Jump to content

Drofnum

Members
  • Posts

    537
  • Joined

  • Last visited

Everything posted by Drofnum

  1. For Protectors you want the starsoul maces, if you were going Retributors they're better off without them.
  2. They already have a 30" threat range in the hero phase once per battle. Its not THAT much different if they get ported to a flank or fly over to it. Either way I doubt thats the intended interaction so may get FAQ'ed.
  3. Why does it matter when in the hero phase they can shoot? How is it any different than picking to use the command ability in the end of the phase vs the beginning vs the middle? If they're arguing that it can shoot in a different phase maybe thats a bit different? But really not that game breaking either for a once per battle ability. Its definitely a bit vague and a RAW vs RAI argument for sure.
  4. The sculpt isnt bad, its the same as a lot of female faces on heavy metal paintjobs. They do male faces well, female faces they seem to try and paint the same as male and it just doesnt work.
  5. Its going to depend entirely on the sculpt honestly. I back a ton of folks on patreon for models and there is a pretty big variety in sizes even for the ones that claim to print in the same scale. Easiest would be to get direct comparison pics next to other models for whatever you're looking to buy. I cant count the amount of models i've had to scale up or down by small amounts to fit in with my other models.
  6. KO have had this option since their first battletome. If they do it similar to the KO code it could easily see matched play.
  7. Its in whichever broken realms book gave the stormkeep abilities. Kragnos I believe?
  8. Its in the core rule FAQ. Q: In section 14.3 of the core rules, ward rolls are made to negate a wound or mortal wound before it is allocated to a model. However, many units in the game have abilities that trigger when a wound or mortal wound is allocated to a friendly model. Can I use abilities that negate allocated wounds or mortal wounds after a ward roll? A: Yes.
  9. The FAQ also gave Volturnos the ability to use his CA even if he isnt the general. The generic king still has to be general to use his CA.
  10. Not sure how thats a hot take, its always been really good.
  11. I would change the Enclave to Nautilar possibly. Get reroll hits when charged, which I think would work with Unleash Hell since it is a reaction to being charged. Ideally your Namarti arent getting charged but it would help when they are and would help the Ishlaen more than the Dhom-Hain bonuses I think. I dont think I would even bother with Lotann, even at 75 points an endless spell would probably be better if you're making your soulrender a wizard. Reroll 1's is nice but I still dont really like him for his cost and the aura is fairly small due to his base size.
  12. It's possible they posted the old ability he had, pre broken realms.
  13. What are you talking about with the Eidolon? The image below is whats posted on the community site. Also on a more positive note there is this little bit: Each unit’s Prince can issue an All-out Attack command ability. Which will be nice not to need a hero nearby to issues the command ability.
  14. Sharks arent monsters. The problem is that they made our good units more expensive without giving us any viable alternatives by lowering points on Namarti or giving Thralls 2" reach(that we know of yet). I dont think it will knock Idoneth down to trash but I dont think they will be on top tables nearly as much, which isnt a terrible thing but if they wanted to mix up what folks use then they need to buff the weak units while nerfing the too strong units.
  15. The turtle doesnt provide cover and cover has always been +1? Thats what low tide provides.
  16. What you have to remember is you're only returning these in YOUR battleshock phase. If you have big enough blocks to ensure they arent being destroyed in a round it could work but thats the risk and problem with the Souldrenders ability.
  17. Who knows, the last time it took months for them to update. I want to pay for that service less and less as time goes on.
  18. You basically get to choose what they shoot at. I havent played against that list but you should have a chance at least, just make sure you screen your important pieces with the Ishlaen.
  19. The leak shows an * next to way more units which indicates they changed cost so it could be misprinted, but it will require a FAQ either way if its printed like the leaks show.
  20. That chart is for a different type of game and doesnt show they cant ally. It just shows its less ideal than some others, Stormcast and Idoneth are shown as fractious but can ally and Lumineth and stormcast are shown on that chart as battleforged but cant ally in matched play. The chart doesnt mean much in this regard. In general being able to ally goes both ways, I cant think of any instance where X faction can ally in Y faction but not vice versa.
  21. You have to use it in the Hero Phase. There is an FAQ that says if the command ability doesnt state which phase you use it in you use it in the hero phase.
  22. When i've used them I run them the first 2 turns and keep the tides normal. First turn they most likely wont see any combat, second turn with run and charge they probably will, third turn for sure they will and they will get to strike first. Use command points for 6's to run and they're still fairly mobile, they're obviously not as fast as eels but they're not slow for foot troops.
  23. You'll lose too many thralls to battleshock and just plain getting killed. A screen of Ishlaen is about the same cost and vastly more survivable. I can only see a big block of thralls as a hammer, anything else is just going to see them killed off too quickly to matter.
  24. I've actually wanted to try a list thats heavy Namarti. You woluld want to run the Namarti Corps Battalion and possibly the enclave that lets the Soulrender return 3 Namarti a turn. I would run something like this: Allegiance: Idoneth DeepkinIsharann Soulrender (80)Isharann Soulrender (80)Eidolon of Mathlann, Aspect of the Sea (380)30 x Namarti Thralls (360)10 x Namarti Thralls (130)10 x Namarti Thralls (130)3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)10 x Namarti Reavers (130)10 x Namarti Reavers (130)Namarti Corps (100)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128 You get 6+d3 models back from the soulrenders so stick them near the big block. You could combine the 2x10 thralls into a 20 as well if you wanted to. I would use Ishlaen Guard to screen for the Namarti since they will not hold up to much damage. Eidolon can run the cover spell to help out with that and hand out -1 to hit. You could also throw in Geminids for double debuffs. I think it could be a decent list, not top tier competitive but could hold its own against most mid tier lists.
×
×
  • Create New...