Am I the only one that sees the rules as making the game easier?
It kind of feels like, if you play WoW you'll get this reference, matched play is LFR and open play is like doing a heroic or mythic raid.
LFR takes out a lot of game mechanics making it easier to jump in while the others take a lot more thinking and better gear.
So far we have auto fails so nothing can ever auto hit or auto save, no more duplicate spells, which is kind of a huge bummer to death players (I play Nurgle so don't think I'm a zombie spammer) and no more procing extra extra off extra attacks (honestly don't care about that as I didn't know any unit could do that)
Summoning is broken still but on the other side of things, why would. I bother saving 300 points just to deploy later during a hero phase without a bonus. There is very little risk reward to it. I'm not saying that it didn't need to be fixed, I've heard the horror stories buy at least make summonable units cost half points if they are in reserve (most likely will make that a house rule)
All these nerfs make Nagash a puppy but he still has a 900 point cost? Which is kind of dumb because now you won't be playing him on hard mode.
Limits on unit types is a good idea as long as I don't have to make a plague priest my general to bring my monks as battle line or something dumb like that.
All in all the new rules make it so the game punishes you a bit for being magic heavy.
Have to wait and see the book for myself but my wife is wicked pissed about the changes because she just bought Nagash so she could use him during the campaign and he's been hit with the Nerf bat hard.