ability to take the reavers (which is my battleline), unless you can take allies with a firestorm allegiance? I don't think another 2 groups of liberators does much for me.
  16. The synergy is THEME. Lol. I just love the idea of a group of Sigmar crazed humans out on a quest with a small group of liberators and one stormcast wizard (maybe looking for an artifcat or something) getting into trouble and praying to Azyr and a comet and a Prime coming down out of the sky to maybe save them. I wish I could bring in the prosecutors with the Prime but they don't have that special rule like he does. For synergy, the few things I have been able to come up with is the Knight Azyros gives plus one to hit for any of my shooting units that target something within 10 inches of him. That applies to a bunch of my stuff. I started with vanguard raptors instead of the waywatcher but feel like the output is similar and the waywatcher is cheaper. The other synergy bit is the excelisor priest can heal either the prime or one of the other heros each turn. And then the war altar and the flagellants. Maybe I should trade 3 prosecutors for another priest. Again, theme is king.
  17. It only took me 5 months but I think I final settled on a list. With the new contrast range it might even get painted. War Altar Excelsior Warrior Priest Waywatcher Knight-Azyros Lord Exorcist Celestant Prime 20 Flagellants 2o Flagellants 5 Swifthawk Reavers 5 Swifthawk Reavers 5 Liberators 6 Prosecutors Everblaze Comet The problem is, I am 30 points of 2000. This means I either turn the flagellants into a big group of 40 for the price break or drop 3 prosecutors.
  18. Can anybody tell me what the text for devoted of sigmar says, i can't quite make it out.
  19. Located in USA but not in a rush so if shipping price is right can buy outside of USA.
  20. I hear ya, personally trying to work out how to differentiate between spite-revenant and tree-revenants if I make root kings out of fyreslayers. other than weapon, there isn't much I can do to differentiate as I lose the sylvaneth heads on the proxies. I think for your reapers, scraggly unkempt long beards or floaty cloaks could help, both of which could be done with greenstuff. Or weapons stuck in the back/sides/front to show that they have been killed in the past.
  21. I really like this idea and the rider of the dragon. He looks great. Hopefully the paint scheme makes it scream undead because right now I think it could be seen as a proxy for a BCR or something besides a zombie dragon. For me, the grimghast reaper proxies don't work as reapers. Looking at the ones you painted, the look ethereal because of the color and remind me of the really old spirit host models. I think a proxy needs to remind the opponent of the base unit. Reapers have long handled scythes, float, have rags, a sense of movement, etc. I don't see any of those components on those models. I think skeleton warrior armored heads/marauder horsemen heads on reaper models, even with axes would match your theme and make the models recognizable at a glance on the table. You could also sculpt some fur cloaks in tatters mimicking those painted skeletons to add in the movement factor on the current models. Not meant as a slam, just a friendly opinion. If I walked up to a table to play you, I wouldn't know what they were and would probably ask throughout the game to make sure I didn't have them mistaken.
  22. meant it more as a question for the larger community, your stuff looks great.
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