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Mouldie

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Everything posted by Mouldie

  1. Yeah story wise Nurgle is killing it. I see more Nurgle models featured in books than any other faction. I just wish the would release a new plastic GUO. The current GW model is so ugly and not in the good Nurgle kind of way, and the Forge World one is the cost of a small army.
  2. This is the same for Khorne Daemons and Bloodbound or Nurgle Daemons and Nurgle Rotbringers. They separate the mortals from the daemons. Slaanesh is the only one that isn't like this.
  3. Could someone pm me the chaos and death abilities and traits?
  4. My daughter is a little over two and is obsessed with Stormcasts. The owner of our local store gave her a free liberator to paint up. I'd totally get her a box of these and slowly teach her the game. Now if only she would stop throwing the dice across the room every time she went to roll lol
  5. Works like before but for matched play you will need points for any models you add in.
  6. Path to Glory is narrative not matched play. Expect there to be imbalances.
  7. Man I hope one of these ends up on Ebay lol
  8. Don't know anything aside from Ben's review but he said it works like this, play this scenario if this player wins play this but if this player wins play this and then after the next one do the same. So victories dictate what scenario will be next. At least that's what I took away from it.
  9. Prices aren't converted £ to $, they just set the price.
  10. Rotbringers, Stormcasts, KBB and FE court!! http://imgur.com/a/5S8xB
  11. http://imgur.com/a/dUl4x http://imgur.com/a/jU0Zw http://imgur.com/a/JhzAo http://imgur.com/a/jfAoV http://imgur.com/a/u0MwD Still no Rotbringers, I just want to know Glott's cost
  12. You'll probably see FW release their own points for their lines shortly after the book goes to market.
  13. How much does Glot cost? Also can you summon dead units back?
  14. Also this Limits are 1000pts 1-4 Leaders 2+ Battleline 0-2 Artillery 0-2 Behemoths any other units 2000pts 1-6 Leaders 3+ Battleline 0-4 Artillery 0-4 Behemoths any other units 2500pts 1-8 Leaders 4+ Battleline 0-5 Artillery 0-5 Behemoths any other units
  15. Am I the only one that sees the rules as making the game easier? It kind of feels like, if you play WoW you'll get this reference, matched play is LFR and open play is like doing a heroic or mythic raid. LFR takes out a lot of game mechanics making it easier to jump in while the others take a lot more thinking and better gear. So far we have auto fails so nothing can ever auto hit or auto save, no more duplicate spells, which is kind of a huge bummer to death players (I play Nurgle so don't think I'm a zombie spammer) and no more procing extra extra off extra attacks (honestly don't care about that as I didn't know any unit could do that) Summoning is broken still but on the other side of things, why would. I bother saving 300 points just to deploy later during a hero phase without a bonus. There is very little risk reward to it. I'm not saying that it didn't need to be fixed, I've heard the horror stories buy at least make summonable units cost half points if they are in reserve (most likely will make that a house rule) All these nerfs make Nagash a puppy but he still has a 900 point cost? Which is kind of dumb because now you won't be playing him on hard mode. Limits on unit types is a good idea as long as I don't have to make a plague priest my general to bring my monks as battle line or something dumb like that. All in all the new rules make it so the game punishes you a bit for being magic heavy. Have to wait and see the book for myself but my wife is wicked pissed about the changes because she just bought Nagash so she could use him during the campaign and he's been hit with the Nerf bat hard.
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